mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-02 09:40:35 +00:00
(svn r19169) -Codechange: Move buildable tile checks outside of CheckFlatLandBelow.
This commit is contained in:
parent
9c6512ef9e
commit
8a4f1133d8
@ -661,6 +661,57 @@ static void DeleteStationIfEmpty(BaseStation *st)
|
||||
|
||||
CommandCost ClearTile_Station(TileIndex tile, DoCommandFlag flags);
|
||||
|
||||
/** Checks if the given tile is buildable, flat and has a certain height.
|
||||
* @param tile TileIndex to check.
|
||||
* @param invalid_dirs Prohibited directions for slopes (set of #DiagDirection).
|
||||
* @param allowed_z Height allowed for the tile. If allowed_z is negative, it will be set to the height of this tile.
|
||||
* @return The cost in case of success, or an error code if it failed.
|
||||
*/
|
||||
CommandCost CheckBuildableTile(TileIndex tile, uint invalid_dirs, int &allowed_z)
|
||||
{
|
||||
if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) {
|
||||
return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
|
||||
}
|
||||
|
||||
if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
|
||||
|
||||
uint z;
|
||||
Slope tileh = GetTileSlope(tile, &z);
|
||||
|
||||
/* Prohibit building if
|
||||
* 1) The tile is "steep" (i.e. stretches two height levels).
|
||||
* 2) The tile is non-flat and the build_on_slopes switch is disabled.
|
||||
*/
|
||||
if (IsSteepSlope(tileh) ||
|
||||
((!_settings_game.construction.build_on_slopes) && tileh != SLOPE_FLAT)) {
|
||||
return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
|
||||
}
|
||||
|
||||
CommandCost cost(EXPENSES_CONSTRUCTION);
|
||||
int flat_z = z;
|
||||
if (tileh != SLOPE_FLAT) {
|
||||
/* Forbid building if the tile faces a slope in a invalid direction. */
|
||||
if ((HasBit(invalid_dirs, DIAGDIR_NE) && !(tileh & SLOPE_NE)) ||
|
||||
(HasBit(invalid_dirs, DIAGDIR_SE) && !(tileh & SLOPE_SE)) ||
|
||||
(HasBit(invalid_dirs, DIAGDIR_SW) && !(tileh & SLOPE_SW)) ||
|
||||
(HasBit(invalid_dirs, DIAGDIR_NW) && !(tileh & SLOPE_NW))) {
|
||||
return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
|
||||
}
|
||||
cost.AddCost(_price[PR_BUILD_FOUNDATION]);
|
||||
flat_z += TILE_HEIGHT;
|
||||
}
|
||||
|
||||
/* The level of this tile must be equal to allowed_z. */
|
||||
if (allowed_z < 0) {
|
||||
/* First tile. */
|
||||
allowed_z = flat_z;
|
||||
} else if (allowed_z != flat_z) {
|
||||
return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
|
||||
}
|
||||
|
||||
return cost;
|
||||
}
|
||||
|
||||
/** Tries to clear the given area.
|
||||
* @param tile TileIndex to start check
|
||||
* @param w width of search area
|
||||
@ -678,45 +729,9 @@ CommandCost CheckFlatLandBelow(TileIndex tile, uint w, uint h, DoCommandFlag fla
|
||||
int allowed_z = -1;
|
||||
|
||||
TILE_LOOP(tile_cur, w, h, tile) {
|
||||
if (MayHaveBridgeAbove(tile_cur) && IsBridgeAbove(tile_cur)) {
|
||||
return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
|
||||
}
|
||||
|
||||
if (!EnsureNoVehicleOnGround(tile_cur)) return CMD_ERROR;
|
||||
|
||||
uint z;
|
||||
Slope tileh = GetTileSlope(tile_cur, &z);
|
||||
|
||||
/* Prohibit building if
|
||||
* 1) The tile is "steep" (i.e. stretches two height levels)
|
||||
* 2) The tile is non-flat and the build_on_slopes switch is disabled
|
||||
*/
|
||||
if (IsSteepSlope(tileh) ||
|
||||
((!_settings_game.construction.build_on_slopes) && tileh != SLOPE_FLAT)) {
|
||||
return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
|
||||
}
|
||||
|
||||
int flat_z = z;
|
||||
if (tileh != SLOPE_FLAT) {
|
||||
/* need to check so the entrance to the station is not pointing at a slope.
|
||||
* This must be valid for all station tiles, as the user can remove single station tiles. */
|
||||
if ((HasBit(invalid_dirs, DIAGDIR_NE) && !(tileh & SLOPE_NE)) ||
|
||||
(HasBit(invalid_dirs, DIAGDIR_SE) && !(tileh & SLOPE_SE)) ||
|
||||
(HasBit(invalid_dirs, DIAGDIR_SW) && !(tileh & SLOPE_SW)) ||
|
||||
(HasBit(invalid_dirs, DIAGDIR_NW) && !(tileh & SLOPE_NW))) {
|
||||
return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
|
||||
}
|
||||
cost.AddCost(_price[PR_BUILD_FOUNDATION]);
|
||||
flat_z += TILE_HEIGHT;
|
||||
}
|
||||
|
||||
/* get corresponding flat level and make sure that all parts of the station have the same level. */
|
||||
if (allowed_z == -1) {
|
||||
/* first tile */
|
||||
allowed_z = flat_z;
|
||||
} else if (allowed_z != flat_z) {
|
||||
return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
|
||||
}
|
||||
CommandCost ret = CheckBuildableTile(tile_cur, invalid_dirs, allowed_z);
|
||||
if (ret.Failed()) return ret;
|
||||
cost.AddCost(ret);
|
||||
|
||||
/* if station is set, then we have special handling to allow building on top of already existing stations.
|
||||
* so station points to INVALID_STATION if we can build on any station.
|
||||
@ -756,7 +771,7 @@ CommandCost CheckFlatLandBelow(TileIndex tile, uint w, uint h, DoCommandFlag fla
|
||||
continue;
|
||||
}
|
||||
}
|
||||
CommandCost ret = DoCommand(tile_cur, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
|
||||
ret = DoCommand(tile_cur, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
|
||||
if (ret.Failed()) return ret;
|
||||
cost.AddCost(ret);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user