(svn r2812) Move variables, which only vehicle_gui.c needs to know about, there

This commit is contained in:
tron 2005-08-05 20:22:06 +00:00
parent 3ede0bb6f9
commit 842991bbe0
3 changed files with 4 additions and 4 deletions

2
misc.c
View File

@ -130,8 +130,6 @@ void InitializeGame(uint size_x, uint size_y)
for (i = 0; i < lengthof(_autoreplace_array); i++) for (i = 0; i < lengthof(_autoreplace_array); i++)
_autoreplace_array[i] = i; _autoreplace_array[i] = i;
_railtype_selected_in_replace_gui = 0;
AddTypeToEngines(); // make sure all engines have a type AddTypeToEngines(); // make sure all engines have a type
SetObjectToPlace(SPR_CURSOR_ZZZ, 0, 0, 0); SetObjectToPlace(SPR_CURSOR_ZZZ, 0, 0, 0);

View File

@ -451,8 +451,6 @@ VARDEF byte _vehicle_design_names;
/* Autoreplace vehicle stuff*/ /* Autoreplace vehicle stuff*/
VARDEF byte _autoreplace_array[256]; VARDEF byte _autoreplace_array[256];
VARDEF uint16 _player_num_engines[256];
VARDEF byte _railtype_selected_in_replace_gui;
/* Forking stuff */ /* Forking stuff */
VARDEF bool _dedicated_forks; VARDEF bool _dedicated_forks;

View File

@ -23,6 +23,9 @@ static uint32 _internal_name_sorter_id; // internal StringID for default vehicle
static uint32 _last_vehicle_idx; // cached index to hopefully speed up name-sorting static uint32 _last_vehicle_idx; // cached index to hopefully speed up name-sorting
static bool _internal_sort_order; // descending/ascending static bool _internal_sort_order; // descending/ascending
static uint16 _player_num_engines[256];
static byte _railtype_selected_in_replace_gui;
VehicleSortListingTypeFunctions * const _vehicle_sorter[] = { VehicleSortListingTypeFunctions * const _vehicle_sorter[] = {
&VehicleUnsortedSorter, &VehicleUnsortedSorter,
&VehicleNumberSorter, &VehicleNumberSorter,
@ -158,6 +161,7 @@ void SortVehicleList(vehiclelist_d *vl)
/* General Vehicle GUI based procedures that are independent of vehicle types */ /* General Vehicle GUI based procedures that are independent of vehicle types */
void InitializeVehiclesGuiList(void) void InitializeVehiclesGuiList(void)
{ {
_railtype_selected_in_replace_gui = 0;
} }
// draw the vehicle profit button in the vehicle list window. // draw the vehicle profit button in the vehicle list window.