mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-11 13:10:45 +00:00
Always enable public roads button in scenario editor
This commit is contained in:
parent
0badb27b7c
commit
8e0a1fa8ae
@ -46,7 +46,7 @@ void GenerateClearTile();
|
|||||||
void GenerateIndustries();
|
void GenerateIndustries();
|
||||||
void GenerateObjects();
|
void GenerateObjects();
|
||||||
void GenerateTrees();
|
void GenerateTrees();
|
||||||
void GeneratePublicRoads();
|
extern void GeneratePublicRoads(PublicRoadsConstruction build_mode);
|
||||||
|
|
||||||
void StartupEconomy();
|
void StartupEconomy();
|
||||||
void StartupCompanies();
|
void StartupCompanies();
|
||||||
@ -157,7 +157,7 @@ static void _GenerateWorld()
|
|||||||
GenerateIndustries();
|
GenerateIndustries();
|
||||||
GenerateObjects();
|
GenerateObjects();
|
||||||
GenerateTrees();
|
GenerateTrees();
|
||||||
GeneratePublicRoads();
|
GeneratePublicRoads(_settings_game.game_creation.build_public_roads);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -309,6 +309,7 @@ CommandCost CmdBuildRoad(TileIndex tile, DoCommandFlag flags, uint32_t p1, uint3
|
|||||||
|
|
||||||
static RoadType _public_road_type;
|
static RoadType _public_road_type;
|
||||||
static const uint _public_road_hash_size = 8U; ///< The number of bits the hash for river finding should have.
|
static const uint _public_road_hash_size = 8U; ///< The number of bits the hash for river finding should have.
|
||||||
|
static PublicRoadsConstruction _public_road_mode = PRC_NONE;
|
||||||
|
|
||||||
/** Helper function to check if a slope along a certain direction is going up an inclined slope. */
|
/** Helper function to check if a slope along a certain direction is going up an inclined slope. */
|
||||||
static bool IsUpwardsSlope(const Slope slope, DiagDirection road_direction)
|
static bool IsUpwardsSlope(const Slope slope, DiagDirection road_direction)
|
||||||
@ -893,7 +894,7 @@ static int32_t PublicRoad_CalculateG(AyStar *, AyStarNode *current, OpenListNode
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_settings_game.game_creation.build_public_roads == PRC_AVOID_CURVES &&
|
if (_public_road_mode == PRC_AVOID_CURVES &&
|
||||||
parent->path.parent != nullptr &&
|
parent->path.parent != nullptr &&
|
||||||
DiagdirBetweenTiles(parent->path.parent->node.tile, parent->path.node.tile) != DiagdirBetweenTiles(parent->path.node.tile, current->tile)) {
|
DiagdirBetweenTiles(parent->path.parent->node.tile, parent->path.node.tile) != DiagdirBetweenTiles(parent->path.node.tile, current->tile)) {
|
||||||
cost += 1;
|
cost += 1;
|
||||||
@ -977,9 +978,11 @@ void PostProcessNetworks(AyStar &finder, const std::vector<std::unique_ptr<TownN
|
|||||||
/**
|
/**
|
||||||
* Build the public road network connecting towns using AyStar.
|
* Build the public road network connecting towns using AyStar.
