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https://github.com/JGRennison/OpenTTD-patches.git
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(svn r9271) -Codechange: make the language pack initialisation a little more clear and extendable (more language paths).
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@ -362,6 +362,7 @@ void DeterminePaths(const char *exe)
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/* Sets the search path for lng files to the custom one */
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_paths.lang_dir = MallocT<char>(MAX_PATH);
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ttd_strlcpy(_paths.lang_dir, CUSTOM_LANG_DIR, MAX_PATH);
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AppendPathSeparator(_paths.lang_dir, MAX_PATH);
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#else
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_paths.lang_dir = str_fmt("%slang" PATHSEP, _paths.game_data_dir);
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#endif
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@ -205,8 +205,6 @@ void ShowSaveLoadDialog(int mode);
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/* callback from drivers that is called if the game size changes dynamically */
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void GameSizeChanged();
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bool FileExists(const char *filename);
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bool ReadLanguagePack(int index);
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void InitializeLanguagePacks();
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const char *GetCurrentLocale(const char *param);
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void *ReadFileToMem(const char *filename, size_t *lenp, size_t maxsize);
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192
src/strings.cpp
192
src/strings.cpp
@ -27,6 +27,7 @@
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/* for opendir/readdir/closedir */
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# include "fios.h"
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DynamicLanguages _dynlang;
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char _userstring[128];
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static char *StationGetSpecialString(char *buff, int x, const char* last);
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@ -1068,16 +1069,12 @@ StringID RemapOldStringID(StringID s)
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bool ReadLanguagePack(int lang_index)
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{
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int tot_count, i;
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LanguagePack *lang_pack;
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size_t len;
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char **langpack_offs;
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char *s;
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{
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char *lang = str_fmt("%s%s", _paths.lang_dir, _dynlang.ent[lang_index].file);
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lang_pack = (LanguagePack*)ReadFileToMem(lang, &len, 200000);
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free(lang);
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}
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LanguagePack *lang_pack = (LanguagePack*)ReadFileToMem(_dynlang.ent[lang_index].file, &len, 200000);
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if (lang_pack == NULL) return false;
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if (len < sizeof(LanguagePack) ||
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lang_pack->ident != TO_LE32(LANGUAGE_PACK_IDENT) ||
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@ -1119,7 +1116,7 @@ bool ReadLanguagePack(int lang_index)
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free(_langpack_offs);
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_langpack_offs = langpack_offs;
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ttd_strlcpy(_dynlang.curr_file, _dynlang.ent[lang_index].file, sizeof(_dynlang.curr_file));
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ttd_strlcpy(_dynlang.curr_file, _dynlang.ent[lang_index].file, lengthof(_dynlang.curr_file));
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_dynlang.curr = lang_index;
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SetCurrentGrfLangID(_langpack->isocode);
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@ -1152,96 +1149,145 @@ const char *GetCurrentLocale(const char *param)
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static int CDECL LanguageCompareFunc(const void *a, const void *b)
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{
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return strcmp(*(const char* const *)a, *(const char* const *)b);
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const Language *cmp1 = (const Language*)a;
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const Language *cmp2 = (const Language*)b;
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return strcmp(cmp1->file, cmp2->file);
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}
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static int GetLanguageList(char **languages, int max)
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/**
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* Checks whether the given language is already found.
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* @param langs languages we've found so fa
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* @param max the length of the language list
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* @param language name of the language to check
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* @return true if and only if a language file with the same name has not been found
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*/
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static bool UniqueLanguageFile(const Language *langs, uint max, const char *language)
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{
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DIR *dir;
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struct dirent *dirent;
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int num = 0;
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for (uint i = 0; i < max; i++) {
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const char *f_name = strrchr(langs[i].file, PATHSEPCHAR);
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if (strcmp(f_name, language) == 0) return false; // duplicates
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}
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dir = ttd_opendir(_paths.lang_dir);
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return true;
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}
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/**
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* Reads the language file header and checks compatability.
