mirror of
https://github.com/JGRennison/OpenTTD-patches.git
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Merge branch 'save_ext' into adjacent_crossings-sx
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@ -517,6 +517,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Izhod
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############ range for settings menu starts
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STR_SETTINGS_MENU_GAME_OPTIONS :Možnosti igre
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STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Nastavitve
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STR_SETTINGS_MENU_SCRIPT_SETTINGS :UI/Nastavitve skriptov igre
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STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF nastavitve
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STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Nastavitve prozornega pogleda
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@ -1123,7 +1124,10 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Ločljiv
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STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Izberi ločljivost zaslona
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STR_GAME_OPTIONS_RESOLUTION_OTHER :drugo
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STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Velikost vmesnika
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STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normalno
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STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dvojna velikost
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STR_GAME_OPTIONS_BASE_GRF :{BLACK}Osnovni komplet grafik
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STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Izberi osnovni komplet grafik za uporabo
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@ -1217,6 +1221,7 @@ STR_TERRAIN_TYPE_VERY_FLAT :Zelo raven
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STR_TERRAIN_TYPE_FLAT :Raven
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STR_TERRAIN_TYPE_HILLY :Hribovit
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STR_TERRAIN_TYPE_MOUNTAINOUS :Gorat
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STR_TERRAIN_TYPE_ALPINIST :Alpinist
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STR_CITY_APPROVAL_PERMISSIVE :Dopustno
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STR_CITY_APPROVAL_TOLERANT :Tolerantno
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@ -1225,6 +1230,7 @@ STR_CITY_APPROVAL_HOSTILE :Sovražno
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STR_WARNING_NO_SUITABLE_AI :{WHITE}Ni na voljo nobene uporabne UI.{}UI so na voljo preko 'Prenosa vsebin'.
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# Settings tree window
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STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Nastavitve
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STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filtriraj niz:
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STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Razširi vse
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STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Skrči vse
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@ -1238,6 +1244,7 @@ STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Nastavitve podj
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STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Nastavitve podjetja (shranjeno v igrah, vpliva samo na trenutno podjetje)
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STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategorija:
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STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Tip:
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STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Omeji seznam na prikaz le spremenjenih nastavitev
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STR_CONFIG_SETTING_RESTRICT_BASIC :Osnovne nastavitve
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STR_CONFIG_SETTING_RESTRICT_ADVANCED :Napredne nastavitve
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@ -1847,6 +1854,7 @@ STR_INTRO_MULTIPLAYER :{BLACK}Več igr
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STR_INTRO_GAME_OPTIONS :{BLACK}Možnosti
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STR_INTRO_HIGHSCORE :{BLACK}Tabela najboljših rezultatov
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STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Nastavitve
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STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF nastavitve
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STR_INTRO_ONLINE_CONTENT :{BLACK}Preveri razpoložljive vsebine
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STR_INTRO_SCRIPT_SETTINGS :{BLACK}UI / Nastavitve skriptov igre
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@ -1866,6 +1874,7 @@ STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Izberi o
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STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Prikaži možnosti igre
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STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Prikaži tabelo najboljših rezultatov
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STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Nastavitve zaslona
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STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Prikaži nastavitve NewGRF
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STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Preveri posodobljene vsebine na strežniku,{} ki so na voljo za prenos
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STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Prikaži UI in Nastavitve skriptov igre
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@ -2830,6 +2839,7 @@ STR_MAPGEN_BY :{BLACK}*
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STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Število mest:
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STR_MAPGEN_DATE :{BLACK}Datum:
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STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Število industrij:
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STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Maksimalna višina mape:
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STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Višina snežne meje:
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STR_MAPGEN_SNOW_LINE_UP :{BLACK}Premik snežne meje eno enoto višje
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STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Premik snežne meje eno enoto nižje
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@ -2859,6 +2869,7 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Ime viš
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STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Velikost:
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STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
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STR_MAPGEN_MAX_HEIGHTLEVEL_QUERY_CAPT :{WHITE}Spremeni maksimalno višino mape
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STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Spremeni višino snežne meje
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STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Spremeni začetno leto
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@ -2974,6 +2985,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Prejšnj
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STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Nadaljuj k prejšnji navadni sličici, zanemari vse navidezne/pobarvane/besedilne sličice in okvir na koncu
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STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Predstavitev trenutno izbrane sličice. Zamik je zanemarjen pri risanju te sličice
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STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Premakni sličico s spreminjanjem X in Y osi
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STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Resetiraj relativno
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STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Resetiraj zdajšne relativne odmike
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STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X odmik: {NUM}, Y odmik: {NUM} (Absolutno)
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STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X odmik: {NUM}, Y odmik: {NUM} (Relativno)
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STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Izberi sličico
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STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Izberi sličico kjerkoli na zaslonu
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@ -1975,7 +1975,7 @@ static void DrawTrackDetails(const TileInfo *ti, const RailtypeInfo *rti)
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/* Base sprite for track fences.
