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@ -593,7 +593,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
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case WID_GL_START_DATE_DOWN:
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case WID_GL_START_DATE_UP: // Year buttons
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/* Don't allow too fast scrolling */
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if ((this->flags & WF_TIMEOUT) && this->timeout_timer <= 1) {
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if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
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this->HandleButtonClick(widget);
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_settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + widget - WID_GL_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
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@ -611,7 +611,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
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case WID_GL_SNOW_LEVEL_DOWN:
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case WID_GL_SNOW_LEVEL_UP: // Snow line buttons
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/* Don't allow too fast scrolling */
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if ((this->flags & WF_TIMEOUT) && this->timeout_timer <= 1) {
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if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
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this->HandleButtonClick(widget);
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_settings_newgame.game_creation.snow_line_height = Clamp(_settings_newgame.game_creation.snow_line_height + widget - WID_GL_SNOW_LEVEL_TEXT, MIN_SNOWLINE_HEIGHT, MAX_SNOWLINE_HEIGHT);
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@ -984,7 +984,7 @@ struct CreateScenarioWindow : public Window
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case WID_CS_START_DATE_DOWN:
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case WID_CS_START_DATE_UP: // Year buttons
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/* Don't allow too fast scrolling */
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if ((this->flags & WF_TIMEOUT) && this->timeout_timer <= 1) {
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if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
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this->HandleButtonClick(widget);
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this->SetDirty();
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@ -1002,7 +1002,7 @@ struct CreateScenarioWindow : public Window
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case WID_CS_FLAT_LAND_HEIGHT_DOWN:
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case WID_CS_FLAT_LAND_HEIGHT_UP: // Height level buttons
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/* Don't allow too fast scrolling */
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if ((this->flags & WF_TIMEOUT) && this->timeout_timer <= 1) {
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if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
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this->HandleButtonClick(widget);
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this->SetDirty();
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