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(svn r15422) -Fix [FS#2623] (r15383): loading NewGRFs before copying the settings.
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@ -284,13 +284,13 @@ void GenerateWorld(GenerateWorldMode mode, uint size_x, uint size_y)
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/* Set the date before loading sprites as some newgrfs check it */
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/* Set the date before loading sprites as some newgrfs check it */
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SetDate(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1));
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SetDate(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1));
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InitializeGame(_gw.size_x, _gw.size_y, false);
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PrepareGenerateWorldProgress();
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/* Load the right landscape stuff */
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/* Load the right landscape stuff */
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GfxLoadSprites();
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GfxLoadSprites();
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LoadStringWidthTable();
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LoadStringWidthTable();
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InitializeGame(_gw.size_x, _gw.size_y, false);
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PrepareGenerateWorldProgress();
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/* Re-init the windowing system */
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/* Re-init the windowing system */
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ResetWindowSystem();
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ResetWindowSystem();
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@ -649,6 +649,10 @@ int ttd_main(int argc, char *argv[])
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InitializeGUI();
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InitializeGUI();
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IConsoleCmdExec("exec scripts/autoexec.scr 0");
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IConsoleCmdExec("exec scripts/autoexec.scr 0");
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/* Initialise the sprite/string tables. */
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GfxLoadSprites();
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LoadStringWidthTable();
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GenerateWorld(GW_EMPTY, 64, 64); // Make the viewport initialization happy
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GenerateWorld(GW_EMPTY, 64, 64); // Make the viewport initialization happy
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WaitTillGeneratedWorld();
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WaitTillGeneratedWorld();
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