Fix: mark next_station as INVALID_STATION when loading from older savegames

This commit is contained in:
Patric Stout 2023-09-10 22:35:24 +02:00 committed by Patric Stout
parent 9e3763cfb3
commit 7e3cdbaf62

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@ -710,7 +710,7 @@ static bool LoadOldGood(LoadgameState *ls, int num)
SB(ge->status, GoodsEntry::GES_ACCEPTANCE, 1, HasBit(_waiting_acceptance, 15));
SB(ge->status, GoodsEntry::GES_RATING, 1, _cargo_source != 0xFF);
if (GB(_waiting_acceptance, 0, 12) != 0 && CargoPacket::CanAllocateItem()) {
ge->cargo.Append(new CargoPacket(GB(_waiting_acceptance, 0, 12), _cargo_periods, (_cargo_source == 0xFF) ? INVALID_STATION : _cargo_source, 0, 0),
ge->cargo.Append(new CargoPacket(GB(_waiting_acceptance, 0, 12), _cargo_periods, (_cargo_source == 0xFF) ? INVALID_STATION : _cargo_source, INVALID_STATION, 0),
INVALID_STATION);
}