(svn r18721) -Codechange: simplify adding/removing rectangles of tiles from AITileLists

pull/155/head
rubidium 15 years ago
parent 1df8848eb3
commit 89fa4b4639

@ -14,32 +14,13 @@
#include "../../industry.h"
#include "../../station_base.h"
void AITileList::FixRectangleSpan(TileIndex &t1, TileIndex &t2)
{
uint x1 = ::TileX(t1);
uint x2 = ::TileX(t2);
uint y1 = ::TileY(t1);
uint y2 = ::TileY(t2);
if (x1 >= x2) ::Swap(x1, x2);
if (y1 >= y2) ::Swap(y1, y2);
t1 = ::TileXY(x1, y1);
t2 = ::TileXY(x2, y2);
}
void AITileList::AddRectangle(TileIndex t1, TileIndex t2)
{
if (!::IsValidTile(t1)) return;
if (!::IsValidTile(t2)) return;
this->FixRectangleSpan(t1, t2);
uint w = TileX(t2) - TileX(t1) + 1;
uint h = TileY(t2) - TileY(t1) + 1;
TILE_LOOP(t, w, h, t1) this->AddItem(t);
TileArea ta(t1, t2);
TILE_AREA_LOOP(t, ta) this->AddItem(t);
}
void AITileList::AddTile(TileIndex tile)
@ -54,12 +35,8 @@ void AITileList::RemoveRectangle(TileIndex t1, TileIndex t2)
if (!::IsValidTile(t1)) return;
if (!::IsValidTile(t2)) return;
this->FixRectangleSpan(t1, t2);
uint w = TileX(t2) - TileX(t1) + 1;
uint h = TileY(t2) - TileY(t1) + 1;
TILE_LOOP(t, w, h, t1) this->RemoveItem(t);
TileArea ta(t1, t2);
TILE_AREA_LOOP(t, ta) this->RemoveItem(t);
}
void AITileList::RemoveTile(TileIndex tile)

@ -23,16 +23,6 @@ class AITileList : public AIAbstractList {
public:
static const char *GetClassName() { return "AITileList"; }
private:
/**
* Make sure t1.x is smaller than t2.x and t1.y is smaller than t2.y.
* They are swapped to ensure they are after calling this function.
* @param t1 one of the corners of the rectangle.
* @param t2 the other corner of the rectangle.
*/
void FixRectangleSpan(TileIndex &t1, TileIndex &t2);
public:
/**
* Adds the rectangle between tile_from and tile_to to the to-be-evaluated tiles.
* @param tile_from One corner of the tiles to add.

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