(svn r8125) -Codechange: Station is now constructed/destroyed using new/delete operators (don't worry, they still use the same memory pool). Few station related functions turned into Station::methods (just first step). All this new stuff moved from station_cmd.cpp to the new file (station.cpp).

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
KUDr 18 years ago
parent d57b290474
commit 8b65342449

@ -340,6 +340,9 @@
<File
RelativePath=".\..\src\spritecache.cpp">
</File>
<File
RelativePath=".\..\src\station.cpp">
</File>
<File
RelativePath=".\..\src\string.cpp">
</File>

@ -623,6 +623,9 @@
<File
RelativePath=".\..\src\spritecache.cpp">
</File>
<File
RelativePath=".\..\src\station.cpp">
</File>
<File
RelativePath=".\..\src\string.cpp">
</File>

@ -63,6 +63,7 @@ settings.cpp
signs.cpp
sound.cpp
spritecache.cpp
station.cpp
string.cpp
strings.cpp
texteff.cpp

@ -1526,7 +1526,7 @@ int LoadUnloadVehicle(Vehicle *v, bool just_arrived)
if (result != 0) {
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
MarkStationTilesDirty(st);
st->MarkTilesDirty();
if (result & 2) InvalidateWindow(WC_STATION_VIEW, last_visited);

@ -0,0 +1,180 @@
/* $Id$ */
/** @file station_cmd.c */
#include "stdafx.h"
#include "openttd.h"
#include "bridge_map.h"
#include "debug.h"
#include "functions.h"
#include "station_map.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "map.h"
#include "tile.h"
#include "station.h"
#include "gfx.h"
#include "window.h"
#include "viewport.h"
#include "command.h"
#include "town.h"
#include "vehicle.h"
#include "news.h"
#include "saveload.h"
#include "economy.h"
#include "player.h"
#include "airport.h"
#include "sprite.h"
#include "depot.h"
#include "train.h"
#include "water_map.h"
#include "industry_map.h"
#include "newgrf_callbacks.h"
#include "newgrf_station.h"
#include "yapf/yapf.h"
#include "date.h"
#include "helpers.hpp"
void StationRect_Init(Station *st); // don't worry, will be removed soon
Station::Station(TileIndex tile)
{
DEBUG(station, cDebugCtorLevel, "I+%3d", index);
xy = tile;
airport_tile = dock_tile = train_tile = 0;
bus_stops = truck_stops = NULL;
had_vehicle_of_type = 0;
time_since_load = 255;
time_since_unload = 255;
delete_ctr = 0;
facilities = 0;
last_vehicle_type = VEH_Invalid;
for (GoodsEntry *ge = goods; ge != endof(goods); ge++) {
ge->waiting_acceptance = 0;
ge->days_since_pickup = 0;
ge->enroute_from = INVALID_STATION;
ge->rating = 175;
ge->last_speed = 0;
ge->last_age = 0xFF;
ge->feeder_profit = 0;
}
random_bits = Random();
waiting_triggers = 0;
StationRect_Init(this);
}
/**
* Clean up a station by clearing vehicle orders and invalidating windows.
* Aircraft-Hangar orders need special treatment here, as the hangars are
* actually part of a station (tiletype is STATION), but the order type
* is OT_GOTO_DEPOT.
