@ -325,6 +325,9 @@ STR_CONFIG_SETTING_SHOW_VEHICLE_GROUP_HIERARCHY_NAME_HELPTEXT :When enabled, a
STR_CONFIG_SETTING_SHOW_ORDER_NUMBER_IN_VEHICLE_VIEW :Show order number in vehicle view window: {STRING2}
STR_CONFIG_SETTING_SHOW_ORDER_NUMBER_IN_VEHICLE_VIEW_HELPTEXT :When enabled, the current vehicle order is shown in the vehicle view window start/stop bar
STR_CONFIG_SETTING_HIDE_DEFAULT_STOP_LOCATION :Hide default order stop locations: {STRING2}
STR_CONFIG_SETTING_HIDE_DEFAULT_STOP_LOCATION_HELPTEXT :When enabled, hide the order stop location when it matches the default.
STR_CONFIG_SETTING_ADV_SIG_BRIDGE_TUN_MODES :Enable signals on bridges/tunnels advanced modes: {STRING2}
STR_CONFIG_SETTING_ADV_SIG_BRIDGE_TUN_MODES_HELPTEXT :Enables use of advanced modes of signal simulation on bridges and tunnels. When disabled, bridges/tunnels which are not already in an advanced mode cannot be changed to an advanced mode, however other players may choose to enable this setting and use an advanced mode.
@ -286,6 +286,7 @@ struct GUISettings : public TimeSettings {
boolshow_group_hierarchy_name;///< Show the full hierarchy in group names
boolshow_vehicle_group_hierarchy_name;///< Show the full group hierarchy in vehicle names
boolshow_order_number_vehicle_view;///< Show order number in vehicle view window
boolhide_default_stop_location;///< Hide default stop location for orders
uint16console_backlog_timeout;///< the minimum amount of time items should be in the console backlog before they will be removed in ~3 seconds granularity.
uint16console_backlog_length;///< the minimum amount of items in the console backlog before items will be removed.