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@ -447,7 +447,6 @@ static void DrawTrainBuildWindow(Window *w)
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uint16 scrollcount = 0;
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SetWindowWidgetDisabledState(w, BUILD_TRAIN_WIDGET_BUILD, w->window_number == 0); // Disable unless we got a depot to build in
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GenerateBuildList(w);
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/* Make sure that the selected engine is still in the list*/
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if (bv->sel_engine != INVALID_ENGINE) {
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@ -493,9 +492,11 @@ static void NewRailVehicleWndProc(Window *w, WindowEvent *e)
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bv->sel_engine = INVALID_ENGINE;
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bv->sort_criteria = _last_sort_criteria;
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bv->descending_sort_order = _last_sort_order;
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GenerateBuildList(w);
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break;
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case WE_INVALIDATE_DATA:
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GenerateBuildList(w);
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SetWindowDirty(w);
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break;
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@ -511,6 +512,7 @@ static void NewRailVehicleWndProc(Window *w, WindowEvent *e)
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switch (e->we.click.widget) {
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case BUILD_TRAIN_WIDGET_SORT_ASCENDING_DESCENDING:
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_last_sort_order = bv->descending_sort_order = !bv->descending_sort_order;
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GenerateBuildList(w);
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SetWindowDirty(w);
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break;
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@ -557,8 +559,9 @@ static void NewRailVehicleWndProc(Window *w, WindowEvent *e)
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if (bv->sort_criteria != e->we.dropdown.index) {
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bv->sort_criteria = e->we.dropdown.index;
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_last_sort_criteria = e->we.dropdown.index;
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GenerateBuildList(w);
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SetWindowDirty(w);
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}
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SetWindowDirty(w);
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break;
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case WE_RESIZE: {
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