* @param st Station to be deleted
*/
Station::~Station()
{
DEBUG(station, cDebugCtorLevel, "I-%3d", index);
DeleteName(string_id);
MarkDirty();
RebuildStationLists();
InvalidateWindowClasses(WC_STATION_LIST);
DeleteWindowById(WC_STATION_VIEW, index);
/* Now delete all orders that go to the station */
RemoveOrderFromAllVehicles(OT_GOTO_STATION, index);
//Subsidies need removal as well
DeleteSubsidyWithStation(index);
free(speclist);
xy = 0;
}
void* Station::operator new(size_t size)
{
Station *st = AllocateRaw();
return st;
}
void* Station::operator new(size_t size, int st_idx)
{
if (!AddBlockIfNeeded(&_Station_pool, st_idx))
error("Stations: failed loading savegame: too many stations");
Station *st = GetStation(st_idx);
return st;
}
void Station::operator delete(void *p)
{
}
void Station::operator delete(void *p, int st_idx)
{
}
void Station::MarkDirty() const
{
if (sign.width_1 != 0) {
InvalidateWindowWidget(WC_STATION_VIEW, index, 1);
MarkAllViewportsDirty(
sign.left - 6,
sign.top,
sign.left + (sign.width_1 << 2) + 12,
sign.top + 48);
}
}
void Station::MarkTilesDirty() const
{
TileIndex tile = train_tile;
int w, h;
// XXX No station is recorded as 0, not INVALID_TILE...
if (tile == 0) return;
for (h = 0; h < trainst_h; h++) {
for (w = 0; w < trainst_w; w++) {
if (TileBelongsToRailStation(tile)) {
MarkTileDirtyByTile(tile);
}
tile += TileDiffXY(1, 0);
}
tile += TileDiffXY(-w, 1);
}
}
bool Station::TileBelongsToRailStation(TileIndex tile) const
{
return IsTileType(tile, MP_STATION) && GetStationIndex(tile) == index && IsRailwayStation(tile);
}
/*static*/ Station *Station::AllocateRaw(void)
{
Station *st = NULL;
/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
* TODO - This is just a temporary stage, this will be removed. */
for (st = GetStation(0); st != NULL; st = (st->index + 1U < GetStationPoolSize()) ? GetStation(st->index + 1U) : NULL) {
if (!IsValidStation(st)) {
StationID index = st->index;
memset(st, 0, sizeof(Station));
st->index = index;
return st;
}
}
/* Check if we can add a block to the pool */
if (AddBlockToPool(&_Station_pool)) return AllocateRaw();
_error_message = STR_3008_TOO_MANY_STATIONS_LOADING;
return NULL;
}

@ -3,6 +3,7 @@
#ifndef STATION_H
#define STATION_H
#include <deque>
#include "player.h"
#include "oldpool.h"
#include "sprite.h"
@ -97,6 +98,26 @@ struct Station {
byte blocked_months_obsolete;
Rect rect; ///< Station spread out rectangle (not saved) maintained by StationRect_xxx() functions
static const int cDebugCtorLevel = 1;
Station(TileIndex tile = 0);
~Station();
/* normal new/delete operators. Used when building/removing station */
void* operator new (size_t size);
void operator delete(void *p);
/* new/delete operators accepting station index. Used when loading station from savegame. */
void* operator new (size_t size, int st_idx);
void operator delete(void *p, int st_idx);
void MarkDirty() const;
void MarkTilesDirty() const;
bool TileBelongsToRailStation(TileIndex tile) const;
protected:
static Station *AllocateRaw(void);
};
enum {
@ -176,14 +197,6 @@ static inline bool IsValidStationID(StationID index)
return index < GetStationPoolSize() && IsValidStation(GetStation(index));
}
void DestroyStation(Station *st);
static inline void DeleteStation(Station *st)
{
DestroyStation(st);
st->xy = 0;
}
#define FOR_ALL_STATIONS_FROM(st, start) for (st = GetStation(start); st != NULL; st = (st->index + 1U < GetStationPoolSize()) ? GetStation(st->index + 1U) : NULL) if (IsValidStation(st))
#define FOR_ALL_STATIONS(st) FOR_ALL_STATIONS_FROM(st, 0)
