(svn r11656) -Codechange: add ZOOM_LVL_BEGIN and postfix operators so ZoomLevel can be used in some iterations

pull/155/head
smatz 17 years ago
parent 89e49e5e95
commit 8d91abdfe3

@ -17,7 +17,7 @@ void Blitter_8bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Z
uint offset = 0;
/* Find the offset of this zoom-level */
offset = ((const uint8 *)bp->sprite)[(int)zoom * 2] | ((const byte *)bp->sprite)[(int)zoom * 2 + 1] << 8;
offset = ((const uint8 *)bp->sprite)[(int)(zoom - ZOOM_LVL_BEGIN) * 2] | ((const byte *)bp->sprite)[(int)(zoom - ZOOM_LVL_BEGIN) * 2 + 1] << 8;
/* Find where to start reading in the source sprite */
src = (const uint8 *)bp->sprite + offset;
@ -110,9 +110,9 @@ Sprite *Blitter_8bppOptimized::Encode(SpriteLoader::Sprite *sprite, Blitter::All
uint index = 0;
/* Make memory for all zoom-levels */
memory += (int)ZOOM_LVL_END * sizeof(uint16);
for (int i = 0; i < (int)ZOOM_LVL_END; i++) {
memory += UnScaleByZoom(sprite->height, (ZoomLevel)i) * UnScaleByZoom(sprite->width, (ZoomLevel)i);
memory += (int)(ZOOM_LVL_END - ZOOM_LVL_BEGIN) * sizeof(uint16);
for (ZoomLevel i = ZOOM_LVL_BEGIN; i < ZOOM_LVL_END; i++) {
memory += UnScaleByZoom(sprite->height, i) * UnScaleByZoom(sprite->width, i);
index += 2;
}
@ -121,7 +121,7 @@ Sprite *Blitter_8bppOptimized::Encode(SpriteLoader::Sprite *sprite, Blitter::All
temp_dst = MallocT<byte>(memory);
/* Make the sprites per zoom-level */
for (int i = 0; i < (int)ZOOM_LVL_END; i++) {
for (ZoomLevel i = ZOOM_LVL_BEGIN; i < ZOOM_LVL_END; i++) {
/* Store the scaled image */
const SpriteLoader::CommonPixel *src;
@ -131,19 +131,19 @@ Sprite *Blitter_8bppOptimized::Encode(SpriteLoader::Sprite *sprite, Blitter::All
byte *dst = &temp_dst[index];
for (int y = 0; y < UnScaleByZoom(sprite->height, (ZoomLevel)i); y++) {
for (int y = 0; y < UnScaleByZoom(sprite->height, i); y++) {
uint trans = 0;
uint pixels = 0;
uint last_color = 0;
uint count_index = 0;
uint rx = 0;
src = &sprite->data[ScaleByZoom(y, (ZoomLevel)i) * sprite->width];
src = &sprite->data[ScaleByZoom(y, i) * sprite->width];
for (int x = 0; x < UnScaleByZoom(sprite->width, (ZoomLevel)i); x++) {
for (int x = 0; x < UnScaleByZoom(sprite->width, i); x++) {
uint color = 0;
/* Get the color keeping in mind the zoom-level */
for (int j = 0; j < ScaleByZoom(1, (ZoomLevel)i); j++) {
for (int j = 0; j < ScaleByZoom(1, i); j++) {
if (src->m != 0) color = src->m;
src++;
rx++;

@ -872,7 +872,7 @@ bool DoZoomInOutWindow(int how, Window *w)
switch (how) {
case ZOOM_IN:
if (vp->zoom == ZOOM_LVL_MIN) return false;
vp->zoom = (ZoomLevel)((byte)vp->zoom - 1);
vp->zoom = (ZoomLevel)((int)vp->zoom - 1);
vp->virtual_width >>= 1;
vp->virtual_height >>= 1;
@ -883,7 +883,7 @@ bool DoZoomInOutWindow(int how, Window *w)
break;
case ZOOM_OUT:
if (vp->zoom == ZOOM_LVL_MAX) return false;
vp->zoom = (ZoomLevel)((byte)vp->zoom + 1);
vp->zoom = (ZoomLevel)((int)vp->zoom + 1);
WP(w, vp_d).scrollpos_x -= vp->virtual_width >> 1;
WP(w, vp_d).scrollpos_y -= vp->virtual_height >> 1;

