(svn r15422) -Fix [FS#2623] (r15383): loading NewGRFs before copying the settings.

This commit is contained in:
rubidium 2009-02-08 23:06:56 +00:00
parent ebd72fa0fd
commit 7b8c13fa5c
2 changed files with 7 additions and 3 deletions

View File

@ -284,13 +284,13 @@ void GenerateWorld(GenerateWorldMode mode, uint size_x, uint size_y)
/* Set the date before loading sprites as some newgrfs check it */ /* Set the date before loading sprites as some newgrfs check it */
SetDate(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1)); SetDate(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1));
InitializeGame(_gw.size_x, _gw.size_y, false);
PrepareGenerateWorldProgress();
/* Load the right landscape stuff */ /* Load the right landscape stuff */
GfxLoadSprites(); GfxLoadSprites();
LoadStringWidthTable(); LoadStringWidthTable();
InitializeGame(_gw.size_x, _gw.size_y, false);
PrepareGenerateWorldProgress();
/* Re-init the windowing system */ /* Re-init the windowing system */
ResetWindowSystem(); ResetWindowSystem();

View File

@ -649,6 +649,10 @@ int ttd_main(int argc, char *argv[])
InitializeGUI(); InitializeGUI();
IConsoleCmdExec("exec scripts/autoexec.scr 0"); IConsoleCmdExec("exec scripts/autoexec.scr 0");
/* Initialise the sprite/string tables. */
GfxLoadSprites();
LoadStringWidthTable();
GenerateWorld(GW_EMPTY, 64, 64); // Make the viewport initialization happy GenerateWorld(GW_EMPTY, 64, 64); // Make the viewport initialization happy
WaitTillGeneratedWorld(); WaitTillGeneratedWorld();