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* Note: Halftile slopes only have fences on the upper part. */
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uint num_sprites = 0;
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SpriteID base_image = GetCustomRailSprite(rti, ti->tile, RTSG_FENCES, IsHalftileSlope(ti->tileh) ? TCX_UPPER_HALFTILE : TCX_NORMAL);
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SpriteID base_image = GetCustomRailSprite(rti, ti->tile, RTSG_FENCES, IsHalftileSlope(ti->tileh) ? TCX_UPPER_HALFTILE : TCX_NORMAL, &num_sprites);
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if (base_image == 0) {
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base_image = SPR_TRACK_FENCE_FLAT_X;
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num_sprites = 8;
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@ -61,13 +61,9 @@ bool SlXvFeatureTest::IsFeaturePresent(uint16 savegame_version, uint16 savegame_
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{
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bool savegame_version_ok = savegame_version >= savegame_version_from && savegame_version <= savegame_version_to;
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SlXvFeatureIndex feature = static_cast<SlXvFeatureIndex>(GB(this->value, 0, 16));
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if (feature == XSLFI_NULL) return savegame_version_ok;
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if (this->feature == XSLFI_NULL) return savegame_version_ok;
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uint16 min_version = GB(this->value, 16, 16);
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uint16 max_version = GB(this->value, 32, 16);
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SlXvFeatureTestOperator op = static_cast<SlXvFeatureTestOperator>(GB(this->value, 48, 16));
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bool feature_ok = SlXvIsFeaturePresent(feature, min_version, max_version);
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bool feature_ok = SlXvIsFeaturePresent(this->feature, this->min_version, this->max_version);
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switch (op) {
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case XSLFTO_OR:
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@ -41,20 +41,17 @@ enum SlXvFeatureTestOperator {
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*/
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struct SlXvFeatureTest {
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private:
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uint64 value;
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uint16 min_version;
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uint16 max_version;
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SlXvFeatureIndex feature;
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SlXvFeatureTestOperator op;
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public:
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SlXvFeatureTest()
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: value(0) { }
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: min_version(0), max_version(0), feature(XSLFI_NULL), op(XSLFTO_OR) { }
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SlXvFeatureTest(SlXvFeatureTestOperator op, SlXvFeatureIndex feature, uint16 min_version = 1, uint16 max_version = 0xFFFF)
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{
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this->value = 0;
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SB(this->value, 0, 16, feature);
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SB(this->value, 16, 16, min_version);
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SB(this->value, 32, 16, max_version);
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SB(this->value, 48, 16, op);
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}
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SlXvFeatureTest(SlXvFeatureTestOperator op_, SlXvFeatureIndex feature_, uint16 min_version_ = 1, uint16 max_version_ = 0xFFFF)
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: min_version(min_version_), max_version(max_version_), feature(feature_), op(op_) { }
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bool IsFeaturePresent(uint16 savegame_version, uint16 savegame_version_from, uint16 savegame_version_to) const;
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};
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