staticconstuintTILE_SIZE=16;///< Tiles are 16x16 "units" in size
staticconstuintTILE_UNIT_MASK=TILE_SIZE-1;///< For masking in/out the inner-tile units.
staticconstuintTILE_PIXELS=32;///< a tile is 32x32 pixels
staticconstuintTILE_HEIGHT=8;///< The standard height-difference between tiles on two levels is 8 (z-diff 8)
staticconstuintTILE_SIZE=16;///< Tile size in world coordinates.
staticconstuintTILE_UNIT_MASK=TILE_SIZE-1;///< For masking in/out the inner-tile world coordinate units.
staticconstuintTILE_PIXELS=32;///< Pixel distance between tile columns/rows in #ZOOM_LVL_BASE.
staticconstuintTILE_HEIGHT=8;///< Height of a height level in world coordinate AND in pixels in #ZOOM_LVL_BASE.
staticconstuintMAX_BUILDING_PIXELS=200;///< Maximum height of a building in pixels in #ZOOM_LVL_BASE. (Also applies to "bridge buildings" on the bridge floor.)
staticconstuintMAX_TILE_HEIGHT=255;///< Maximum allowed tile height
staticconstintMAX_TILE_EXTENT_LEFT=ZOOM_LVL_BASE*TILE_PIXELS;///< Maximum left extent of tile relative to north corner.
staticconstintMAX_TILE_EXTENT_RIGHT=ZOOM_LVL_BASE*TILE_PIXELS;///< Maximum right extent of tile relative to north corner.
staticconstintMAX_TILE_EXTENT_TOP=ZOOM_LVL_BASE*MAX_BUILDING_PIXELS;///< Maximum top extent of tile relative to north corner (not considering bridges).
staticconstintMAX_TILE_EXTENT_BOTTOM=ZOOM_LVL_BASE*(TILE_PIXELS+2*TILE_HEIGHT);///< Maximum bottom extent of tile relative to north corner (worst case: #SLOPE_STEEP_N).