(svn r15262) -Fix: AIEvents were not freed, when they were not queued for any AI.

This commit is contained in:
frosch 2009-01-24 21:38:30 +00:00
parent e8b5f49861
commit 80ee3d3440

View File

@ -160,28 +160,47 @@
/* static */ void AI::NewEvent(CompanyID company, AIEvent *event)
{
/* AddRef() and Release() need to be called at least once, so do it here */
event->AddRef();
/* Clients should ignore events */
if (_networking && !_network_server) return;
if (_networking && !_network_server) {
event->Release();
return;
}
/* Only AIs can have an event-queue */
if (!IsValidCompanyID(company) || IsHumanCompany(company)) return;
if (!IsValidCompanyID(company) || IsHumanCompany(company)) {
event->Release();
return;
}
/* Queue the event */
CompanyID old_company = _current_company;
_current_company = company;
AIEventController::InsertEvent(event);
_current_company = old_company;
event->Release();
}
/* static */ void AI::BroadcastNewEvent(AIEvent *event, CompanyID skip_company)
{
/* AddRef() and Release() need to be called at least once, so do it here */
event->AddRef();
/* Clients should ignore events */
if (_networking && !_network_server) return;
if (_networking && !_network_server) {
event->Release();
return;
}
/* Try to send the event to all AIs */
for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
if (c != skip_company) AI::NewEvent(c, event);
}
event->Release();
}
void CcAI(bool success, TileIndex tile, uint32 p1, uint32 p2)