mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-11 13:10:45 +00:00
Reduce diff with upstream for console command functionality
This commit is contained in:
parent
88d7be1d99
commit
8907b9aa31
@ -13,6 +13,7 @@
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#include "network/network_func.h"
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#include "network/network_admin.h"
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#include "debug.h"
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#include "debug_fmt.h"
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#include "console_func.h"
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#include "settings_type.h"
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@ -49,18 +50,16 @@ void IConsoleInit()
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IConsoleStdLibRegister();
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}
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static void IConsoleWriteToLogFile(const char *string)
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static void IConsoleWriteToLogFile(const std::string &string)
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{
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if (_iconsole_output_file != nullptr) {
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/* if there is an console output file ... also print it there */
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log_prefix prefix_writer;
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const char *header = prefix_writer.GetLogPrefix();
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if ((strlen(header) != 0 && fwrite(header, strlen(header), 1, _iconsole_output_file) != 1) ||
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fwrite(string, strlen(string), 1, _iconsole_output_file) != 1 ||
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fwrite("\n", 1, 1, _iconsole_output_file) != 1) {
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try {
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fmt::print(_iconsole_output_file, "{}{}\n", log_prefix().GetLogPrefix(), string);
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} catch (const std::system_error &) {
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fclose(_iconsole_output_file);
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_iconsole_output_file = nullptr;
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IConsolePrintF(CC_DEFAULT, "cannot write to log file");
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IConsolePrint(CC_ERROR, "Cannot write to console log file; closing the log file.");
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}
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}
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}
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@ -68,7 +67,7 @@ static void IConsoleWriteToLogFile(const char *string)
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bool CloseConsoleLogIfActive()
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{
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if (_iconsole_output_file != nullptr) {
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IConsolePrintF(CC_DEFAULT, "file output complete");
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IConsolePrint(CC_INFO, "Console log file closed.");
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fclose(_iconsole_output_file);
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_iconsole_output_file = nullptr;
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return true;
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@ -89,10 +88,10 @@ void IConsoleFree()
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* as well as to a logfile. If the network server is a dedicated server, all activities
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* are also logged. All lines to print are added to a temporary buffer which can be
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* used as a history to print them onscreen
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* @param colour_code the colour of the command. Red in case of errors, etc.
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* @param string the message entered or output on the console (notice, error, etc.)
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* @param colour_code The colour of the command.
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* @param string The message to output on the console (notice, error, etc.)
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*/
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void IConsolePrint(TextColour colour_code, const char *string)
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void IConsolePrint(TextColour colour_code, const std::string &string)
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{
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assert(IsValidConsoleColour(colour_code));
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@ -113,13 +112,13 @@ void IConsolePrint(TextColour colour_code, const char *string)
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if (_network_dedicated) {
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NetworkAdminConsole("console", str);
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fprintf(stdout, "%s%s\n", log_prefix().GetLogPrefix(), str.c_str());
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fmt::print("{}{}\n", log_prefix().GetLogPrefix(), str);
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fflush(stdout);
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IConsoleWriteToLogFile(str.c_str());
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IConsoleWriteToLogFile(str);
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return;
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}
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IConsoleWriteToLogFile(str.c_str());
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IConsoleWriteToLogFile(str);
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IConsoleGUIPrint(colour_code, std::move(str));
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}
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@ -133,35 +132,14 @@ void CDECL IConsolePrintF(TextColour colour_code, const char *format, ...)
