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(svn r2063) Fix: the 0x40 deterministic spritegroup for vehicles was wrong, modified to match the wiki again. (The wiki was partially wrong, too! ;) (Patch by HackyKid.)
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parent
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commit
7fceb7ea86
4
engine.c
4
engine.c
@ -334,8 +334,8 @@ static RealSpriteGroup* ResolveVehicleSpriteGroup(SpriteGroup *spritegroup,
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chain_after++;
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};
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value = chain_before << 16 | chain_after << 8
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| (chain_before + chain_after + 1);
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value = chain_before | chain_after << 8
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| (chain_before + chain_after) << 16;
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} else {
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value = 1; /* 1 vehicle in the chain */
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}
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