@ -219,7 +232,6 @@ void GetProductionAroundTiles(AcceptedCargo produced, TileIndex tile, int w, int
void GetAcceptanceAroundTiles(AcceptedCargo accepts, TileIndex tile, int w, int h, int rad);
uint GetStationPlatforms(const Station *st, TileIndex tile);
uint GetPlatformLength(TileIndex tile, DiagDirection dir);
void MarkStationTilesDirty(const Station *st);
const DrawTileSprites *GetStationTileLayout(byte gfx);

@ -42,7 +42,7 @@ typedef enum StationRectModes
RECT_MODE_FORCE
} StationRectMode;
static void StationRect_Init(Station *st);
void StationRect_Init(Station *st);
static bool StationRect_IsEmpty(Station *st);
static bool StationRect_BeforeAddTile(Station *st, TileIndex tile, StationRectMode mode);
static bool StationRect_BeforeAddRect(Station *st, TileIndex tile, int w, int h, StationRectMode mode);
@ -70,6 +70,7 @@ static void StationPoolCleanBlock(uint start_item, uint end_item)
Station *st = GetStation(i);
free(st->speclist);
st->speclist = NULL;
if (IsValidStation(st)) st->~Station();
}
}
@ -91,43 +92,6 @@ DEFINE_OLD_POOL(RoadStop, RoadStop, RoadStopPoolNewBlock, NULL)
extern void UpdateAirplanesOnNewStation(Station *st);
static bool TileBelongsToRailStation(const Station *st, TileIndex tile)
{
return IsTileType(tile, MP_STATION) && GetStationIndex(tile) == st->index && IsRailwayStation(tile);
}
void MarkStationTilesDirty(const Station *st)
{
TileIndex tile = st->train_tile;
int w, h;
// XXX No station is recorded as 0, not INVALID_TILE...
if (tile == 0) return;
for (h = 0; h < st->trainst_h; h++) {
for (w = 0; w < st->trainst_w; w++) {
if (TileBelongsToRailStation(st, tile)) {
MarkTileDirtyByTile(tile);
}
tile += TileDiffXY(1, 0);
}
tile += TileDiffXY(-w, 1);
}
}
static void MarkStationDirty(const Station* st)
{
if (st->sign.width_1 != 0) {
InvalidateWindowWidget(WC_STATION_VIEW, st->index, 1);
MarkAllViewportsDirty(
st->sign.left - 6,
st->sign.top,
st->sign.left + (st->sign.width_1 << 2) + 12,
st->sign.top + 48);
}
}
static void InitializeRoadStop(RoadStop *road_stop, RoadStop *previous, TileIndex tile, StationID index)
{
road_stop->xy = tile;
@ -263,7 +227,6 @@ static Station *AllocateStation(void)
memset(st, 0, sizeof(Station));
st->index = index;
return st;
}
}
@ -456,37 +419,6 @@ static Station* GetClosestStationFromTile(TileIndex tile, uint threshold, Player
return best_station;
}
static void StationInitialize(Station *st, TileIndex tile)
{
GoodsEntry *ge;
st->xy = tile;
st->airport_tile = st->dock_tile = st->train_tile = 0;
st->bus_stops = st->truck_stops = NULL;
st->had_vehicle_of_type = 0;
st->time_since_load = 255;
st->time_since_unload = 255;
st->delete_ctr = 0;
st->facilities = 0;
st->last_vehicle_type = VEH_Invalid;
for (ge = st->goods; ge != endof(st->goods); ge++) {
ge->waiting_acceptance = 0;
ge->days_since_pickup = 0;
ge->enroute_from = INVALID_STATION;
ge->rating = 175;
ge->last_speed = 0;
ge->last_age = 0xFF;
ge->feeder_profit = 0;
}
st->random_bits = Random();
st->waiting_triggers = 0;
StationRect_Init(st);
}
// Update the virtual coords needed to draw the station sign.
// st = Station to update for.
static void UpdateStationVirtCoord(Station *st)
@ -514,9 +446,9 @@ void UpdateAllStationVirtCoord(void)
// Update the station virt coords while making the modified parts dirty.
static void UpdateStationVirtCoordDirty(Station *st)
{
MarkStationDirty(st);
st->MarkDirty();
UpdateStationVirtCoord(st);
MarkStationDirty(st);
st->MarkDirty();
}
// Get a mask of the cargo types that the station accepts.
