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(svn r7057) -Codechange: Remove hardcoded lists of road vehicles for each cargo type in favour of just checking the cargo type of each vehicle.
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@ -163,8 +163,8 @@ static EngineID AiChooseRoadVehToBuild(CargoID cargo, int32 money, TileIndex til
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{
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EngineID best_veh_index = INVALID_ENGINE;
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int32 best_veh_cost = 0;
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EngineID i = _cargoc.ai_roadveh_start[cargo];
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EngineID end = i + _cargoc.ai_roadveh_count[cargo];
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EngineID i = ROAD_ENGINES_INDEX;
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EngineID end = i + NUM_ROAD_ENGINES;
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for (; i != end; i++) {
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const Engine* e = GetEngine(i);
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@ -174,6 +174,9 @@ static EngineID AiChooseRoadVehToBuild(CargoID cargo, int32 money, TileIndex til
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continue;
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}
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/* Skip vehicles which can't take our cargo type */
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if (RoadVehInfo(i)->cargo_type != cargo) continue;
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ret = DoCommand(tile, i, 0, 0, CMD_BUILD_ROAD_VEH);
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if (!CmdFailed(ret) && ret <= money && ret >= best_veh_cost) {
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best_veh_cost = ret;
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@ -232,8 +232,8 @@ EngineID AiNew_PickVehicle(Player *p)
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// Not supported yet
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return INVALID_ENGINE;
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} else {
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EngineID start = _cargoc.ai_roadveh_start[p->ainew.cargo];
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EngineID end = start + _cargoc.ai_roadveh_count[p->ainew.cargo];
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EngineID start = ROAD_ENGINES_INDEX;
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EngineID end = ROAD_ENGINES_INDEX + NUM_ROAD_ENGINES;
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EngineID i;
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// Let's check it backwards.. we simply want to best engine available..
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@ -241,6 +241,9 @@ EngineID AiNew_PickVehicle(Player *p)
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const Engine* e = GetEngine(i);
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int32 ret;
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/* Skip vehicles which can't take our cargo type */
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if (RoadVehInfo(i)->cargo_type != p->ainew.cargo) continue;
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// Is it availiable?
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// Also, check if the reliability of the vehicle is above the AI_VEHICLE_MIN_RELIABILTY
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if (!HASBIT(e->player_avail, _current_player) || e->reliability * 100 < AI_VEHICLE_MIN_RELIABILTY << 16) continue;
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3
misc.c
3
misc.c
@ -211,9 +211,6 @@ void InitializeLandscapeVariables(bool only_constants)
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lpd = &_cargo_types_base_values[_opt.landscape];
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memcpy(_cargoc.ai_roadveh_start, lpd->road_veh_by_cargo_start,sizeof(lpd->road_veh_by_cargo_start));
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memcpy(_cargoc.ai_roadveh_count, lpd->road_veh_by_cargo_count,sizeof(lpd->road_veh_by_cargo_count));
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for (i = 0; i != NUM_CARGO; i++) {
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_cargoc.sprites[i] = lpd->sprites[i];
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@ -11,9 +11,6 @@ typedef struct CargoTypesValues {
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uint16 initial_cargo_payment[NUM_CARGO];
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byte transit_days_table_1[NUM_CARGO];
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byte transit_days_table_2[NUM_CARGO];
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byte road_veh_by_cargo_start[NUM_CARGO];
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byte road_veh_by_cargo_count[NUM_CARGO];
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} CargoTypesValues;
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@ -76,10 +73,6 @@ static const CargoTypesValues _cargo_types_base_values[4] = {
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{
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24, 255, 90, 255, 18, 28, 40, 255, 255, 255, 32, 30,
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},
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/* normal road veh by cargo start & count */
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{116, 123, 126, 132, 135, 138, 141, 144, 147, 150, 153, 156},
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{7, 3, 6, 3, 3, 3, 3, 3, 3, 3, 3, 3}
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},
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{
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@ -140,10 +133,6 @@ static const CargoTypesValues _cargo_types_base_values[4] = {
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{
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24, 255, 90, 255, 18, 28, 40, 255, 255, 60, 40, 30
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},
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/* hilly road veh by cargo start & count */
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{116, 123, 126, 132, 135, 138, 141, 144, 147, 159, 153, 156},
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{7, 3, 6, 3, 3, 3, 3, 3, 3, 3, 3, 3},
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},
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{
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@ -204,10 +193,6 @@ static const CargoTypesValues _cargo_types_base_values[4] = {
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{
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24, 20, 90, 255, 15, 28, 40, 255, 255, 80, 255, 30
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},
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/* desert road veh by cargo start & count */
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{116, 171, 126, 132, 168, 138, 141, 144, 162, 165, 153, 156},
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{7, 3, 6, 3, 3, 3, 3, 3, 3, 3, 3, 3}
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},
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{
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@ -268,9 +253,5 @@ static const CargoTypesValues _cargo_types_base_values[4] = {
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{
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24, 255, 90, 255, 30, 40, 60, 75, 25, 80, 255, 50
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},
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/* candy road veh by cargo start & count */
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{116, 174, 126, 186, 192, 189, 183, 177, 180, 201, 198, 195},
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{7, 3, 6, 3, 3, 3, 3, 3, 3, 3, 3, 3}
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}
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};
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@ -353,8 +353,6 @@ typedef struct {
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SpriteID sprites[NUM_CARGO];
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byte transit_days_1[NUM_CARGO];
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byte transit_days_2[NUM_CARGO];
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byte ai_roadveh_start[NUM_CARGO];
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byte ai_roadveh_count[NUM_CARGO];
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} CargoConst;
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VARDEF CargoConst _cargoc;
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