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@ -50,9 +50,9 @@ TimerGameEconomy::DateFract TimerGameEconomy::date_fract = {};
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/* If we're using wallclock units, economy months have 30 days and an economy year has 360 days. */
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TimerGameEconomy::YearMonthDay ymd;
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ymd.year = TimerGameEconomy::date.base() / EconomyTime::DAYS_IN_ECONOMY_YEAR;
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ymd.month = (TimerGameEconomy::date.base() % EconomyTime::DAYS_IN_ECONOMY_YEAR) / EconomyTime::DAYS_IN_ECONOMY_MONTH;
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ymd.day = TimerGameEconomy::date.base() % EconomyTime::DAYS_IN_ECONOMY_MONTH;
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ymd.year = date.base() / EconomyTime::DAYS_IN_ECONOMY_YEAR;
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ymd.month = (date.base() % EconomyTime::DAYS_IN_ECONOMY_YEAR) / EconomyTime::DAYS_IN_ECONOMY_MONTH;
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ymd.day = date.base() % EconomyTime::DAYS_IN_ECONOMY_MONTH;
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return ymd;
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}
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