(svn r6836) - Codechange: constify SpriteGroup references. These used to be non-const when we kept a reference count, which we don't do anymore.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
peter1138 18 years ago
parent fde4bf4cca
commit 81d41b8d57

@ -19,8 +19,8 @@ typedef struct RealSpriteGroup {
byte num_loaded; ///< Number of loaded groups
byte num_loading; ///< Number of loading groups
SpriteGroup **loaded; ///< List of loaded groups (can be SpriteIDs or Callback results)
SpriteGroup **loading; ///< List of loading groups (can be SpriteIDs or Callback results)
const SpriteGroup **loaded; ///< List of loaded groups (can be SpriteIDs or Callback results)
const SpriteGroup **loading; ///< List of loading groups (can be SpriteIDs or Callback results)
} RealSpriteGroup;
/* Shared by deterministic and random groups. */
@ -73,7 +73,7 @@ typedef struct DeterministicSpriteGroupAdjust {
typedef struct DeterministicSpriteGroupRange {
SpriteGroup *group;
const SpriteGroup *group;
uint32 low;
uint32 high;
} DeterministicSpriteGroupRange;
@ -88,7 +88,7 @@ typedef struct DeterministicSpriteGroup {
DeterministicSpriteGroupRange *ranges; // Dynamically allocated
// Dynamically allocated, this is the sole owner
SpriteGroup *default_group;
const SpriteGroup *default_group;
} DeterministicSpriteGroup;
typedef enum RandomizedSpriteGroupCompareModes {
@ -109,7 +109,7 @@ typedef struct RandomizedSpriteGroup {
byte num_groups; // must be power of 2
// Take the group with appropriate index:
SpriteGroup **groups;
const SpriteGroup **groups;
} RandomizedSpriteGroup;

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