(svn r12399) -Fix: some old DOS savegame didn't load properly due to 'garbage' that was sprinkled in some places.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
rubidium 17 years ago
parent 65c7ef9629
commit 83fec1b297

@ -339,6 +339,18 @@ static void FixOldVehicles()
ClrBit(v->u.road.state, RVS_IS_STOPPING);
}
/* The subtype should be 0, but it sometimes isn't :( */
if (v->type == VEH_ROAD) v->subtype = 0;
/* Sometimes primary vehicles would have a nothing (invalid) order
* or vehicles that could not have an order would still have a
* (loading) order which causes assertions and the like later on.
*/
if (!IsPlayerBuildableVehicleType(v) ||
(v->IsPrimaryVehicle() && v->current_order.type == OT_NOTHING)) {
v->current_order.type = OT_DUMMY;
}
FOR_ALL_VEHICLES_FROM(u, v->index + 1) {
/* If a vehicle has the same orders, add the link to eachother
* in both vehicles */
@ -1223,7 +1235,12 @@ bool LoadOldVehicle(LoadgameState *ls, int num)
}
if (_old_order_ptr != 0 && _old_order_ptr != 0xFFFFFFFF) {
v->orders = GetOrder(REMAP_ORDER_IDX(_old_order_ptr));
uint old_id = REMAP_ORDER_IDX(_old_order_ptr);
/* There is a maximum of 5000 orders in old savegames, so *if*
* we go over that limit something is very wrong. In that case
* we just assume there are no orders for the vehicle.
*/
if (old_id < 5000) v->orders = GetOrder(old_id);
}
AssignOrder(&v->current_order, UnpackOldOrder(_old_order));

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