(svn r17706) -Codechange: [OSX] Rework the crash handling to use the common CrashLog infrastructure.
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file crashlog_osx.cpp OS X crash log handler */
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#include "../../stdafx.h"
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#include "../../crashlog.h"
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#include "../../string_func.h"
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#include "../../gamelog.h"
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#include "macos.h"
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#include <errno.h>
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#include <signal.h>
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#include <mach-o/arch.h>
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#include <dlfcn.h>
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#include <cxxabi.h>
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/* Macro testing a stack address for valid alignment. */
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#if defined(__i386__)
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#define IS_ALIGNED(addr) (((uintptr_t)(addr) & 0xf) == 8)
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#else
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#define IS_ALIGNED(addr) (((uintptr_t)(addr) & 0xf) == 0)
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#endif
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/* printf format specification for 32/64-bit addresses. */
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#if __LP64__
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#define PRINTF_PTR "0x%016lx"
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#else
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#define PRINTF_PTR "0x%08lx"
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#endif
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#define MAX_STACK_FRAMES 64
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/**
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* OSX implementation for the crash logger.
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*/
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class CrashLogOSX : public CrashLog {
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/** Signal that has been thrown. */
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int signum;
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char filename_save[MAX_PATH]; ///< Path of crash.sav
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char filename_log[MAX_PATH]; ///< Path of crash.log
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/* virtual */ char *LogOSVersion(char *buffer, const char *last) const
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{
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int ver_maj, ver_min, ver_bug;
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GetMacOSVersion(&ver_maj, &ver_min, &ver_bug);
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const NXArchInfo *arch = NXGetLocalArchInfo();
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return buffer + seprintf(buffer, last,
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"Operating system:\n"
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" Name: Mac OS X\n"
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" Release: %d.%d.%d\n"
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" Machine: %s\n"
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" Min Ver: %d\n\n",
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ver_maj, ver_min, ver_bug,
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arch != NULL ? arch->description : "unknown",
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MAC_OS_X_VERSION_MIN_REQUIRED
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);
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}
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/* virtual */ char *LogError(char *buffer, const char *last, const char *message) const
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{
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return buffer + seprintf(buffer, last,
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"Crash reason:\n"
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" Signal: %s (%d)\n"
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" Message: %s\n\n",
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strsignal(this->signum),
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this->signum,
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message == NULL ? "<none>" : message
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);
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}
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/* virtual */ char *LogStacktrace(char *buffer, const char *last) const
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{
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/* As backtrace() is only implemented in 10.5 or later,
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* we're rolling our own here. Mostly based on
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* http://stackoverflow.com/questions/289820/getting-the-current-stack-trace-on-mac-os-x
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* and some details looked up in the Darwin sources. */
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buffer += seprintf(buffer, last, "\nStacktrace:\n");
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void **frame;
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#if defined(__ppc__) || defined(__ppc64__)
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/* Apple says __builtin_frame_address can be broken on PPC. */
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__asm__ volatile("mr %0, r1" : "=r" (frame));
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#else
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frame = (void **)__builtin_frame_address(0);
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#endif
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for (int i = 0; frame != NULL && i < MAX_STACK_FRAMES; i++) {
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/* Get IP for current stack frame. */
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#if defined(__ppc__) || defined(__ppc64__)
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void *ip = frame[2];
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#else
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void *ip = frame[1];
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#endif
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if (ip == NULL) break;
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/* Print running index. */
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buffer += seprintf(buffer, last, " [%02d]", i);
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Dl_info dli;
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bool dl_valid = dladdr(ip, &dli) != 0;
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const char *fname = "???";
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if (dl_valid && dli.dli_fname) {
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/* Valid image name? Extract filename from the complete path. */
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const char *s = strrchr(dli.dli_fname, '/');
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if (s != NULL) {
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fname = s + 1;
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} else {
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fname = dli.dli_fname;
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}
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}
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/* Print image name and IP. */
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buffer += seprintf(buffer, last, " %-20s " PRINTF_PTR, fname, (uintptr_t)ip);
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/* Print function offset if information is available. */
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if (dl_valid && dli.dli_sname != NULL && dli.dli_saddr != NULL) {
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/* Try to demangle a possible C++ symbol. */
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int status = -1;
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char *func_name = abi::__cxa_demangle(dli.dli_sname, NULL, 0, &status);
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ptrdiff_t offset = (intptr_t)ip - (intptr_t)dli.dli_saddr;
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buffer += seprintf(buffer, last, " (%s + %d)", func_name != NULL ? func_name : dli.dli_sname, offset);
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free(func_name);
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}
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buffer += seprintf(buffer, last, "\n");
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/* Get address of next stack frame. */
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void **next = (void **)frame[0];
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/* Frame address not increasing or not aligned? Broken stack, exit! */
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if (next <= frame || !IS_ALIGNED(next)) break;
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frame = next;
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}
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return buffer + seprintf(buffer, last, "\n");
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}
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public:
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/**
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* A crash log is always generated by signal.