@ -1020,6 +952,10 @@ int32 CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1, uint3
if (st != NULL && st->facilities) st = NULL;
}
/* In case of new station if DC_EXEC is NOT set we still need to create the station
* to test if everything is OK. In this case we need to delete it before return. */
std::auto_ptr<Station> st_auto_delete;
if (st != NULL) {
// Reuse an existing station.
if (st->owner != OWNER_NONE && st->owner != _current_player)
@ -1036,17 +972,19 @@ int32 CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1, uint3
//XXX can't we pack this in the "else" part of the if above?
if (!StationRect_BeforeAddRect(st, tile_org, w_org, h_org, RECT_MODE_TEST)) return CMD_ERROR;
} else {
// Create a new station
st = AllocateStation();
/* allocate and initialize new station */
st = new Station(tile_org);
if (st == NULL) return CMD_ERROR;
st->town = ClosestTownFromTile(tile_org, (uint)-1);
if (IsValidPlayer(_current_player) && (flags & DC_EXEC))
SETBIT(st->town->have_ratings, _current_player);
/* ensure that in case of error (or no DC_EXEC) the station gets deleted upon return */
st_auto_delete = std::auto_ptr<Station>(st);
st->town = ClosestTownFromTile(tile_org, (uint)-1);
if (!GenerateStationName(st, tile_org, 0)) return CMD_ERROR;
if (flags & DC_EXEC) StationInitialize(st, tile_org);
if (IsValidPlayer(_current_player) && (flags & DC_EXEC) != 0) {
SETBIT(st->town->have_ratings, _current_player);
}
}
/* Check if the given station class is valid */
@ -1126,11 +1064,13 @@ int32 CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1, uint3
tile_org += tile_delta ^ TileDiffXY(1, 1); // perpendicular to tile_delta
} while (--numtracks);
MarkStationTilesDirty(st);
st->MarkTilesDirty();
UpdateStationVirtCoordDirty(st);
UpdateStationAcceptance(st, false);
RebuildStationLists();
InvalidateWindow(WC_STATION_LIST, st->owner);
/* success, so don't delete the new station */
st_auto_delete.release();
}
return cost;
@ -1148,7 +1088,7 @@ restart:
// too small?
if (w != 0 && h != 0) {
// check the left side, x = constant, y changes
for (i = 0; !TileBelongsToRailStation(st, tile + TileDiffXY(0, i));) {
for (i = 0; !st->TileBelongsToRailStation(tile + TileDiffXY(0, i));) {
// the left side is unused?
if (++i == h) {
tile += TileDiffXY(1, 0);
@ -1158,7 +1098,7 @@ restart:
}
// check the right side, x = constant, y changes
for (i = 0; !TileBelongsToRailStation(st, tile + TileDiffXY(w - 1, i));) {
for (i = 0; !st->TileBelongsToRailStation(tile + TileDiffXY(w - 1, i));) {
// the right side is unused?
if (++i == h) {
w--;
@ -1167,7 +1107,7 @@ restart:
}
// check the upper side, y = constant, x changes
for (i = 0; !TileBelongsToRailStation(st, tile + TileDiffXY(i, 0));) {
for (i = 0; !st->TileBelongsToRailStation(tile + TileDiffXY(i, 0));) {
// the left side is unused?
if (++i == w) {
tile += TileDiffXY(0, 1);
@ -1177,7 +1117,7 @@ restart:
}
// check the lower side, y = constant, x changes
for (i = 0; !TileBelongsToRailStation(st, tile + TileDiffXY(i, h - 1));) {
for (i = 0; !st->TileBelongsToRailStation(tile + TileDiffXY(i, h - 1));) {
// the left side is unused?
if (++i == w) {
h--;
@ -1224,7 +1164,7 @@ int32 CmdRemoveFromRailroadStation(TileIndex tile, uint32 flags, uint32 p1, uint
// now we need to make the "spanned" area of the railway station smaller if we deleted something at the edges.
// we also need to adjust train_tile.
