From 7eedaf9a0ec70a53e6f5e74979c3304113587981 Mon Sep 17 00:00:00 2001 From: celestar Date: Mon, 3 Apr 2006 11:46:28 +0000 Subject: [PATCH] (svn r4254) -Codechange: Add and make use of map accessors for town lifts. --- town_cmd.c | 36 ++++++++++++------------------------ town_map.h | 50 ++++++++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 62 insertions(+), 24 deletions(-) diff --git a/town_cmd.c b/town_cmd.c index 45b7c94d3d..1e1a77c4f8 100644 --- a/town_cmd.c +++ b/town_cmd.c @@ -81,7 +81,7 @@ typedef struct DrawTownTileStruct { static void TownDrawHouseLift(const TileInfo *ti) { - AddChildSpriteScreen(SPR_LIFT, 14, 60 - GB(_m[ti->tile].m1, 0, 7)); + AddChildSpriteScreen(SPR_LIFT, 14, 60 - GetLiftPosition(ti->tile)); } typedef void TownDrawTileProc(const TileInfo *ti); @@ -157,8 +157,7 @@ static uint GetSlopeTileh_Town(TileIndex tile, uint tileh) static void AnimateTile_Town(TileIndex tile) { - int old; - int a,b; + int pos, dest; if (_tick_counter & 3) return; @@ -171,32 +170,26 @@ static void AnimateTile_Town(TileIndex tile) return; } - if (!((old = _m[tile].m1) & 0x80)) { + if (!IsLiftMoving(tile)) { int i; - _m[tile].m1 |= 0x80; - /** Building has 6 floors, number 0 .. 6, where 1 is illegal. * This is due to the fact that the first floor is, in the graphics, * the height of 2 'normal' floors. * Furthermore, there are 6 lift positions from floor N (incl) to floor N + 1 (excl) */ do { i = (Random() & 7) - 1; - } while (i < 0 || i == 1 || i * 6 == old); + } while (i < 0 || i == 1 || i * 6 == GetLiftPosition(tile)); - SB(_m[tile].m5, 0, 6, i); + SetLiftDestination(tile, i); } - a = GB(_m[tile].m1, 0, 7); - b = GB(_m[tile].m5, 0, 6) * 6; - a += (a < b) ? 1 : -1; - SB(_m[tile].m1, 0, 7, a); + pos = GetLiftPosition(tile); + dest = GetLiftDestination(tile) * 6; + pos += (pos < dest) ? 1 : -1; + SetLiftPosition(tile, pos); - if (a == b) { - _m[tile].m1 &= 0x7F; - _m[tile].m5 &= 0x40; - DeleteAnimatedTile(tile); - } + if (pos == dest) HaltLift(tile); MarkTileDirtyByTile(tile); } @@ -259,7 +252,7 @@ static void MakeSingleHouseBigger(TileIndex tile) { assert(IsTileType(tile, MP_HOUSE)); - if (_m[tile].m5 & 0x80) return; + if (LiftHasDestination(tile)) return; AB(_m[tile].m5, 0, 3, 1); if (GB(_m[tile].m5, 0, 3) != 0) return; @@ -293,12 +286,7 @@ static void TileLoop_Town(TileIndex tile) } house = GetHouseType(tile); - if (_housetype_extra_flags[house] & 0x20 && - !(_m[tile].m5 & 0x80) && - CHANCE16(1, 2) && - AddAnimatedTile(tile)) { - _m[tile].m5 = (_m[tile].m5 & 0x40) | 0x80; - } + if ((_housetype_extra_flags[house] & 0x20) && !LiftHasDestination(tile) && CHANCE16(1, 2) && AddAnimatedTile(tile)) BeginLiftMovement(tile); t = GetTownByTile(tile); diff --git a/town_map.h b/town_map.h index b673722bfb..8281002da0 100644 --- a/town_map.h +++ b/town_map.h @@ -1,5 +1,8 @@ /* $Id$ */ +#ifndef TOWN_MAP_H +#define TOWN_MAP_H + #include "town.h" static inline int GetHouseType(TileIndex t) @@ -14,11 +17,57 @@ static inline uint GetTownIndex(TileIndex t) return _m[t].m2; } +static inline bool LiftHasDestination(TileIndex t) +{ + return HASBIT(_m[t].m5, 7); +} + +static inline void SetLiftDestination(TileIndex t, byte dest) +{ + SB(_m[t].m5, 0, 6, dest); + SETBIT(_m[t].m1, 7); /* Start moving */ +} + +static inline byte GetLiftDestination(TileIndex t) +{ + return GB(_m[t].m5, 0, 6); +} + +static inline bool IsLiftMoving(TileIndex t) +{ + return HASBIT(_m[t].m1, 7); +} + +static inline void BeginLiftMovement(TileIndex t) +{ + SETBIT(_m[t].m5, 7); +} + +static inline void HaltLift(TileIndex t) +{ + CLRBIT(_m[t].m1, 7); + CLRBIT(_m[t].m5, 7); + SB(_m[t].m5, 0, 6, 0); + + DeleteAnimatedTile(t); +} + +static inline byte GetLiftPosition(TileIndex t) +{ + return GB(_m[t].m1, 0, 7); +} + +static inline void SetLiftPosition(TileIndex t, byte pos) +{ + SB(_m[t].m1, 0, 7, pos); +} + static inline Town* GetTownByTile(TileIndex t) { return GetTown(GetTownIndex(t)); } + static inline void MakeHouseTile(TileIndex t, TownID tid, byte counter, byte stage, byte type) { assert(IsTileType(t, MP_CLEAR)); @@ -46,3 +95,4 @@ static inline void MakeTownHouse(TileIndex t, TownID tid, byte counter, byte sta if (HASBIT(size, TWO_BY_TWO_BIT) || HASBIT(size, TWO_BY_ONE_BIT)) MakeHouseTile(t + TileDiffXY(1, 0), tid, counter, stage, ++type); if (HASBIT(size, TWO_BY_TWO_BIT)) MakeHouseTile(t + TileDiffXY(1, 1), tid, counter, stage, ++type); } +#endif