|
|
@ -218,7 +218,7 @@ bool HandleBootstrap()
|
|
|
|
if (BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() == 0) goto failure;
|
|
|
|
if (BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() == 0) goto failure;
|
|
|
|
|
|
|
|
|
|
|
|
/* If there is no network or no freetype, then there is nothing we can do. Go straight to failure. */
|
|
|
|
/* If there is no network or no freetype, then there is nothing we can do. Go straight to failure. */
|
|
|
|
#if defined(ENABLE_NETWORK) && defined(WITH_FREETYPE) && !defined(__APPLE__)
|
|
|
|
#if defined(ENABLE_NETWORK) && defined(WITH_FREETYPE) && !defined(__APPLE__) && (defined(WITH_FONTCONFIG) || defined(WIN32))
|
|
|
|
if (!_network_available) goto failure;
|
|
|
|
if (!_network_available) goto failure;
|
|
|
|
|
|
|
|
|
|
|
|
/* First tell the game we're bootstrapping. */
|
|
|
|
/* First tell the game we're bootstrapping. */
|
|
|
|