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@ -134,8 +134,8 @@ struct NetworkSettings {
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bool pause_on_join; ///< pause the game when people join
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bool pause_on_join; ///< pause the game when people join
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uint16 server_port; ///< port the server listens on
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uint16 server_port; ///< port the server listens on
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char server_name[NETWORK_NAME_LENGTH]; ///< name of the server
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char server_name[NETWORK_NAME_LENGTH]; ///< name of the server
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char server_password[NETWORK_PASSWORD_LENGTH]; ///< passowrd for joining this server
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char server_password[NETWORK_PASSWORD_LENGTH]; ///< password for joining this server
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char rcon_password[NETWORK_PASSWORD_LENGTH]; ///< passowrd for rconsole (server side)
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char rcon_password[NETWORK_PASSWORD_LENGTH]; ///< password for rconsole (server side)
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char admin_password[NETWORK_PASSWORD_LENGTH]; ///< password for the admin network
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char admin_password[NETWORK_PASSWORD_LENGTH]; ///< password for the admin network
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bool server_advertise; ///< advertise the server to the masterserver
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bool server_advertise; ///< advertise the server to the masterserver
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uint8 lan_internet; ///< search on the LAN or internet for servers
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uint8 lan_internet; ///< search on the LAN or internet for servers
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