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https://github.com/JGRennison/OpenTTD-patches.git
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(svn r9679) -Codechange: use enums to identify transparency widgets and add a bit of documentation (patch by Wolf01)
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a50f8bac27
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@ -12,6 +12,23 @@
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#include "sound.h"
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#include "variables.h"
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enum TransparencyToolbarWidgets{
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/* Widgets not toggled when pressing the X key */
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TTW_WIDGET_SIGNS = 3, ///< Make signs background transparent
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/* Widgets toggled when pressing the X key */
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TTW_WIDGET_TREES, ///< Make trees transparent
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TTW_WIDGET_HOUSES, ///< Make houses transparent
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TTW_WIDGET_INDUSTRIES, ///< Make Industries transparent
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TTW_WIDGET_BUILDINGS, ///< Make player buildings and structures transparent
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TTW_WIDGET_BRIDGES, ///< Make bridges transparent
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TTW_WIDGET_STRUCTURES, ///< Make unmovable structures transparent
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};
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/** Toggle the bits of the transparencies variable
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* when clicking on a widget, and play a sound
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* @param widget been clicked.
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*/
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static void Transparent_Click(byte widget)
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{
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TOGGLEBIT(_transparent_opt, widget);
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@ -22,15 +39,17 @@ static void TransparencyToolbWndProc(Window *w, WindowEvent *e)
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{
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switch (e->event) {
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case WE_PAINT:
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for (uint i = 0; i < 7; i++) {
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SetWindowWidgetLoweredState(w, i + 3, HASBIT(_transparent_opt, i));
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/* must be sure that the widgets show the transparency variable changes
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* also when we use shortcuts */
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for (uint i = TTW_WIDGET_SIGNS; i < TTW_WIDGET_STRUCTURES; i++) {
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SetWindowWidgetLoweredState(w, i, HASBIT(_transparent_opt, i - TTW_WIDGET_SIGNS));
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}
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DrawWindowWidgets(w);
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break;
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case WE_CLICK:
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if (e->we.click.widget >= 3) {
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Transparent_Click(e->we.click.widget - 3);
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if (e->we.click.widget >= TTW_WIDGET_SIGNS) {
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Transparent_Click(e->we.click.widget - TTW_WIDGET_SIGNS);
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MarkWholeScreenDirty();
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}
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break;
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@ -42,7 +61,8 @@ static const Widget _transparency_widgets[] = {
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{ WWT_CAPTION, RESIZE_NONE, 7, 11, 162, 0, 13, STR_TRANSPARENCY_TOOLB, STR_018C_WINDOW_TITLE_DRAG_THIS},
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{WWT_STICKYBOX, RESIZE_NONE, 7, 163, 174, 0, 13, STR_NULL, STR_STICKY_BUTTON},
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/* transparency widgets: transparent signs, trees, houses, industries, player's buildings */
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/* transparency widgets:
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* transparent signs, trees, houses, industries, player's buildings, bridges and unmovable structures */
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{ WWT_IMGBTN, RESIZE_NONE, 7, 0, 21, 14, 35, SPR_IMG_PLACE_SIGN, STR_TRANSPARENT_SIGNS_DESC},
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{ WWT_IMGBTN, RESIZE_NONE, 7, 22, 43, 14, 35, SPR_IMG_PLANTTREES, STR_TRANSPARENT_TREES_DESC},
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{ WWT_IMGBTN, RESIZE_NONE, 7, 44, 65, 14, 35, SPR_IMG_TOWN, STR_TRANSPARENT_HOUSES_DESC},
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