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assert(IsValidConsoleColour(colour_code));
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va_list va;
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char buf[ICON_MAX_STREAMSIZE];
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va_start(va, format);
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vseprintf(buf, lastof(buf), format, va);
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std::string buf = stdstr_vfmt(format, va);
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va_end(va);
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IConsolePrint(colour_code, buf);
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}
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/**
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* It is possible to print warnings to the console. These are mostly
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* errors or mishaps, but non-fatal. You need at least a level 1 (developer) for
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* debugging messages to show up
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*/
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void IConsoleWarning(const char *string)
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{
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if (_settings_client.gui.developer == 0) return;
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IConsolePrintF(CC_WARNING, "WARNING: %s", string);
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}
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/**
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* It is possible to print error information to the console. This can include
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* game errors, or errors in general you would want the user to notice
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*/
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void IConsoleError(const char *string)
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{
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IConsolePrintF(CC_ERROR, "ERROR: %s", string);
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}
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/**
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* Change a string into its number representation. Supports
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* decimal and hexadecimal numbers as well as 'on'/'off' 'true'/'false'
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@ -227,7 +205,7 @@ std::string RemoveUnderscores(std::string name)
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/* static */ void IConsole::AliasRegister(const std::string &name, const std::string &cmd)
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{
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auto result = IConsole::Aliases().try_emplace(RemoveUnderscores(name), name, cmd);
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if (!result.second) IConsoleError("an alias with this name already exists; insertion aborted");
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if (!result.second) IConsolePrint(CC_ERROR, "An alias with the name '{}' already exists.", name);
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}
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/**
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@ -253,10 +231,10 @@ static void IConsoleAliasExec(const IConsoleAlias *alias, uint8_t tokencount, ch
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{
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std::string alias_buffer;
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DEBUG(console, 6, "Requested command is an alias; parsing...");
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Debug(console, 6, "Requested command is an alias; parsing...");
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if (recurse_count > ICON_MAX_RECURSE) {
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IConsoleError("Too many alias expansions, recursion limit reached. Aborting");
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IConsolePrint(CC_ERROR, "Too many alias expansions, recursion limit reached.");
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return;
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}
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@ -301,8 +279,8 @@ static void IConsoleAliasExec(const IConsoleAlias *alias, uint8_t tokencount, ch
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int param = *cmdptr - 'A';
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if (param < 0 || param >= tokencount) {
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IConsoleError("too many or wrong amount of parameters passed to alias, aborting");
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IConsolePrintF(CC_WARNING, "Usage of alias '%s': %s", alias->name.c_str(), alias->cmdline.c_str());
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IConsolePrint(CC_ERROR, "Too many or wrong amount of parameters passed to alias.");
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IConsolePrint(CC_HELP, "Usage of alias '{}': '{}'.", alias->name, alias->cmdline);
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return;
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}
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@ -320,7 +298,7 @@ static void IConsoleAliasExec(const IConsoleAlias *alias, uint8_t tokencount, ch
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}
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if (alias_buffer.size() >= ICON_MAX_STREAMSIZE - 1) {
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IConsoleError("Requested alias execution would overflow execution buffer");
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IConsolePrint(CC_ERROR, "Requested alias execution would overflow execution buffer.");
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return;
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}
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}
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@ -346,12 +324,12 @@ void IConsoleCmdExec(const std::string &command_string, const uint recurse_count
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for (cmdptr = command_string.c_str(); *cmdptr != '\0'; cmdptr++) {
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if (!IsValidChar(*cmdptr, CS_ALPHANUMERAL)) {
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IConsolePrintF(CC_ERROR, "Command '%s' contains malformed characters.", command_string.c_str());
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IConsolePrint(CC_ERROR, "Command '{}' contains malformed characters.", command_string);
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return;
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}
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}
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DEBUG(console, 4, "Executing cmdline: '%s'", command_string.c_str());
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Debug(console, 4, "Executing cmdline: '{}'", command_string);
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memset(&tokens, 0, sizeof(tokens));
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memset(&tokenstream, 0, sizeof(tokenstream));
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@ -361,7 +339,7 @@ void IConsoleCmdExec(const std::string &command_string, const uint recurse_count
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* of characters in our stream or the max amount of tokens we can handle */
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for (cmdptr = command_string.c_str(), t_index = 0, tstream_i = 0; *cmdptr != '\0'; cmdptr++) {
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if (tstream_i >= lengthof(tokenstream)) {
