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Codechange: Define a ZOOM_LVL for minimum text effect visibility.
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@ -102,10 +102,10 @@ IntervalTimer<TimerWindow> move_all_text_effects_interval = {std::chrono::millis
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continue;
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}
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te.MarkDirty(ZOOM_LVL_OUT_8X);
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te.MarkDirty(ZOOM_LVL_TEXT_EFFECT);
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te.duration -= count;
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te.top -= count * ZOOM_LVL_BASE;
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te.MarkDirty(ZOOM_LVL_OUT_8X);
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te.MarkDirty(ZOOM_LVL_TEXT_EFFECT);
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}
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}};
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@ -118,13 +118,13 @@ void InitTextEffects()
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void DrawTextEffects(DrawPixelInfo *dpi)
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{
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/* Don't draw the text effects when zoomed out a lot */
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if (dpi->zoom > ZOOM_LVL_OUT_8X) return;
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if (dpi->zoom > ZOOM_LVL_TEXT_EFFECT) return;
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if (IsTransparencySet(TO_TEXT)) return;
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for (TextEffect &te : _text_effects) {
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if (te.string_id == INVALID_STRING_ID) continue;
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if (te.mode == TE_RISING || _settings_client.gui.loading_indicators) {
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CopyInDParam(te.params);
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ViewportAddString(dpi, ZOOM_LVL_OUT_8X, &te, te.string_id, te.string_id - 1, STR_NULL);
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ViewportAddString(dpi, ZOOM_LVL_TEXT_EFFECT, &te, te.string_id, te.string_id - 1, STR_NULL);
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}
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}
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}
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@ -38,7 +38,8 @@ enum ZoomLevel : uint8_t {
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ZOOM_LVL_ROADVEH = ZOOM_LVL_OUT_4X, ///< Default zoom level for the road vehicle view.
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ZOOM_LVL_WORLD_SCREENSHOT = ZOOM_LVL_OUT_4X, ///< Default zoom level for the world screen shot.
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ZOOM_LVL_DETAIL = ZOOM_LVL_OUT_8X, ///< All zoomlevels below or equal to this, will result in details on the screen, like road-work, ...
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ZOOM_LVL_DETAIL = ZOOM_LVL_OUT_8X, ///< All zoom levels below or equal to this will result in details on the screen, like road-work, ...
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ZOOM_LVL_TEXT_EFFECT = ZOOM_LVL_OUT_8X, ///< All zoom levels above this will not show text effects.
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ZOOM_LVL_MIN = ZOOM_LVL_NORMAL, ///< Minimum zoom level.
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ZOOM_LVL_MAX = ZOOM_LVL_OUT_32X, ///< Maximum zoom level.
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