(svn r18889) -Codechange: Use (GroundSprite|SpriteLayout)PaletteTransform() also for drawing of default industries. They are compatible since the bubblegenerator is also randomly recoloured.

pull/155/head
frosch 15 years ago
parent 04090dc6ab
commit 8b9e5140ab

@ -310,8 +310,6 @@ static void DrawTile_Industry(TileInfo *ti)
Industry *ind = Industry::GetByTile(ti->tile);
const IndustryTileSpec *indts = GetIndustryTileSpec(gfx);
const DrawBuildingsTileStruct *dits;
SpriteID image;
PaletteID pal;
/* Retrieve pointer to the draw industry tile struct */
if (gfx >= NEW_INDUSTRYTILEOFFSET) {
@ -336,12 +334,7 @@ static void DrawTile_Industry(TileInfo *ti)
GetIndustryAnimationState(ti->tile) & INDUSTRY_COMPLETED :
GetIndustryConstructionStage(ti->tile))];
image = dits->ground.sprite;
if (HasBit(image, PALETTE_MODIFIER_COLOUR) && dits->ground.pal == PAL_NONE) {
pal = GENERAL_SPRITE_COLOUR(ind->random_colour);
} else {
pal = dits->ground.pal;
}
SpriteID image = dits->ground.sprite;
/* DrawFoundation() modifes ti->z and ti->tileh */
if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, FOUNDATION_LEVELED);
@ -351,7 +344,7 @@ static void DrawTile_Industry(TileInfo *ti)
if (image == SPR_FLAT_WATER_TILE && IsIndustryTileOnWater(ti->tile)) {
DrawWaterClassGround(ti);
} else {
DrawGroundSprite(image, pal);
DrawGroundSprite(image, GroundSpritePaletteTransform(image, dits->ground.pal, GENERAL_SPRITE_COLOUR(ind->random_colour)));
}
/* If industries are transparent and invisible, do not draw the upper part */
@ -360,8 +353,7 @@ static void DrawTile_Industry(TileInfo *ti)
/* Add industry on top of the ground? */
image = dits->building.sprite;
if (image != 0) {
AddSortableSpriteToDraw(image,
(HasBit(image, PALETTE_MODIFIER_COLOUR) && dits->building.pal == PAL_NONE) ? GENERAL_SPRITE_COLOUR(ind->random_colour) : dits->building.pal,
AddSortableSpriteToDraw(image, SpriteLayoutPaletteTransform(image, dits->building.pal, GENERAL_SPRITE_COLOUR(ind->random_colour)),
ti->x + dits->subtile_x,
ti->y + dits->subtile_y,
dits->width,

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