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https://github.com/JGRennison/OpenTTD-patches.git
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Remove: "generation_seed" from config, as it was a write-only value (#11927)
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@ -307,7 +307,7 @@ void GenerateWorld(GenWorldMode mode, uint size_x, uint size_y, bool reset_setti
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_settings_game.construction.map_height_limit = std::max(MAP_HEIGHT_LIMIT_AUTO_MINIMUM, std::min(MAX_MAP_HEIGHT_LIMIT, estimated_height + MAP_HEIGHT_LIMIT_AUTO_CEILING_ROOM));
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}
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if (_settings_game.game_creation.generation_seed == GENERATE_NEW_SEED) _settings_game.game_creation.generation_seed = _settings_newgame.game_creation.generation_seed = InteractiveRandom();
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if (_settings_game.game_creation.generation_seed == GENERATE_NEW_SEED) _settings_game.game_creation.generation_seed = InteractiveRandom();
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/* Load the right landscape stuff, and the NewGRFs! */
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GfxLoadSprites();
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@ -430,7 +430,7 @@ struct AfterNewGRFScan : NewGRFScanCallback {
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SetEffectVolume(_settings_client.music.effect_vol);
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if (startyear != CalendarTime::INVALID_YEAR) IConsoleSetSetting("game_creation.starting_year", startyear.base());
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if (generation_seed != GENERATE_NEW_SEED) _settings_newgame.game_creation.generation_seed = generation_seed;
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_settings_newgame.game_creation.generation_seed = generation_seed;
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if (!dedicated_host.empty()) {
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_network_bind_list.clear();
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@ -159,8 +159,10 @@ enum IniFileVersion : uint32_t {
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IFV_GAME_TYPE, ///< 2 PR#9515 Convert server_advertise to server_game_type.
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IFV_LINKGRAPH_SECONDS, ///< 3 PR#10610 Store linkgraph update intervals in seconds instead of days.
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IFV_NETWORK_PRIVATE_SETTINGS, ///< 4 PR#10762 Move no_http_content_downloads / use_relay_service to private settings.
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IFV_AUTOSAVE_RENAME, ///< 5 PR#11143 Renamed values of autosave to be in minutes.
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IFV_RIGHT_CLICK_CLOSE, ///< 6 PR#10204 Add alternative right click to close windows setting.
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IFV_REMOVE_GENERATION_SEED, ///< 7 PR#11927 Remove "generation_seed" from configuration.
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IFV_MAX_VERSION, ///< Highest possible ini-file version.
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};
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@ -1483,6 +1485,13 @@ void SaveToConfig()
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}
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}
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if (generic_version < IFV_REMOVE_GENERATION_SEED) {
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IniGroup *game_creation = generic_ini.GetGroup("game_creation");
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if (game_creation != nullptr) {
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game_creation->RemoveItem("generation_seed");
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}
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}
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/* These variables are migrated from generic ini to private ini now. */
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if (generic_version < IFV_NETWORK_PRIVATE_SETTINGS) {
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IniGroup *network = generic_ini.GetGroup("network");
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@ -199,6 +199,7 @@ strval = STR_VARIETY_NONE
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var = game_creation.generation_seed
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type = SLE_UINT32
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from = SLV_30
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flags = SF_NOT_IN_CONFIG
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def = GENERATE_NEW_SEED
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min = 0
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max = UINT32_MAX
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