Add setting for whether water floods from map edges

This commit is contained in:
Jonathan G Rennison 2023-09-28 17:11:02 +01:00
parent aa4aee1d23
commit 8a0fab1d4c
5 changed files with 14 additions and 1 deletions

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@ -579,6 +579,9 @@ STR_CONFIG_SETTING_MIN_CITY_LAND_AREA_HELPTEXT :Cities can only
STR_CONFIG_SETTING_MIN_LAND_AREA_VALUE :{NUM}
STR_CONFIG_SETTING_MIN_LAND_AREA_ZERO :Off
STR_CONFIG_SETTING_FLOOD_FROM_EDGES :Water floods from map edges: {STRING2}
STR_CONFIG_SETTING_FLOOD_FROM_EDGES_HELPTEXT :Whether water floods into edge tiles at sea level from the map edge.
STR_CONFIG_SETTING_TREES_AROUND_SNOWLINE :Adjusted arctic tree placement: {STRING2}
STR_CONFIG_SETTING_TREES_AROUND_SNOWLINE_HELPTEXT :Adjust placement of trees around snow line in artic climate. Trees thin out above snowline. Trees are a mix of arctic and temperate just below snowline. Below that trees are temperate.
STR_CONFIG_SETTING_TREES_AROUND_SNOWLINE_RANGE :Arctic tree range: {STRING2}

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@ -2455,6 +2455,7 @@ static SettingsContainer &GetSettingsTree()
treedist->Add(new SettingEntry("construction.tree_growth_rate"));
}
environment->Add(new SettingEntry("construction.flood_from_edges"));
environment->Add(new SettingEntry("economy.day_length_factor"));
environment->Add(new SettingEntry("station.modified_catchment"));
environment->Add(new SettingEntry("station.catchment_increase"));

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@ -477,6 +477,7 @@ struct ConstructionSettings {
uint8 raw_industry_construction; ///< type of (raw) industry construction (none, "normal", prospecting)
uint8 industry_platform; ///< the amount of flat land around an industry
bool freeform_edges; ///< allow terraforming the tiles at the map edges
bool flood_from_edges; ///< whether water floods from map edges
uint8 extra_tree_placement; ///< (dis)allow building extra trees in-game
uint8 trees_around_snow_line_range; ///< range around snowline for mixed and arctic forest.
bool trees_around_snow_line_enabled; ///< enable mixed and arctic forest around snowline, and no trees above snowline

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@ -3951,6 +3951,14 @@ pre_cb = CheckFreeformEdges
post_cb = UpdateFreeformEdges
cat = SC_EXPERT
[SDT_BOOL]
var = construction.flood_from_edges
def = true
str = STR_CONFIG_SETTING_FLOOD_FROM_EDGES
strhelp = STR_CONFIG_SETTING_FLOOD_FROM_EDGES_HELPTEXT
cat = SC_ADVANCED
patxname = ""construction.flood_from_edges""
[SDT_VAR]
var = game_creation.water_borders
type = SLE_UINT8

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@ -1165,7 +1165,7 @@ FloodingBehaviour GetFloodingBehaviour(TileIndex tile)
return (GetObjectGroundType(tile) == OBJECT_GROUND_SHORE ? FLOOD_DRYUP : ((GetWaterClass(tile) == WATER_CLASS_SEA) ? FLOOD_ACTIVE : FLOOD_NONE));
case MP_VOID:
return FLOOD_ACTIVE;
return _settings_game.construction.flood_from_edges ? FLOOD_ACTIVE : FLOOD_NONE;
default:
return FLOOD_NONE;