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@ -177,7 +177,7 @@ uint GetMaxSpriteID()
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static void *AllocSprite(size_t);
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static void *ReadSprite(SpriteCache *sc, SpriteID id, SpriteType sprite_type)
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static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_type)
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{
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uint8 file_slot = sc->file_slot;
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size_t file_pos = sc->file_pos;
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@ -194,9 +194,7 @@ static void *ReadSprite(SpriteCache *sc, SpriteID id, SpriteType sprite_type)
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SpriteLoader::Sprite sprite;
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if (sprite_loader.LoadSprite(&sprite, file_slot, sc->id, sprite_type)) {
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sc->ptr = BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, &AllocSprite);
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return sc->ptr;
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return BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, &AllocSprite);
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}
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/* If the PNG couldn't be loaded, fall back to 8bpp grfs */
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#else
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@ -224,8 +222,6 @@ static void *ReadSprite(SpriteCache *sc, SpriteID id, SpriteType sprite_type)
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static const int RECOLOUR_SPRITE_SIZE = 257;
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byte *dest = (byte *)AllocSprite(max(RECOLOUR_SPRITE_SIZE, num));
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sc->ptr = dest;
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if (_palette_remap_grf[sc->file_slot]) {
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byte *dest_tmp = AllocaM(byte, max(RECOLOUR_SPRITE_SIZE, num));
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@ -241,7 +237,7 @@ static void *ReadSprite(SpriteCache *sc, SpriteID id, SpriteType sprite_type)
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FioReadBlock(dest, num);
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}
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return sc->ptr;
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return dest;
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}
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/* Ugly hack to work around the problem that the old landscape
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@ -261,7 +257,6 @@ static void *ReadSprite(SpriteCache *sc, SpriteID id, SpriteType sprite_type)
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num = width * height;
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sprite = (Sprite *)AllocSprite(sizeof(*sprite) + num);
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sc->ptr = sprite;
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sprite->height = height;
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sprite->width = width;
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sprite->x_offs = FioReadWord();
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@ -281,7 +276,7 @@ static void *ReadSprite(SpriteCache *sc, SpriteID id, SpriteType sprite_type)
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}
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}
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return sc->ptr;
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return sprite;
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}
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assert(sprite_type == ST_NORMAL || sprite_type == ST_FONT);
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@ -293,9 +288,7 @@ static void *ReadSprite(SpriteCache *sc, SpriteID id, SpriteType sprite_type)
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if (id == SPR_IMG_QUERY) usererror("Okay... something went horribly wrong. I couldn't load the fallback sprite. What should I do?");
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return (void*)GetRawSprite(SPR_IMG_QUERY, ST_NORMAL);
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}
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sc->ptr = BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, &AllocSprite);
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return sc->ptr;
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return BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, &AllocSprite);
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}
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@ -586,12 +579,10 @@ void *GetRawSprite(SpriteID sprite, SpriteType type)
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/* Update LRU */
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sc->lru = ++_sprite_lru_counter;
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void *p = sc->ptr;
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/* Load the sprite, if it is not loaded, yet */
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if (p == NULL) p = ReadSprite(sc, sprite, type);
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if (sc->ptr == NULL) sc->ptr = ReadSprite(sc, sprite, type);
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return p;
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return sc->ptr;
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}
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