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Blitter: Adjust line-drawing algorithm to reduce wasted off-screen work
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@ -16,6 +16,8 @@
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#include "../spriteloader/spriteloader.hpp"
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#include "../core/math_func.hpp"
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#include <utility>
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/** The modes of blitting we can do. */
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enum BlitterMode {
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BM_NORMAL, ///< Perform the simple blitting.
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@ -279,23 +281,50 @@ void Blitter::DrawLineGeneric(int x, int y, int x2, int y2, int screen_width, in
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if (dash == 0) dash = 1;
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int dash_count = 0;
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if (dx > dy) {
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if (stepx < 0) {
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std::swap(x, x2);
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std::swap(y, y2);
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stepy = -stepy;
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}
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if (x2 < 0 || x >= screen_width) return;
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int y_low = y;
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int y_high = y;
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int frac_low = dy - frac_diff / 2;
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int frac_high = dy + frac_diff / 2;
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while (frac_low + dx / 2 < 0) {
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while (frac_low < -(dx / 2)) {
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frac_low += dx;
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y_low -= stepy;
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}
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while (frac_high - dx / 2 >= 0) {
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while (frac_high >= dx / 2) {
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frac_high -= dx;
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y_high += stepy;
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}
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x2 += stepx;
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if (x < 0) {
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dash_count = (-x) % (dash + gap);
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auto adjust_frac = [&](int64 frac, int &y_bound) -> int {
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frac -= ((int64) dy) * ((int64) x);
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if (frac >= 0) {
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int quotient = frac / dx;
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int remainder = frac % dx;
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y_bound += (1 + quotient) * stepy;
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frac = remainder - dx;
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}
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return frac;
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};
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frac_low = adjust_frac(frac_low, y_low);
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frac_high = adjust_frac(frac_high, y_high);
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x = 0;
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}
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x2++;
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if (x2 > screen_width) {
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x2 = screen_width;
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}
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while (x != x2) {
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if (dash_count < dash && x >= 0 && x < screen_width) {
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if (dash_count < dash) {
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for (int y = y_low; y != y_high; y += stepy) {
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if (y >= 0 && y < screen_height) set_pixel(x, y);
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}
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@ -308,29 +337,56 @@ void Blitter::DrawLineGeneric(int x, int y, int x2, int y2, int screen_width, in
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y_high += stepy;
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frac_high -= dx;
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}
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x += stepx;
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x++;
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frac_low += dy;
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frac_high += dy;
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if (++dash_count >= dash + gap) dash_count = 0;
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}
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} else {
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if (stepy < 0) {
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std::swap(x, x2);
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std::swap(y, y2);
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stepx = -stepx;
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}
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if (y2 < 0 || y >= screen_height) return;
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int x_low = x;
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int x_high = x;
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int frac_low = dx - frac_diff / 2;
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int frac_high = dx + frac_diff / 2;
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while (frac_low + dy / 2 < 0) {
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while (frac_low < -(dy / 2)) {
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frac_low += dy;
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x_low -= stepx;
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}
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while (frac_high - dy / 2 >= 0) {
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while (frac_high >= dy / 2) {
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frac_high -= dy;
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x_high += stepx;
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}
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y2 += stepy;
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if (y < 0) {
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dash_count = (-y) % (dash + gap);
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auto adjust_frac = [&](int64 frac, int &x_bound) -> int {
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frac -= ((int64) dx) * ((int64) y);
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if (frac >= 0) {
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int quotient = frac / dy;
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int remainder = frac % dy;
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x_bound += (1 + quotient) * stepx;
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frac = remainder - dy;
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}
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return frac;
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};
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frac_low = adjust_frac(frac_low, x_low);
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frac_high = adjust_frac(frac_high, x_high);
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y = 0;
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}
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y2++;
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if (y2 > screen_height) {
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y2 = screen_height;
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}
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while (y != y2) {
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if (dash_count < dash && y >= 0 && y < screen_height) {
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if (dash_count < dash) {
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for (int x = x_low; x != x_high; x += stepx) {
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if (x >= 0 && x < screen_width) set_pixel(x, y);
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}
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@ -343,7 +399,7 @@ void Blitter::DrawLineGeneric(int x, int y, int x2, int y2, int screen_width, in
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x_high += stepx;
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frac_high -= dy;
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}
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y += stepy;
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y++;
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frac_low += dx;
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frac_high += dx;
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if (++dash_count >= dash + gap) dash_count = 0;
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