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* @param signum the signal that was caused by the crash.
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*/
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CrashLogOSX(int signum) : signum(signum)
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{
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filename_log[0] = '\0';
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filename_save[0] = '\0';
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}
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/** Generate the crash log. */
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bool MakeCrashLog()
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{
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char buffer[65536];
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bool ret = true;
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printf("Crash encountered, generating crash log...\n");
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this->FillCrashLog(buffer, lastof(buffer));
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printf("%s\n", buffer);
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printf("Crash log generated.\n\n");
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printf("Writing crash log to disk...\n");
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if (!this->WriteCrashLog(buffer, filename_log, lastof(filename_log))) {
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filename_log[0] = '\0';
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ret = false;
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}
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printf("Writing crash savegame...\n");
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if (!this->WriteSavegame(filename_save, lastof(filename_save))) {
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filename_save[0] = '\0';
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ret = false;
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}
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return ret;
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}
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/** Show a dialog with the crash information. */
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void DisplayCrashDialog() const
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{
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static const char crash_title[] =
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"A serious fault condition occured in the game. The game will shut down.";
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static const char crash_info[] =
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"Please send the generated crash information and the last (auto)save to the developers. "
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"This will greatly help debugging. The correct place to do this is http://bugs.openttd.org.\n\n"
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"Generated file(s):\n%s\n%s";
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char message[1024];
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seprintf(message, lastof(message), crash_info, this->filename_log, this->filename_save);
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ShowMacDialog(crash_title, message, "Quit");
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}
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};
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/** The signals we want our crash handler to handle. */
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static const int _signals_to_handle[] = { SIGSEGV, SIGABRT, SIGFPE, SIGBUS, SIGILL, SIGSYS };
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/**
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* Entry point for the crash handler.
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* @note Not static so it shows up in the backtrace.
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* @param signum the signal that caused us to crash.
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*/
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void CDECL HandleCrash(int signum)
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{
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/* Disable all handling of signals by us, so we don't go into infinite loops. */
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for (const int *i = _signals_to_handle; i != endof(_signals_to_handle); i++) {
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signal(*i, SIG_DFL);
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}
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if (GamelogTestEmergency()) {
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ShowMacDialog("A serious fault condition occured in the game. The game will shut down.",
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"As you loaded an emergency savegame no crash information will be generated.\n",
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"Quit");
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abort();
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}
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CrashLogOSX log(signum);
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log.MakeCrashLog();
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log.DisplayCrashDialog();
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CrashLog::AfterCrashLogCleanup();
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abort();
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}
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/* static */ void CrashLog::InitialiseCrashLog()
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{
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for (const int *i = _signals_to_handle; i != endof(_signals_to_handle); i++) {
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signal(*i, HandleCrash);
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}
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}
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