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https://github.com/JGRennison/OpenTTD-patches.git
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(svn r25675) -Fix: [Win32] Handle DBCS characters correctly in the non-Unicode build.
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@ -439,9 +439,39 @@ static void PaintWindowThread(void *)
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static LRESULT HandleCharMsg(uint keycode, WChar charcode)
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{
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#if !defined(UNICODE)
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wchar_t w;
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int len = MultiByteToWideChar(_codepage, 0, (char*)&charcode, 1, &w, 1);
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charcode = len == 1 ? w : 0;
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static char prev_char = 0;
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char input[2] = {(char)charcode, 0};
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int input_len = 1;
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if (prev_char != 0) {
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/* We stored a lead byte previously, combine it with this byte. */
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input[0] = prev_char;
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input[1] = (char)charcode;
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input_len = 2;
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} else if (IsDBCSLeadByte(charcode)) {
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/* We got a lead byte, store and exit. */
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prev_char = charcode;
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return 0;
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}
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prev_char = 0;
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wchar_t w[2]; // Can get up to two code points as a result.
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int len = MultiByteToWideChar(CP_ACP, 0, input, input_len, w, 2);
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switch (len) {
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case 1: // Normal unicode character.
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charcode = w[0];
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break;
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case 2: // Got an UTF-16 surrogate pair back.
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charcode = Utf16DecodeSurrogate(w[0], w[1]);
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break;
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default: // Some kind of error.
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DEBUG(driver, 1, "Invalid DBCS character sequence encountered, dropping input");
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charcode = 0;
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break;
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}
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#else
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static WChar prev_char = 0;
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@ -602,6 +632,18 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
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return 0;
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}
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#if !defined(WINCE) || _WIN32_WCE >= 0x400
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#if !defined(UNICODE)
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case WM_IME_CHAR:
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if (GB(wParam, 8, 8) != 0) {
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/* DBCS character, send lead byte first. */
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HandleCharMsg(0, GB(wParam, 8, 8));
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}
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HandleCharMsg(0, GB(wParam, 0, 8));
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return 0;
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#endif
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#endif
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case WM_DEADCHAR:
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console = GB(lParam, 16, 8) == 41;
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return 0;
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