(svn r16155) -Codechange: remove MarkTileDirty, use MarkTileDirtyByTile instead

pull/155/head
smatz 15 years ago
parent d0e5201cef
commit 88b8ac8ba7

@ -25,13 +25,6 @@ bool CheckTileOwnership(TileIndex tile);
void InitializeLandscapeVariables(bool only_constants);
/* misc functions */
/**
* Mark a tile given by its coordinate dirty for repaint.
*
* @ingroup dirty
*/
void MarkTileDirty(int x, int y);
/**
* Mark a tile given by its index dirty for repaint.
*

@ -675,7 +675,7 @@ struct BuildRailToolbarWindow : Window {
break;
}
}
MarkTileDirty(_thd.pos.x, _thd.pos.y); // redraw tile selection
MarkTileDirtyByTile(TileVirtXY(_thd.pos.x, _thd.pos.y)); // redraw tile selection
return state;
}

@ -507,7 +507,7 @@ struct BuildRoadToolbarWindow : Window {
break;
}
}
MarkTileDirty(_thd.pos.x, _thd.pos.y); // redraw tile selection
MarkTileDirtyByTile(TileVirtXY(_thd.pos.x, _thd.pos.y)); // redraw tile selection
return state;
}

@ -1709,18 +1709,6 @@ void MarkTileDirtyByTile(TileIndex tile)
);
}
void MarkTileDirty(int x, int y)
{
Point pt = RemapCoords(x, y, GetTileZ(TileVirtXY(x, y)));
MarkAllViewportsDirty(
pt.x - 31,
pt.y - 122,
pt.x - 31 + 67,
pt.y - 122 + 154
);
}
/**
* Marks the selected tiles as dirty.
*

Loading…
Cancel
Save