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IConsoleError("command line too long");
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IConsolePrint(CC_ERROR, "Command line too long.");
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return;
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}
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@ -382,7 +360,7 @@ void IConsoleCmdExec(const std::string &command_string, const uint recurse_count
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longtoken = !longtoken;
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if (!foundtoken) {
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if (t_index >= lengthof(tokens)) {
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IConsoleError("command line too long");
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IConsolePrint(CC_ERROR, "Command line too long.");
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return;
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}
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tokens[t_index++] = &tokenstream[tstream_i];
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@ -400,7 +378,7 @@ void IConsoleCmdExec(const std::string &command_string, const uint recurse_count
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if (!foundtoken) {
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if (t_index >= lengthof(tokens)) {
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IConsoleError("command line too long");
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IConsolePrint(CC_ERROR, "Command line too long.");
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return;
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}
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tokens[t_index++] = &tokenstream[tstream_i - 1];
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@ -411,7 +389,7 @@ void IConsoleCmdExec(const std::string &command_string, const uint recurse_count
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}
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for (uint i = 0; i < lengthof(tokens) && tokens[i] != nullptr; i++) {
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DEBUG(console, 8, "Token %d is: '%s'", i, tokens[i]);
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Debug(console, 8, "Token {} is: '{}'", i, tokens[i]);
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}
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IConsoleCmdExecTokens(t_index, tokens, recurse_count);
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@ -450,5 +428,5 @@ void IConsoleCmdExecTokens(uint token_count, char *tokens[], const uint recurse_
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return;
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}
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IConsoleError("command not found");
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IConsolePrint(CC_ERROR, "Command '{}' not found.", tokens[0]);
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}
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File diff suppressed because it is too large
Load Diff
@ -11,6 +11,7 @@
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#define CONSOLE_FUNC_H
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#include "console_type.h"
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#include "core/format.hpp"
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/* console modes */
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extern IConsoleModes _iconsole_mode;
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@ -21,10 +22,30 @@ void IConsoleFree();
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void IConsoleClose();
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/* console output */
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void IConsolePrint(TextColour colour_code, const char *string);
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void IConsolePrint(TextColour colour_code, const std::string &string);
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/**
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* Handle the printing of text entered into the console or redirected there
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* by any other means. Text can be redirected to other clients in a network game
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* as well as to a logfile. If the network server is a dedicated server, all activities
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* are also logged. All lines to print are added to a temporary buffer which can be
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* used as a history to print them onscreen
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* @param colour_code The colour of the command.
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* @param format_string The formatting string to tell what to do with the remaining arguments.
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* @param first_arg The first argument to the format.
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* @param other_args The other arguments to the format.
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* @tparam A The type of the first argument.
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* @tparam Args The types of the other arguments.
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*/
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template <typename A, typename ... Args>
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inline void IConsolePrint(TextColour colour_code, fmt::format_string<A, Args...> format, A first_arg, Args&&... other_args)
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{
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/* The separate first_arg argument is added to aid overloading.
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* Otherwise the calls that do no need formatting will still use this function. */
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IConsolePrint(colour_code, fmt::format(format, std::forward<A>(first_arg), std::forward<Args>(other_args)...));
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}
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void CDECL IConsolePrintF(TextColour colour_code, const char *format, ...) WARN_FORMAT(2, 3);
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void IConsoleWarning(const char *string);
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void IConsoleError(const char *string);
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/* Parser */
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void IConsoleCmdExec(const std::string &command_string, const uint recurse_count = 0);
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@ -23,6 +23,7 @@ enum IConsoleModes {
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static const TextColour CC_DEFAULT = TC_SILVER; ///< Default colour of the console.
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static const TextColour CC_ERROR = TC_RED; ///< Colour for error lines.
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static const TextColour CC_WARNING = TC_LIGHT_BLUE; ///< Colour for warning lines.
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static const TextColour CC_HELP = TC_LIGHT_BLUE; ///< Colour for help lines.
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static const TextColour CC_INFO = TC_YELLOW; ///< Colour for information lines.
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static const TextColour CC_DEBUG = TC_LIGHT_BROWN; ///< Colour for debug output.
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static const TextColour CC_COMMAND = TC_GOLD; ///< Colour for the console's commands.
