(svn r11069) -Codechange: allow slopes under statues. Patch by kaan.

This commit is contained in:
rubidium 2007-09-09 11:30:44 +00:00
parent 643ffb270c
commit 8b46bc7b98
2 changed files with 7 additions and 1 deletions

View File

@ -1928,7 +1928,8 @@ static bool DoBuildStatueOfCompany(TileIndex tile, TownID town_id)
PlayerID old; PlayerID old;
CommandCost r; CommandCost r;
if (GetTileSlope(tile, NULL) != SLOPE_FLAT) return false; /* Statues can be build on slopes, just like houses. Only the steep slopes is a no go. */
if (IsSteepSlope(GetTileSlope(tile, NULL))) return false;
if (!IsTileType(tile, MP_HOUSE) && if (!IsTileType(tile, MP_HOUSE) &&
!IsTileType(tile, MP_CLEAR) && !IsTileType(tile, MP_CLEAR) &&

View File

@ -110,6 +110,8 @@ CommandCost CmdBuildCompanyHQ(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
return cost; return cost;
} }
static Foundation GetFoundation_Unmovable(TileIndex tile, Slope tileh);
static void DrawTile_Unmovable(TileInfo *ti) static void DrawTile_Unmovable(TileInfo *ti)
{ {
@ -132,6 +134,9 @@ static void DrawTile_Unmovable(TileInfo *ti)
} }
case UNMOVABLE_STATUE: case UNMOVABLE_STATUE:
/* This should prevent statues from sinking into the ground when on a slope. */
if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, GetFoundation_Unmovable(ti->tile, ti->tileh));
DrawGroundSprite(SPR_CONCRETE_GROUND, PAL_NONE); DrawGroundSprite(SPR_CONCRETE_GROUND, PAL_NONE);
AddSortableSpriteToDraw(SPR_STATUE_COMPANY, PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)), ti->x, ti->y, 16, 16, 25, ti->z, HASBIT(_transparent_opt, TO_STRUCTURES)); AddSortableSpriteToDraw(SPR_STATUE_COMPANY, PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile)), ti->x, ti->y, 16, 16, 25, ti->z, HASBIT(_transparent_opt, TO_STRUCTURES));