MakeRailwayStationAreaSmaller(st);
MarkStationTilesDirty(st);
st->MarkTilesDirty();
UpdateStationSignCoord(st);
// if we deleted the whole station, delete the train facility.
@ -1244,7 +1184,7 @@ uint GetStationPlatforms(const Station *st, TileIndex tile)
TileIndexDiff delta;
Axis axis;
uint len;
assert(TileBelongsToRailStation(st, tile));
assert(st->TileBelongsToRailStation(tile));
len = 0;
axis = GetRailStationAxis(tile);
@ -1255,14 +1195,14 @@ uint GetStationPlatforms(const Station *st, TileIndex tile)
do {
t -= delta;
len++;
} while (TileBelongsToRailStation(st, t) && GetRailStationAxis(t) == axis);
} while (st->TileBelongsToRailStation(t) && GetRailStationAxis(t) == axis);
// find ending tile
t = tile;
do {
t += delta;
len++;
} while (TileBelongsToRailStation(st, t) && GetRailStationAxis(t) == axis);
} while (st->TileBelongsToRailStation(t) && GetRailStationAxis(t) == axis);
return len - 1;
}
@ -1314,7 +1254,7 @@ static int32 RemoveRailroadStation(Station *st, TileIndex tile, uint32 flags)
int w_bak = w;
do {
// for nonuniform stations, only remove tiles that are actually train station tiles
if (TileBelongsToRailStation(st, tile)) {
if (st->TileBelongsToRailStation(tile)) {
if (!EnsureNoVehicle(tile))
return CMD_ERROR;
cost += _price.remove_rail_station;
@ -1456,6 +1396,10 @@ int32 CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
return_cmd_error(type ? STR_3008B_TOO_MANY_TRUCK_STOPS : STR_3008A_TOO_MANY_BUS_STOPS);
}
/* In case of new station if DC_EXEC is NOT set we still need to create the station
* to test if everything is OK. In this case we need to delete it before return. */
std::auto_ptr<Station> st_auto_delete;
if (st != NULL) {
if (st->owner != OWNER_NONE && st->owner != _current_player) {
return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION);
@ -1465,24 +1409,24 @@ int32 CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
FindRoadStopSpot(type, st, &currstop, &prev);
} else {
Town *t;
st = AllocateStation();
/* allocate and initialize new station */
st = new Station(tile);
if (st == NULL) return CMD_ERROR;
st->town = t = ClosestTownFromTile(tile, (uint)-1);
/* ensure that in case of error (or no DC_EXEC) the new station gets deleted upon return */
st_auto_delete = std::auto_ptr<Station>(st);
Town *t = st->town = ClosestTownFromTile(tile, (uint)-1);
if (!GenerateStationName(st, tile, 0)) return CMD_ERROR;
FindRoadStopSpot(type, st, &currstop, &prev);
if (IsValidPlayer(_current_player) && (flags & DC_EXEC)) {
if (IsValidPlayer(_current_player) && (flags & DC_EXEC) != 0) {
SETBIT(t->have_ratings, _current_player);
}
st->sign.width_1 = 0;
if (!GenerateStationName(st, tile, 0)) return CMD_ERROR;
if (flags & DC_EXEC) StationInitialize(st, tile);
}
cost += (type) ? _price.build_truck_station : _price.build_bus_station;
@ -1507,6 +1451,8 @@ int32 CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
UpdateStationAcceptance(st, false);
RebuildStationLists();
InvalidateWindow(WC_STATION_LIST, st->owner);
/* success, so don't delete the new station */
st_auto_delete.release();
}
return cost;
}
@ -1711,6 +1657,10 @@ int32 CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
return CMD_ERROR;
}
/* In case of new station if DC_EXEC is NOT set we still need to create the station
* to test if everything is OK. In this case we need to delete it before return. */
std::auto_ptr<Station> st_auto_delete;
if (st != NULL) {
if (st->owner != OWNER_NONE && st->owner != _current_player)
return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION);
@ -1722,13 +1672,18 @@ int32 CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
} else {
airport_upgrade = false;
st = AllocateStation();
/* allocate and initialize new station */
st = new Station(tile);
if (st == NULL) return CMD_ERROR;
