@ -658,10 +658,10 @@ DEF_CONSOLE_CMD(ConKick)
DEF_CONSOLE_CMD ( ConResetCompany )
{
Player * p ;
NetworkClientState * cs ;
NetworkClientInfo * ci ;
byte index ;
const Player * p ;
const NetworkClientState * cs ;
const NetworkClientInfo * ci ;
PlayerID index ;
if ( argc = = 0 ) {
IConsoleHelp ( " Remove an idle company from the game. Usage: 'reset_company <company-id>' " ) ;
@ -721,13 +721,11 @@ DEF_CONSOLE_CMD(ConNetworkClients)
return true ;
}
for ( ci = _network_client_info ; ci ! = & _network_client_info [ MAX_CLIENT_INFO ] ; ci + + ) {
if ( ci - > client_index ! = NETWORK_EMPTY_INDEX ) {
IConsolePrintF ( 8 , " Client #%1d name: '%s' company: %1d IP: %s " ,
ci - > client_index , ci - > client_name ,
ci - > client_playas + ( IsValidPlayer ( ci - > client_playas ) ? 1 : 0 ) ,
GetPlayerIP ( ci ) ) ;
}
FOR_ALL_ACTIVE_CLIENT_INFOS ( ci ) {
IConsolePrintF ( 8 , " Client #%1d name: '%s' company: %1d IP: %s " ,
ci - > client_index , ci - > client_name ,
ci - > client_playas + ( IsValidPlayer ( ci - > client_playas ) ? 1 : 0 ) ,
GetPlayerIP ( ci ) ) ;
}
return true ;
@ -748,9 +746,7 @@ DEF_CONSOLE_CMD(ConNetworkConnect)
}
if ( argc < 2 ) return false ;
if ( _networking ) // We are in network-mode, first close it!
NetworkDisconnect ( ) ;
if ( _networking ) NetworkDisconnect ( ) ; // we are in network-mode, first close it!
ip = argv [ 1 ] ;
/* Default settings: default port and new company */