|
||||||
*/
|
*/
|
||||||
void GeneratePublicRoads()
|
void GeneratePublicRoads(PublicRoadsConstruction build_mode)
|
||||||
{
|
{
|
||||||
if (_settings_game.game_creation.build_public_roads == PRC_NONE) return;
|
if (build_mode == PRC_NONE) return;
|
||||||
|
|
||||||
|
_public_road_mode = build_mode;
|
||||||
|
|
||||||
std::vector<TileIndex> towns;
|
std::vector<TileIndex> towns;
|
||||||
towns.clear();
|
towns.clear();
|
||||||
|
@ -1775,10 +1775,6 @@ static void ChangeTrackTypeSortMode(int32_t new_value) {
|
|||||||
MarkWholeScreenDirty();
|
MarkWholeScreenDirty();
|
||||||
}
|
}
|
||||||
|
|
||||||
static void PublicRoadsSettingChange(int32_t new_value) {
|
|
||||||
InvalidateWindowClassesData(WC_SCEN_LAND_GEN);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void TrainSpeedAdaptationChanged(int32_t new_value) {
|
static void TrainSpeedAdaptationChanged(int32_t new_value) {
|
||||||
extern void ClearAllSignalSpeedRestrictions();
|
extern void ClearAllSignalSpeedRestrictions();
|
||||||
ClearAllSignalSpeedRestrictions();
|
ClearAllSignalSpeedRestrictions();
|
||||||
|
@ -16,7 +16,6 @@ static void UpdateFreeformEdges(int32_t new_value);
|
|||||||
static bool CheckMapEdgeMode(int32_t &new_value);
|
static bool CheckMapEdgeMode(int32_t &new_value);
|
||||||
static void MapEdgeModeChanged(int32_t new_value);
|
static void MapEdgeModeChanged(int32_t new_value);
|
||||||
static void ClimateThresholdModeChanged(int32_t new_value);
|
static void ClimateThresholdModeChanged(int32_t new_value);
|
||||||
static void PublicRoadsSettingChange(int32_t new_value);
|
|
||||||
static void MarkAllViewportsDirty(int32_t new_value);
|
static void MarkAllViewportsDirty(int32_t new_value);
|
||||||
|
|
||||||
static bool AllowRoadStopsUnderBridgesSettingGUI(SettingOnGuiCtrlData &data);
|
static bool AllowRoadStopsUnderBridgesSettingGUI(SettingOnGuiCtrlData &data);
|
||||||
@ -500,7 +499,6 @@ max = PRC_END - 1
|
|||||||
str = STR_CONFIG_SETTING_BUILD_PUBLIC_ROADS
|
str = STR_CONFIG_SETTING_BUILD_PUBLIC_ROADS
|
||||||
strhelp = STR_CONFIG_SETTING_BUILD_PUBLIC_ROADS_HELPTEXT
|
strhelp = STR_CONFIG_SETTING_BUILD_PUBLIC_ROADS_HELPTEXT
|
||||||
strval = STR_CONFIG_SETTING_BUILD_PUBLIC_ROADS_NONE
|
strval = STR_CONFIG_SETTING_BUILD_PUBLIC_ROADS_NONE
|
||||||
post_cb = PublicRoadsSettingChange
|
|
||||||
patxname = ""public_roads.game_creation.build_public_roads""
|
patxname = ""public_roads.game_creation.build_public_roads""
|
||||||
|
|
||||||
[SDT_VAR]
|
[SDT_VAR]
|
||||||
|
@ -563,10 +563,8 @@ static constexpr NWidgetPart _nested_scen_edit_land_gen_widgets[] = {
|
|||||||
SetFill(1, 0), SetDataTip(STR_TERRAFORM_SE_NEW_WORLD, STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND), SetPadding(0, 2, 0, 2),
|
SetFill(1, 0), SetDataTip(STR_TERRAFORM_SE_NEW_WORLD, STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND), SetPadding(0, 2, 0, 2),
|
||||||
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_ETT_RESET_LANDSCAPE), SetMinimalSize(160, 12),
|
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_ETT_RESET_LANDSCAPE), SetMinimalSize(160, 12),
|
||||||
SetFill(1, 0), SetDataTip(STR_TERRAFORM_RESET_LANDSCAPE, STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP), SetPadding(1, 2, 0, 2),
|
