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(svn r16551) -Codechange: use shift instead of multiplication in TileXY()
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@ -161,7 +161,7 @@ typedef int32 TileIndexDiff;
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*/
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static inline TileIndex TileXY(uint x, uint y)
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{
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return (y * MapSizeX()) + x;
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return (y << MapLogX()) + x;
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}
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/**
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