(svn r16848) -Fix: Trying to reduce a nested widget window further than the smallest alowed size should not crash the game.

This commit is contained in:
alberth 2009-07-16 18:31:33 +00:00
parent 26970a7093
commit 832c116b5b

View File

@ -1478,8 +1478,8 @@ void ResizeWindow(Window *w, int delta_x, int delta_y)
w->SetDirty();
if (w->nested_root != NULL) {
uint new_xinc = max(0u, (w->nested_root->resize_x == 0) ? 0 : (w->nested_root->current_x - w->nested_root->smallest_x) + delta_x);
uint new_yinc = max(0u, (w->nested_root->resize_y == 0) ? 0 : (w->nested_root->current_y - w->nested_root->smallest_y) + delta_y);
uint new_xinc = max(0, (w->nested_root->resize_x == 0) ? 0 : (int)(w->nested_root->current_x - w->nested_root->smallest_x) + delta_x);
uint new_yinc = max(0, (w->nested_root->resize_y == 0) ? 0 : (int)(w->nested_root->current_y - w->nested_root->smallest_y) + delta_y);
assert(w->nested_root->resize_x == 0 || new_xinc % w->nested_root->resize_x == 0);
assert(w->nested_root->resize_y == 0 || new_yinc % w->nested_root->resize_y == 0);