mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
(svn r5229) Remove a write-only variable
This commit is contained in:
parent
8316020ff3
commit
84f553b47f
@ -1464,7 +1464,6 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
|
|||||||
{
|
{
|
||||||
uint32 hdr[2];
|
uint32 hdr[2];
|
||||||
const SaveLoadFormat *fmt;
|
const SaveLoadFormat *fmt;
|
||||||
uint version;
|
|
||||||
|
|
||||||
/* An instance of saving is already active, so don't go saving again */
|
/* An instance of saving is already active, so don't go saving again */
|
||||||
if (_ts.saveinprogress && mode == SL_SAVE) {
|
if (_ts.saveinprogress && mode == SL_SAVE) {
|
||||||
@ -1515,10 +1514,6 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
|
|||||||
return SL_ERROR;
|
return SL_ERROR;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* We first initialize here to avoid: "warning: variable `version' might
|
|
||||||
* be clobbered by `longjmp' or `vfork'" */
|
|
||||||
version = 0;
|
|
||||||
|
|
||||||
/* General tactic is to first save the game to memory, then use an available writer
|
/* General tactic is to first save the game to memory, then use an available writer
|
||||||
* to write it to file, either in threaded mode if possible, or single-threaded */
|
* to write it to file, either in threaded mode if possible, or single-threaded */
|
||||||
if (mode == SL_SAVE) { /* SAVE game */
|
if (mode == SL_SAVE) { /* SAVE game */
|
||||||
@ -1557,7 +1552,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
|
|||||||
if (fmt == endof(_saveload_formats)) {
|
if (fmt == endof(_saveload_formats)) {
|
||||||
DEBUG(misc, 0) ("[Sl] Unknown savegame type, trying to load it as the buggy format.");
|
DEBUG(misc, 0) ("[Sl] Unknown savegame type, trying to load it as the buggy format.");
|
||||||
rewind(_sl.fh);
|
rewind(_sl.fh);
|
||||||
_sl_version = version = 0;
|
_sl_version = 0;
|
||||||
_sl_minor_version = 0;
|
_sl_minor_version = 0;
|
||||||
fmt = _saveload_formats + 1; // LZO
|
fmt = _saveload_formats + 1; // LZO
|
||||||
break;
|
break;
|
||||||
@ -1565,7 +1560,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode)
|
|||||||
|
|
||||||
if (fmt->tag == hdr[0]) {
|
if (fmt->tag == hdr[0]) {
|
||||||
// check version number
|
// check version number
|
||||||
_sl_version = version = TO_BE32(hdr[1]) >> 16;
|
_sl_version = TO_BE32(hdr[1]) >> 16;
|
||||||
/* Minor is not used anymore from version 18.0, but it is still needed
|
/* Minor is not used anymore from version 18.0, but it is still needed
|
||||||
* in versions before that (4 cases) which can't be removed easy.
|
* in versions before that (4 cases) which can't be removed easy.
|
||||||
* Therefor it is loaded, but never saved (or, it saves a 0 in any scenario).
|
* Therefor it is loaded, but never saved (or, it saves a 0 in any scenario).
|
||||||
|
Loading…
Reference in New Issue
Block a user