(svn r23579) -Fix (r23525): Most up/down arrows stopped working.

pull/155/head
frosch 13 years ago
parent 72e7d1ad3b
commit 7b9891f086

@ -593,7 +593,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
case WID_GL_START_DATE_DOWN:
case WID_GL_START_DATE_UP: // Year buttons
/* Don't allow too fast scrolling */
if ((this->flags & WF_TIMEOUT) && this->timeout_timer <= 1) {
if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
this->HandleButtonClick(widget);
_settings_newgame.game_creation.starting_year = Clamp(_settings_newgame.game_creation.starting_year + widget - WID_GL_START_DATE_TEXT, MIN_YEAR, MAX_YEAR);
@ -611,7 +611,7 @@ struct GenerateLandscapeWindow : public QueryStringBaseWindow {
case WID_GL_SNOW_LEVEL_DOWN:
case WID_GL_SNOW_LEVEL_UP: // Snow line buttons
/* Don't allow too fast scrolling */
if ((this->flags & WF_TIMEOUT) && this->timeout_timer <= 1) {
if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
this->HandleButtonClick(widget);
_settings_newgame.game_creation.snow_line_height = Clamp(_settings_newgame.game_creation.snow_line_height + widget - WID_GL_SNOW_LEVEL_TEXT, MIN_SNOWLINE_HEIGHT, MAX_SNOWLINE_HEIGHT);
@ -984,7 +984,7 @@ struct CreateScenarioWindow : public Window
case WID_CS_START_DATE_DOWN:
case WID_CS_START_DATE_UP: // Year buttons
/* Don't allow too fast scrolling */
if ((this->flags & WF_TIMEOUT) && this->timeout_timer <= 1) {
if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
this->HandleButtonClick(widget);
this->SetDirty();
@ -1002,7 +1002,7 @@ struct CreateScenarioWindow : public Window
case WID_CS_FLAT_LAND_HEIGHT_DOWN:
case WID_CS_FLAT_LAND_HEIGHT_UP: // Height level buttons
/* Don't allow too fast scrolling */
if ((this->flags & WF_TIMEOUT) && this->timeout_timer <= 1) {
if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
this->HandleButtonClick(widget);
this->SetDirty();

@ -1087,7 +1087,7 @@ struct NetworkStartServerWindow : public QueryStringBaseWindow {
case WID_NSS_COMPANIES_BTND: case WID_NSS_COMPANIES_BTNU: // Click on up/down button for number of companies
case WID_NSS_SPECTATORS_BTND: case WID_NSS_SPECTATORS_BTNU: // Click on up/down button for number of spectators
/* Don't allow too fast scrolling */
if ((this->flags & WF_TIMEOUT) && this->timeout_timer <= 1) {
if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
this->HandleButtonClick(widget);
this->SetDirty();
switch (widget) {

@ -1039,7 +1039,7 @@ static CallBackFunction ToolbarScenDatePanel(Window *w)
static CallBackFunction ToolbarScenDateBackward(Window *w)
{
/* don't allow too fast scrolling */
if ((w->flags & WF_TIMEOUT) && w->timeout_timer <= 1) {
if (!(w->flags & WF_TIMEOUT) || w->timeout_timer <= 1) {
w->HandleButtonClick(WID_TE_DATE_BACKWARD);
w->SetDirty();
@ -1053,7 +1053,7 @@ static CallBackFunction ToolbarScenDateBackward(Window *w)
static CallBackFunction ToolbarScenDateForward(Window *w)
{
/* don't allow too fast scrolling */
if ((w->flags & WF_TIMEOUT) && w->timeout_timer <= 1) {
if (!(w->flags & WF_TIMEOUT) || w->timeout_timer <= 1) {
w->HandleButtonClick(WID_TE_DATE_FORWARD);
w->SetDirty();

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