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* @param file the file to read
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* @param hdr the place to write the header information to
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* @return true if and only if the language file is of a compatible version
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*/
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static bool GetLanguageFileHeader(const char *file, LanguagePack *hdr)
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{
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FILE *f = fopen(file, "rb");
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if (f == NULL) return false;
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size_t read = fread(hdr, sizeof(*hdr), 1, f);
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fclose(f);
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return read == 1 &&
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hdr->ident == TO_LE32(LANGUAGE_PACK_IDENT) &&
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hdr->version == TO_LE32(LANGUAGE_PACK_VERSION);
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}
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/**
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* Gets a list of languages from the given directory.
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* @param langs the list to write to
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* @param start the initial offset in the list
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* @param max the length of the language list
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* @param path the base directory to search in
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* @return the number of added languages
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*/
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static int GetLanguageList(Language *langs, int start, int max, const char *path)
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{
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int i = start;
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DIR *dir = ttd_opendir(path);
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if (dir != NULL) {
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while ((dirent = readdir(dir)) != NULL) {
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const char *d_name = FS2OTTD(dirent->d_name);
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const char *t = strrchr(d_name, '.');
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struct dirent *dirent;
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while ((dirent = readdir(dir)) != NULL && i < max) {
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const char *d_name = FS2OTTD(dirent->d_name);
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const char *extension = strrchr(d_name, '.');
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if (t != NULL && strcmp(t, ".lng") == 0) {
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languages[num++] = strdup(d_name);
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if (num == max) break;
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/* Not a language file */
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if (extension == NULL || strcmp(extension, ".lng") != 0) continue;
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/* Filter any duplicate language-files, first-come first-serve */
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if (!UniqueLanguageFile(langs, i, d_name)) continue;
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langs[i].file = str_fmt("%s%s", path, d_name);
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/* Check whether the file is of the correct version */
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LanguagePack hdr;
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if (!GetLanguageFileHeader(langs[i].file, &hdr)) {
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free(langs[i].file);
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continue;
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}
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i++;
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}
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closedir(dir);
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}
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qsort(languages, num, sizeof(char*), LanguageCompareFunc);
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return num;
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return i - start;
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}
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// make a list of the available language packs. put the data in _dynlang struct.
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/**
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* Make a list of the available language packs. put the data in
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* _dynlang struct.
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*/
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void InitializeLanguagePacks()
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{
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DynamicLanguages *dl = &_dynlang;
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int i;
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int n;
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int m;
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int def;
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int def2;
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int fallback;
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LanguagePack hdr;
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FILE *in;
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char *files[MAX_LANG];
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const char* lang;
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Language files[MAX_LANG];
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uint language_count = GetLanguageList(files, 0, lengthof(files), _paths.lang_dir);
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if (language_count == 0) error("No available language packs (invalid versions?)");
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lang = GetCurrentLocale("LC_MESSAGES");
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/* Sort the language names alphabetically */
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qsort(files, language_count, sizeof(Language), LanguageCompareFunc);
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/* Acquire the locale of the current system */
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const char *lang = GetCurrentLocale("LC_MESSAGES");
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if (lang == NULL) lang = "en_GB";
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n = GetLanguageList(files, lengthof(files));
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int chosen_language = -1; ///< Matching the language in the configuartion file or the current locale
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int language_fallback = -1; ///< Using pt_PT for pt_BR locale when pt_BR is not available
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int en_GB_fallback = 0; ///< Fallback when no locale-matching language has been found
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def = -1;
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def2 = -1;
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fallback = 0;
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DynamicLanguages *dl = &_dynlang;
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dl->num = 0;
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/* Fill the dynamic languages structures */
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for (uint i = 0; i < language_count; i++) {
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/* File read the language header */
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LanguagePack hdr;
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if (!GetLanguageFileHeader(files[i].file, &hdr)) continue;
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// go through the language files and make sure that they are valid.