/* ensure that in case of error (or no DC_EXEC) the station gets deleted upon return */
st_auto_delete = std::auto_ptr<Station>(st);
st->town = t;
if (IsValidPlayer(_current_player) && (flags & DC_EXEC))
if (IsValidPlayer(_current_player) && (flags & DC_EXEC) != 0) {
SETBIT(t->have_ratings, _current_player);
}
st->sign.width_1 = 0;
@ -1736,8 +1691,6 @@ int32 CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
// type 5 name, which is heliport, otherwise airport names (1)
if (!GenerateStationName(st, tile, (p1 == AT_HELIPORT)||(p1 == AT_HELIDEPOT)||(p1 == AT_HELISTATION) ? 5 : 1))
return CMD_ERROR;
if (flags & DC_EXEC) StationInitialize(st, tile);
}
cost += _price.build_airport * w * h;
@ -1775,6 +1728,8 @@ int32 CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
UpdateStationAcceptance(st, false);
RebuildStationLists();
InvalidateWindow(WC_STATION_LIST, st->owner);
/* success, so don't delete the new station */
st_auto_delete.release();
}
return cost;
@ -1841,16 +1796,19 @@ int32 CmdBuildBuoy(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (!IsClearWaterTile(tile) || tile == 0) return_cmd_error(STR_304B_SITE_UNSUITABLE);
st = AllocateStation();
/* allocate and initialize new station */
st = new Station(tile);
if (st == NULL) return CMD_ERROR;
/* ensure that in case of error (or no DC_EXEC) the station gets deleted upon return */
std::auto_ptr<Station> st_auto_delete = std::auto_ptr<Station>(st);
st->town = ClosestTownFromTile(tile, (uint)-1);
st->sign.width_1 = 0;
if (!GenerateStationName(st, tile, 4)) return CMD_ERROR;
if (flags & DC_EXEC) {
StationInitialize(st, tile);
st->dock_tile = tile;
st->facilities |= FACIL_DOCK;
/* Buoys are marked in the Station struct by this flag. Yes, it is this
@ -1866,6 +1824,8 @@ int32 CmdBuildBuoy(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
UpdateStationAcceptance(st, false);
RebuildStationLists();
InvalidateWindow(WC_STATION_LIST, st->owner);
/* success, so don't delete the new station */
st_auto_delete.release();
}
return _price.build_dock;
@ -1983,6 +1943,10 @@ int32 CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (st!=NULL && st->facilities) st = NULL;
}
/* In case of new station if DC_EXEC is NOT set we still need to create the station
* to test if everything is OK. In this case we need to delete it before return. */
std::auto_ptr<Station> st_auto_delete;
if (st != NULL) {
if (st->owner != OWNER_NONE && st->owner != _current_player)
return_cmd_error(STR_3009_TOO_CLOSE_TO_ANOTHER_STATION);
@ -1991,21 +1955,22 @@ int32 CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (st->dock_tile != 0) return_cmd_error(STR_304C_TOO_CLOSE_TO_ANOTHER_DOCK);
} else {
Town *t;
st = AllocateStation();
/* allocate and initialize new station */
st = new Station(tile);
if (st == NULL) return CMD_ERROR;
st->town = t = ClosestTownFromTile(tile, (uint)-1);
/* ensure that in case of error (or no DC_EXEC) the station gets deleted upon return */
st_auto_delete = std::auto_ptr<Station>(st);
Town *t = st->town = ClosestTownFromTile(tile, (uint)-1);
if (IsValidPlayer(_current_player) && (flags & DC_EXEC))
if (IsValidPlayer(_current_player) && (flags & DC_EXEC) != 0) {
SETBIT(t->have_ratings, _current_player);
}
st->sign.width_1 = 0;
if (!GenerateStationName(st, tile, 3)) return CMD_ERROR;
if (flags & DC_EXEC) StationInitialize(st, tile);
}
if (flags & DC_EXEC) {
@ -2024,6 +1989,8 @@ int32 CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
UpdateStationAcceptance(st, false);
RebuildStationLists();
InvalidateWindow(WC_STATION_LIST, st->owner);
/* success, so don't delete the new station */
st_auto_delete.release();
}
return _price.build_dock;
}
@ -2402,41 +2369,13 @@ void DestroyRoadStop(RoadStop* rs)
if (rs->next != NULL) rs->next->prev = rs->prev;
}
/**
* Clean up a station by clearing vehicle orders and invalidating windows.
