(svn r21785) -Codechange: Make ReadSprite() not operate on the sprite chache directly.

pull/155/head
frosch 14 years ago
parent 8e6ec374a5
commit 856c4b2009

@ -177,7 +177,7 @@ uint GetMaxSpriteID()
static void *AllocSprite(size_t);
static void *ReadSprite(SpriteCache *sc, SpriteID id, SpriteType sprite_type)
static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_type)
{
uint8 file_slot = sc->file_slot;
size_t file_pos = sc->file_pos;
@ -194,9 +194,7 @@ static void *ReadSprite(SpriteCache *sc, SpriteID id, SpriteType sprite_type)
SpriteLoader::Sprite sprite;
if (sprite_loader.LoadSprite(&sprite, file_slot, sc->id, sprite_type)) {
sc->ptr = BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, &AllocSprite);
return sc->ptr;
return BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, &AllocSprite);
}
/* If the PNG couldn't be loaded, fall back to 8bpp grfs */
#else
@ -224,8 +222,6 @@ static void *ReadSprite(SpriteCache *sc, SpriteID id, SpriteType sprite_type)
static const int RECOLOUR_SPRITE_SIZE = 257;
byte *dest = (byte *)AllocSprite(max(RECOLOUR_SPRITE_SIZE, num));
sc->ptr = dest;
if (_palette_remap_grf[sc->file_slot]) {
byte *dest_tmp = AllocaM(byte, max(RECOLOUR_SPRITE_SIZE, num));
@ -241,7 +237,7 @@ static void *ReadSprite(SpriteCache *sc, SpriteID id, SpriteType sprite_type)
FioReadBlock(dest, num);
}
return sc->ptr;
return dest;
}
/* Ugly hack to work around the problem that the old landscape
@ -261,7 +257,6 @@ static void *ReadSprite(SpriteCache *sc, SpriteID id, SpriteType sprite_type)
num = width * height;
sprite = (Sprite *)AllocSprite(sizeof(*sprite) + num);
sc->ptr = sprite;
sprite->height = height;
sprite->width = width;
sprite->x_offs = FioReadWord();
@ -281,7 +276,7 @@ static void *ReadSprite(SpriteCache *sc, SpriteID id, SpriteType sprite_type)
}
}
return sc->ptr;
return sprite;
}
assert(sprite_type == ST_NORMAL || sprite_type == ST_FONT);
@ -293,9 +288,7 @@ static void *ReadSprite(SpriteCache *sc, SpriteID id, SpriteType sprite_type)
if (id == SPR_IMG_QUERY) usererror("Okay... something went horribly wrong. I couldn't load the fallback sprite. What should I do?");
return (void*)GetRawSprite(SPR_IMG_QUERY, ST_NORMAL);
}
sc->ptr = BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, &AllocSprite);
return sc->ptr;
return BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, &AllocSprite);
}
@ -586,12 +579,10 @@ void *GetRawSprite(SpriteID sprite, SpriteType type)
/* Update LRU */
sc->lru = ++_sprite_lru_counter;
void *p = sc->ptr;
/* Load the sprite, if it is not loaded, yet */
if (p == NULL) p = ReadSprite(sc, sprite, type);
if (sc->ptr == NULL) sc->ptr = ReadSprite(sc, sprite, type);
return p;
return sc->ptr;
}

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