SetFill(1, 0), SetDataTip(STR_TERRAFORM_RESET_LANDSCAPE, STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP), SetPadding(1, 2, 0, 2),
|
||||||
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_ETT_SHOW_PUBLIC_ROADS),
|
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_ETT_PUBLIC_ROADS), SetMinimalSize(160, 12),
|
||||||
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_ETT_PUBLIC_ROADS), SetMinimalSize(160, 12),
|
SetFill(1, 0), SetDataTip(STR_TERRAFORM_PUBLIC_ROADS, STR_TERRAFORM_PUBLIC_ROADS_TOOLTIP), SetPadding(1, 2, 0, 2),
|
||||||
SetFill(1, 0), SetDataTip(STR_TERRAFORM_PUBLIC_ROADS, STR_TERRAFORM_PUBLIC_ROADS_TOOLTIP), SetPadding(1, 2, 0, 2),
|
|
||||||
EndContainer(),
|
|
||||||
NWidget(NWID_SPACER), SetMinimalSize(0, 2),
|
NWidget(NWID_SPACER), SetMinimalSize(0, 2),
|
||||||
EndContainer(),
|
EndContainer(),
|
||||||
};
|
};
|
||||||
@ -713,8 +711,10 @@ struct ScenarioEditorLandscapeGenerationWindow : Window {
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case WID_ETT_PUBLIC_ROADS: { // Build public roads
|
case WID_ETT_PUBLIC_ROADS: { // Build public roads
|
||||||
extern void GeneratePublicRoads();
|
extern void GeneratePublicRoads(PublicRoadsConstruction build_mode);
|
||||||
GeneratePublicRoads();
|
PublicRoadsConstruction build_mode = _settings_game.game_creation.build_public_roads;
|
||||||
|
if (build_mode == PRC_NONE) build_mode = PRC_WITH_CURVES;
|
||||||
|
GeneratePublicRoads(build_mode);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -807,8 +807,6 @@ struct ScenarioEditorLandscapeGenerationWindow : Window {
|
|||||||
{
|
{
|
||||||
NWidgetStacked *show_desert = this->GetWidget<NWidgetStacked>(WID_ETT_SHOW_PLACE_DESERT);
|
NWidgetStacked *show_desert = this->GetWidget<NWidgetStacked>(WID_ETT_SHOW_PLACE_DESERT);
|
||||||
show_desert->SetDisplayedPlane(_settings_game.game_creation.landscape == LT_TROPIC ? 0 : SZSP_NONE);
|
show_desert->SetDisplayedPlane(_settings_game.game_creation.landscape == LT_TROPIC ? 0 : SZSP_NONE);
|
||||||
NWidgetStacked *show_public_roads = this->GetWidget<NWidgetStacked>(WID_ETT_SHOW_PUBLIC_ROADS);
|
|
||||||
show_public_roads->SetDisplayedPlane(_settings_game.game_creation.build_public_roads != 0 ? 0 : SZSP_NONE);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static HotkeyList hotkeys;
|
static HotkeyList hotkeys;
|
||||||
|
@ -30,7 +30,6 @@ enum TerraformToolbarWidgets : WidgetID {
|
|||||||
/** Widgets of the #ScenarioEditorLandscapeGenerationWindow class. */
|
/** Widgets of the #ScenarioEditorLandscapeGenerationWindow class. */
|
||||||
enum EditorTerraformToolbarWidgets : WidgetID {
|
enum EditorTerraformToolbarWidgets : WidgetID {
|
||||||
WID_ETT_SHOW_PLACE_DESERT, ///< Should the place desert button be shown?
|
WID_ETT_SHOW_PLACE_DESERT, ///< Should the place desert button be shown?
|
||||||
WID_ETT_SHOW_PUBLIC_ROADS, ///< Should the public roads button be shown?
|
|
||||||
WID_ETT_START, ///< Used for iterations.
|
WID_ETT_START, ///< Used for iterations.
|
||||||
WID_ETT_DOTS = WID_ETT_START, ///< Invisible widget for rendering the terraform size on.
|
WID_ETT_DOTS = WID_ETT_START, ///< Invisible widget for rendering the terraform size on.
|
||||||
WID_ETT_BUTTONS_START, ///< Start of pushable buttons.
|
WID_ETT_BUTTONS_START, ///< Start of pushable buttons.
|
||||||
|
Loading…
Reference in New Issue
Block a user