(svn r2063) Fix: the 0x40 deterministic spritegroup for vehicles was wrong, modified to match the wiki again. (The wiki was partially wrong, too! ;) (Patch by HackyKid.)

This commit is contained in:
pasky 2005-03-25 15:31:01 +00:00
parent 44f3702919
commit 7fceb7ea86

View File

@ -334,8 +334,8 @@ static RealSpriteGroup* ResolveVehicleSpriteGroup(SpriteGroup *spritegroup,
chain_after++;
};
value = chain_before << 16 | chain_after << 8
| (chain_before + chain_after + 1);
value = chain_before | chain_after << 8
| (chain_before + chain_after) << 16;
} else {
value = 1; /* 1 vehicle in the chain */
}