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for (i = m = 0; i != n; i++) {
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size_t j;
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dl->ent[dl->num].file = files[i].file;
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dl->ent[dl->num].name = strdup(hdr.name);
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dl->dropdown[dl->num] = SPECSTR_LANGUAGE_START + dl->num;
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char *s = str_fmt("%s%s", _paths.lang_dir, files[i]);
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in = fopen(s, "rb");
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free(s);
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if (in == NULL ||
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(j = fread(&hdr, sizeof(hdr), 1, in), fclose(in), j) != 1 ||
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hdr.ident != TO_LE32(LANGUAGE_PACK_IDENT) ||
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hdr.version != TO_LE32(LANGUAGE_PACK_VERSION)) {
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free(files[i]);
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continue;
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/* We are trying to find a default language. The priority is by
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* configuration file, local environment and last, if nothing found,
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* english. If def equals -1, we have not picked a default language */
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if (strcmp(dl->ent[dl->num].file, dl->curr_file) == 0) chosen_language = dl->num;
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if (chosen_language == -1) {
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if (strcmp (hdr.isocode, "en_GB") == 0) en_GB_fallback = dl->num;
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if (strncmp(hdr.isocode, lang, 5) == 0) chosen_language = dl->num;
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if (strncmp(hdr.isocode, lang, 2) == 0) language_fallback = dl->num;
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}
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dl->ent[m].file = files[i];
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dl->ent[m].name = strdup(hdr.name);
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if (strcmp(hdr.isocode, "en_GB") == 0) fallback = m;
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if (strncmp(hdr.isocode, lang, 2) == 0) def2 = m;
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if (strncmp(hdr.isocode, lang, 5) == 0) def = m;
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m++;
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dl->num++;
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}
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if (def == -1) def = (def2 != -1 ? def2 : fallback);
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/* Terminate the dropdown list */
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dl->dropdown[dl->num] = INVALID_STRING_ID;
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if (m == 0)
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error(n == 0 ? "No available language packs" : "Invalid version of language packs");
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if (dl->num == 0) error("Invalid version of language packs");
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dl->num = m;
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for (i = 0; i != dl->num; i++) dl->dropdown[i] = SPECSTR_LANGUAGE_START + i;
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dl->dropdown[i] = INVALID_STRING_ID;
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/* We haven't found the language in the config nor the one in the locale.
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* Now we set it to one of the fallback languages */
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if (chosen_language == -1) {
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chosen_language = (language_fallback != -1) ? language_fallback : en_GB_fallback;
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}
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for (i = 0; i != dl->num; i++)
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if (strcmp(dl->ent[i].file, dl->curr_file) == 0) {
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def = i;
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break;
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}
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if (!ReadLanguagePack(def))
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error("can't read language pack '%s'", dl->ent[def].file);
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if (!ReadLanguagePack(chosen_language)) error("Can't read language pack '%s'", dl->ent[chosen_language].file);
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}
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@ -11,4 +11,7 @@ extern char _userstring[128];
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void InjectDParam(int amount);
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int32 GetParamInt32();
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bool ReadLanguagePack(int index);
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void InitializeLanguagePacks();
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#endif /* STRINGS_H */
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@ -315,19 +315,22 @@ VARDEF Vehicle *_place_clicked_vehicle;
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VARDEF char _ini_videodriver[32], _ini_musicdriver[32], _ini_sounddriver[32];
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// Used for dynamic language support
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struct DynamicLanguages {
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int num; // number of languages
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int curr; // currently selected language index
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char curr_file[MAX_LANG]; // currently selected language file
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StringID dropdown[MAX_LANG + 1]; // used in settings dialog
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struct {
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char *name;
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char *file;
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} ent[MAX_LANG];
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/** Information about a language */
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struct Language {
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char *name; ///< The internal name of the language
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char *file; ///< The name of the language as it appears on disk
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};
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VARDEF DynamicLanguages _dynlang;
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/** Used for dynamic language support */
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struct DynamicLanguages {
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int num; ///< Number of languages
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int curr; ///< Currently selected language index
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char curr_file[MAX_PATH]; ///< Currently selected language file (needed for saving the filename of the loaded language
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StringID dropdown[MAX_LANG + 1]; ///< List of languages in the settings gui
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Language ent[MAX_LANG]; ///< Information about the languages
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};
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extern DynamicLanguages _dynlang; // defined in strings.cpp
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VARDEF int _num_resolutions;
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VARDEF uint16 _resolutions[32][2];
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