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(svn r9882) -Fix (r9874): the "default group" is also a valid group in some cases.
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@ -181,7 +181,7 @@ int32 CmdAddVehicleGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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{
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GroupID new_g = p1;
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GroupID new_g = p1;
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if (!IsValidVehicleID(p2) || !IsValidGroupID(new_g)) return CMD_ERROR;
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if (!IsValidVehicleID(p2) || (!IsValidGroupID(new_g) && !IsDefaultGroupID(new_g))) return CMD_ERROR;
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Vehicle *v = GetVehicle(p2);
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Vehicle *v = GetVehicle(p2);
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if (v->owner != _current_player || (v->type == VEH_TRAIN && !IsFrontEngine(v))) return CMD_ERROR;
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if (v->owner != _current_player || (v->type == VEH_TRAIN && !IsFrontEngine(v))) return CMD_ERROR;
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