* Aircraft-Hangar orders need special treatment here, as the hangars are
* actually part of a station (tiletype is STATION), but the order type
* is OT_GOTO_DEPOT.
* @param st Station to be deleted
*/
void DestroyStation(Station *st)
{
StationID index;
index = st->index;
DeleteName(st->string_id);
MarkStationDirty(st);
RebuildStationLists();
InvalidateWindowClasses(WC_STATION_LIST);
DeleteWindowById(WC_STATION_VIEW, index);
/* Now delete all orders that go to the station */
RemoveOrderFromAllVehicles(OT_GOTO_STATION, index);
//Subsidies need removal as well
DeleteSubsidyWithStation(index);
free(st->speclist);
}
void DeleteAllPlayerStations(void)
{
Station *st;
FOR_ALL_STATIONS(st) {
if (IsValidPlayer(st->owner)) DeleteStation(st);
if (IsValidPlayer(st->owner)) delete st;
}
}
@ -2445,7 +2384,7 @@ static void StationHandleBigTick(Station *st)
{
UpdateStationAcceptance(st, true);
if (st->facilities == 0 && ++st->delete_ctr >= 8) DeleteStation(st);
if (st->facilities == 0 && ++st->delete_ctr >= 8) delete st;
}
@ -2609,7 +2548,7 @@ static void UpdateStationWaiting(Station *st, int type, uint amount)
st->goods[type].enroute_time = 0;
st->goods[type].enroute_from = st->index;
InvalidateWindow(WC_STATION_VIEW, st->index);
MarkStationTilesDirty(st);
st->MarkTilesDirty();
}
/** Rename a station
@ -2786,7 +2725,7 @@ uint MoveGoodsToStation(TileIndex tile, int w, int h, int type, uint amount)
void BuildOilRig(TileIndex tile)
{
uint j;
Station *st = AllocateStation();
Station *st = new Station();
if (st == NULL) {
DEBUG(misc, 0, "Can't allocate station for oilrig at 0x%X, reverting to oilrig only", tile);
@ -2843,7 +2782,7 @@ void DeleteOilRig(TileIndex tile)
st->facilities &= ~(FACIL_AIRPORT | FACIL_DOCK);
st->airport_flags = 0;
UpdateStationVirtCoordDirty(st);
DeleteStation(st);
if (st->facilities == 0) delete st;
}
static void ChangeTileOwner_Station(TileIndex tile, PlayerID old_player, PlayerID new_player)
@ -3084,12 +3023,8 @@ static void Load_STNS(void)
{
int index;
while ((index = SlIterateArray()) != -1) {
Station *st;
if (!AddBlockIfNeeded(&_Station_pool, index))
error("Stations: failed loading savegame: too many stations");
Station *st = new (index) Station();
st = GetStation(index);
SaveLoad_STNS(st);
// this means it's an oldstyle savegame without support for nonuniform stations
@ -3167,7 +3102,7 @@ static inline bool PtInRectXY(Rect *r, int x, int y)
return (r->left <= x && x <= r->right && r->top <= y && y <= r->bottom);
}
static void StationRect_Init(Station *st)
void StationRect_Init(Station *st)
{
Rect *r = &st->rect;
r->left = r->top = r->right = r->bottom = 0;

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