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@ -11,7 +11,7 @@
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#include "base_media_base.h"
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#include "blitter/factory.hpp"
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#if defined(WITH_FREETYPE)
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#if defined(WITH_FREETYPE) || defined(WITH_UNISCRIBE)
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#include "core/geometry_func.hpp"
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#include "fontcache.h"
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@ -218,7 +218,7 @@ bool HandleBootstrap()
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if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 0) goto failure;
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/* If there is no network or no freetype, then there is nothing we can do. Go straight to failure. */
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#if defined(WITH_FREETYPE) && (defined(WITH_FONTCONFIG) || defined(_WIN32) || defined(__APPLE__))
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#if (defined(_WIN32) && defined(WITH_UNISCRIBE)) || (defined(WITH_FREETYPE) && (defined(WITH_FONTCONFIG) || defined(__APPLE__)))
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if (!_network_available) goto failure;
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/* First tell the game we're bootstrapping. */
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