@ -1291,7 +1291,7 @@ static bool InitializeWindowsAndCaches()
WP(w, vp_d).dest_scrollpos_y = _saved_scrollpos_y;
ViewPort *vp = w->viewport;
vp->zoom = (ZoomLevel)min(_saved_scrollpos_zoom, ZOOM_LVL_MAX);
vp->zoom = min(_saved_scrollpos_zoom, ZOOM_LVL_MAX);
vp->virtual_width = ScaleByZoom(vp->width, vp->zoom);
vp->virtual_height = ScaleByZoom(vp->height, vp->zoom);

@ -157,7 +157,7 @@ static void StartSound(uint sound, int panning, uint volume)
static const byte _vol_factor_by_zoom[] = {255, 190, 134, 87};
assert_compile(lengthof(_vol_factor_by_zoom) == ZOOM_LVL_END);
assert_compile(lengthof(_vol_factor_by_zoom) == ZOOM_LVL_END - ZOOM_LVL_BEGIN);
static const byte _sound_base_vol[] = {
128, 90, 128, 128, 128, 128, 128, 128,
@ -216,7 +216,7 @@ static void SndPlayScreenCoordFx(SoundFx sound, int x, int y)
StartSound(
sound,
left / max(1, vp->virtual_width / ((PANNING_LEVELS << 1) + 1)) - PANNING_LEVELS,
(GetSound(sound)->volume * msf.effect_vol * _vol_factor_by_zoom[vp->zoom]) >> 15
(GetSound(sound)->volume * msf.effect_vol * _vol_factor_by_zoom[vp->zoom - ZOOM_LVL_BEGIN]) >> 15
);
return;
}

@ -5,8 +5,11 @@
#ifndef ZOOM_HPP
#define ZOOM_HPP
#include "helpers.hpp"
enum ZoomLevel {
/* Our possible zoom-levels */
ZOOM_LVL_BEGIN = 0,
ZOOM_LVL_NORMAL = 0,
ZOOM_LVL_OUT_2X,
ZOOM_LVL_OUT_4X,
@ -32,6 +35,8 @@ enum ZoomLevel {
extern ZoomLevel _saved_scrollpos_zoom;
DECLARE_POSTFIX_INCREMENT(ZoomLevel)
/**
* Scale by zoom level, usually shift left (when zoom > ZOOM_LVL_NORMAL)
* When shifting right, value is rounded up
@ -42,7 +47,7 @@ extern ZoomLevel _saved_scrollpos_zoom;
static inline int ScaleByZoom(int value, ZoomLevel zoom)
{
if (zoom == ZOOM_LVL_NORMAL) return value;
int izoom = (int)zoom - (int)ZOOM_LVL_NORMAL;
int izoom = zoom - ZOOM_LVL_NORMAL;
return (zoom > ZOOM_LVL_NORMAL) ? value << izoom : (value + (1 << -izoom) - 1) >> -izoom;
}
@ -56,7 +61,7 @@ static inline int ScaleByZoom(int value, ZoomLevel zoom)
static inline int UnScaleByZoom(int value, ZoomLevel zoom)
{
if (zoom == ZOOM_LVL_NORMAL) return value;
int izoom = (int)zoom - (int)ZOOM_LVL_NORMAL;
int izoom = zoom - ZOOM_LVL_NORMAL;
return (zoom > ZOOM_LVL_NORMAL) ? (value + (1 << izoom) - 1) >> izoom : value << -izoom;
}
@ -69,7 +74,7 @@ static inline int UnScaleByZoom(int value, ZoomLevel zoom)
static inline int ScaleByZoomLower(int value, ZoomLevel zoom)
{
if (zoom == ZOOM_LVL_NORMAL) return value;
int izoom = (int)zoom - (int)ZOOM_LVL_NORMAL;
int izoom = zoom - ZOOM_LVL_NORMAL;
return (zoom > ZOOM_LVL_NORMAL) ? value << izoom : value >> -izoom;
}
@ -82,7 +87,7 @@ static inline int ScaleByZoomLower(int value, ZoomLevel zoom)
static inline int UnScaleByZoomLower(int value, ZoomLevel zoom)
{
if (zoom == ZOOM_LVL_NORMAL) return value;
int izoom = (int)zoom - (int)ZOOM_LVL_NORMAL;
int izoom = zoom - ZOOM_LVL_NORMAL;
return (zoom > ZOOM_LVL_NORMAL) ? value >> izoom : value << -izoom;
}

Loading…
Cancel
Save