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@ -3375,7 +3375,7 @@ bool UpdateOrderDest(Vehicle *v, const Order *order, int conditional_depth, bool
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if (v->current_order.GetDepotActionType() & ODATFB_NEAREST_DEPOT) {
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/* If the vehicle can't find its destination, delay its next search.
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* In case many vehicles are in this state, use the vehicle index to spread out pathfinder calls. */
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if (v->dest_tile == 0 && (_scaled_tick_counter & 0x3F) != (v->index & 0x3F)) break;
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if (v->dest_tile == 0 && (_scaled_date_ticks.base() & 0x3F) != (v->index & 0x3F)) break;
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/* We need to search for the nearest depot (hangar). */
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ClosestDepot closestDepot = v->FindClosestDepot();
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