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@ -123,8 +123,6 @@ private:
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char buffer[24];
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};
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const char *GetLogPrefix();
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void ClearDesyncMsgLog();
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void LogDesyncMsg(std::string msg);
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char *DumpDesyncMsgLog(char *buffer, const char *last);
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@ -386,8 +386,8 @@ void ShowErrorMessage(StringID summary_msg, StringID detailed_msg, WarningLevel
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if (textref_stack_size > 0) StopTextRefStackUsage();
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switch (wl) {
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case WL_WARNING: IConsolePrint(CC_WARNING, message.c_str()); break;
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default: IConsoleError(message.c_str()); break;
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case WL_WARNING: IConsolePrint(CC_WARNING, message); break;
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default: IConsolePrint(CC_ERROR, message); break;
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}
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}
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@ -1042,7 +1042,7 @@ void ConPrintFramerate()
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const int count2 = NUM_FRAMERATE_POINTS / 4;
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const int count3 = NUM_FRAMERATE_POINTS / 1;
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IConsolePrintF(TC_SILVER, "Based on num. data points: %d %d %d", count1, count2, count3);
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IConsolePrint(TC_SILVER, "Based on num. data points: {} {} {}", count1, count2, count3);
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static const char *MEASUREMENT_NAMES[PFE_MAX] = {
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"Game loop",
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@ -1060,7 +1060,7 @@ void ConPrintFramerate()
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"AI/GS scripts total",
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"Game script",
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};
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char ai_name_buf[128];
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std::string ai_name_buf;
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static const PerformanceElement rate_elements[] = { PFE_GAMELOOP, PFE_DRAWING, PFE_VIDEO };
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@ -1069,7 +1069,7 @@ void ConPrintFramerate()
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for (const PerformanceElement *e = rate_elements; e < rate_elements + lengthof(rate_elements); e++) {
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auto &pf = _pf_data[*e];
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if (pf.num_valid == 0) continue;
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IConsolePrintF(TC_GREEN, "%s rate: %.2ffps (expected: %.2ffps)",
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IConsolePrint(TC_GREEN, "{} rate: {:.2f}fps (expected: {:.2f}fps)",
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MEASUREMENT_NAMES[*e],
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pf.GetRate(),
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pf.expected_rate);
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@ -1079,14 +1079,14 @@ void ConPrintFramerate()
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for (PerformanceElement e = PFE_FIRST; e < PFE_MAX; e++) {
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auto &pf = _pf_data[e];
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if (pf.num_valid == 0) continue;
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const char *name;
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std::string_view name;
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if (e < PFE_AI0) {
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name = MEASUREMENT_NAMES[e];
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} else {
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seprintf(ai_name_buf, lastof(ai_name_buf), "AI %d %s", e - PFE_AI0 + 1, GetAIName(e - PFE_AI0)),
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ai_name_buf = fmt::format("AI {} {}", e - PFE_AI0 + 1, GetAIName(e - PFE_AI0));
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name = ai_name_buf;
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}
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IConsolePrintF(TC_LIGHT_BLUE, "%s times: %.2fms %.2fms %.2fms",
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IConsolePrint(TC_LIGHT_BLUE, "{} times: {:.2f}ms {:.2f}ms {:.2f}ms",
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name,
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pf.GetAverageDurationMilliseconds(count1),
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pf.GetAverageDurationMilliseconds(count2),
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@ -1095,10 +1095,17 @@ void ConPrintFramerate()
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}
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if (!printed_anything) {
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IConsoleWarning("No performance measurements have been taken yet");
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IConsolePrint(CC_ERROR, "No performance measurements have been taken yet.");
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}
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}
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/**
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* This drains the PFE_SOUND measurement data queue into _pf_data.
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* PFE_SOUND measurements are made by the mixer thread and so cannot be stored
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* into _pf_data directly, because this would not be thread safe and would violate
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* the invariants of the FPS and frame graph windows.
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* @see PerformanceMeasurement::~PerformanceMeasurement()
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*/
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void ProcessPendingPerformanceMeasurements()
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{
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if (_sound_perf_pending.load(std::memory_order_acquire)) {
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@ -3452,7 +3452,7 @@ void IConsoleSetSetting(const char *name, const char *value, bool force_newgame)
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const IntSettingDesc *isd = sd->AsIntSetting();
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size_t val = isd->ParseValue(value);
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if (!_settings_error_list.empty()) {
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IConsolePrintF(CC_ERROR, "'%s' is not a valid value for this setting.", value);
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IConsolePrint(CC_ERROR, "'{}' is not a valid value for this setting.", value);
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_settings_error_list.clear();
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return;
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}
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@ -3461,9 +3461,9 @@ void IConsoleSetSetting(const char *name, const char *value, bool force_newgame)
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if (!success) {
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if (IsNetworkSettingsAdmin()) {
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IConsoleError("This command/variable is not available during network games.");
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IConsolePrint(CC_ERROR, "This command/variable is not available during network games.");
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} else {
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IConsoleError("This command/variable is only available to a network server.");
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IConsolePrint(CC_ERROR, "This command/variable is only available to a network server.");
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}
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}
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}
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