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(svn r24915) -Fix: Several out-of-bounds reads
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@ -163,13 +163,13 @@ static inline bool IsCargoInClass(CargoID c, CargoClass cc)
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* @param var Reference getting the cargospec.
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* @see CargoSpec
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*/
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#define FOR_ALL_SORTED_CARGOSPECS(var) for (uint8 index = 0; var = _sorted_cargo_specs[index], index < _sorted_cargo_specs_size; index++)
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#define FOR_ALL_SORTED_CARGOSPECS(var) for (uint8 index = 0; index < _sorted_cargo_specs_size && (var = _sorted_cargo_specs[index], true) ; index++)
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/**
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* Loop header for iterating over 'real' cargoes, sorted by name. Phony cargoes like regearing cargoes are skipped.
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* @param var Reference getting the cargospec.
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* @see CargoSpec
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*/
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#define FOR_ALL_SORTED_STANDARD_CARGOSPECS(var) for (uint8 index = 0; var = _sorted_cargo_specs[index], index < _sorted_standard_cargo_specs_size; index++)
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#define FOR_ALL_SORTED_STANDARD_CARGOSPECS(var) for (uint8 index = 0; index < _sorted_standard_cargo_specs_size && (var = _sorted_cargo_specs[index], true); index++)
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#endif /* CARGOTYPE_H */
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@ -200,7 +200,7 @@ struct HighScoreWindow : EndGameHighScoreBaseWindow {
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};
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static const NWidgetPart _nested_highscore_widgets[] = {
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NWidget(WWT_PANEL, COLOUR_END, WID_H_BACKGROUND), SetMinimalSize(641, 481), SetResize(1, 1), EndContainer(),
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NWidget(WWT_PANEL, COLOUR_BROWN, WID_H_BACKGROUND), SetMinimalSize(641, 481), SetResize(1, 1), EndContainer(),
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};
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static const WindowDesc _highscore_desc(
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@ -2063,12 +2063,12 @@ class LanguagePackGlyphSearcher : public MissingGlyphSearcher {
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{
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if (this->i >= TAB_COUNT) return NULL;
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const char *ret = _langpack_offs[_langtab_start[i] + j];
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const char *ret = _langpack_offs[_langtab_start[this->i] + this->j];
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this->j++;
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while (this->j >= _langtab_num[this->i] && this->i < TAB_COUNT) {
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i++;
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j = 0;
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while (this->i < TAB_COUNT && this->j >= _langtab_num[this->i]) {
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this->i++;
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this->j = 0;
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}
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return ret;
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@ -175,6 +175,8 @@ int GetWidgetFromPos(const Window *w, int x, int y)
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*/
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void DrawFrameRect(int left, int top, int right, int bottom, Colours colour, FrameFlags flags)
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{
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assert(colour < COLOUR_END);
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uint dark = _colour_gradient[colour][3];
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uint medium_dark = _colour_gradient[colour][5];
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uint medium_light = _colour_gradient[colour][6];
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