(svn r25344) -Feature: GUI for viewing story pages
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file goal_gui.cpp GUI for goals. */
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#include "stdafx.h"
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#include "window_gui.h"
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#include "strings_func.h"
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#include "date_func.h"
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#include "gui.h"
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#include "story_base.h"
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#include "core/geometry_func.hpp"
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#include "company_func.h"
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#include "command_func.h"
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#include "widgets/dropdown_type.h"
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#include "widgets/dropdown_func.h"
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#include "sortlist_type.h"
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#include "goal_base.h"
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#include "viewport_func.h"
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#include "widgets/story_widget.h"
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#include "table/strings.h"
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#include "table/sprites.h"
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typedef GUIList<const StoryPage*> GUIStoryPageList;
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typedef GUIList<const StoryPageElement*> GUIStoryPageElementList;
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struct StoryBookWindow : Window {
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protected:
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Scrollbar *vscroll; ///< Scrollbar of the page text.
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GUIStoryPageList story_pages; ///< Sorted list of pages.
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GUIStoryPageElementList story_page_elements; ///< Sorted list of page elements that belong to the current page.
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StoryPageID selected_page_id; ///< Pool index of selected page.
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char selected_generic_title[255]; ///< If the selected page doesn't have a custom title, this buffer is used to store a generic page title.
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static GUIStoryPageList::SortFunction * const page_sorter_funcs[];
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static GUIStoryPageElementList::SortFunction * const page_element_sorter_funcs[];
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/** (Re)Build story page list. */
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void BuildStoryPageList()
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{
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if (this->story_pages.NeedRebuild()) {
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this->story_pages.Clear();
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const StoryPage *p;
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FOR_ALL_STORY_PAGES(p) {
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if (this->IsPageAvailable(p)) {
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*this->story_pages.Append() = p;
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}
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}
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this->story_pages.Compact();
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this->story_pages.RebuildDone();
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}
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this->story_pages.Sort();
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}
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/** Sort story pages by order value. */
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static int CDECL PageOrderSorter(const StoryPage * const *a, const StoryPage * const *b)
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{
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return (*a)->sort_value - (*b)->sort_value;
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}
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/** (Re)Build story page element list. */
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void BuildStoryPageElementList()
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{
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if (this->story_page_elements.NeedRebuild()) {
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this->story_page_elements.Clear();
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const StoryPage *p = GetSelPage();
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if (p != NULL) {
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const StoryPageElement *pe;
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FOR_ALL_STORY_PAGE_ELEMENTS(pe) {
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if (pe->page == p->index) {
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*this->story_page_elements.Append() = pe;
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}
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}
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}
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this->story_page_elements.Compact();
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this->story_page_elements.RebuildDone();
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}
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this->story_page_elements.Sort();
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}
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/** Sort story page elements by order value. */
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static int CDECL PageElementOrderSorter(const StoryPageElement * const *a, const StoryPageElement * const *b)
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{
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return (*a)->sort_value - (*b)->sort_value;
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}
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/*
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* Checks if a given page should be visible in the story book.
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* @param page The page to check.
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* @return True if the page should be visible, otherwise false.
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*/
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bool IsPageAvailable(const StoryPage *page) const
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{
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return page->company == INVALID_COMPANY || page->company == _local_company;
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}
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/**
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* Get instance of selected page.
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* @return Instance of selected page or NULL if no page is selected.
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*/
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StoryPage *GetSelPage() const
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{
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if (!_story_page_pool.IsValidID(selected_page_id)) return NULL;
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return _story_page_pool.Get(selected_page_id);
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}
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/**
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* Get the page number of selected page.
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* @return Number of available pages before to the selected one, or -1 if no page is selected.
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*/
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int GetSelPageNum() const
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{
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int page_number = 0;
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for (const StoryPage *const*iter = this->story_pages.Begin(); iter != this->story_pages.End(); iter++) {
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const StoryPage *p = *iter;
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if (p->index == this->selected_page_id) {
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return page_number;
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}
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page_number++;
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}
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return -1;
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}
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/**
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* Check if the selected page is also the first available page.
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*/
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bool IsFirstPageSelected()
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{
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/* Verify that the selected page exist. */
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if (!_story_page_pool.IsValidID(this->selected_page_id)) return false;
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return (*this->story_pages.Begin())->index == this->selected_page_id;
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}
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/**
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* Check if the selected page is also the last available page.
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*/
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bool IsLastPageSelected()
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{
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/* Verify that the selected page exist. */
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if (!_story_page_pool.IsValidID(this->selected_page_id)) return false;
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if (this->story_pages.Length() <= 1) return true;
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const StoryPage *last = *(this->story_pages.End() - 1);
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return last->index == this->selected_page_id;
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}
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/**
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* Updates the content of selected page.
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*/
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void RefreshSelectedPage()
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{
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/* Generate generic title if selected page have no custom title. */
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StoryPage *page = this->GetSelPage();
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if (page != NULL && page->title == NULL) {
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SetDParam(0, GetSelPageNum() + 1);
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GetString(selected_generic_title, STR_STORY_BOOK_GENERIC_PAGE_ITEM, lastof(selected_generic_title));
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}
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this->story_page_elements.ForceRebuild();
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this->BuildStoryPageElementList();
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this->vscroll->SetCount(this->CountLines());
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this->SetWidgetDirty(WID_SB_SCROLLBAR);
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this->SetWidgetDirty(WID_SB_SEL_PAGE);
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this->SetWidgetDirty(WID_SB_PAGE_PANEL);
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}
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/**
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* Selects the previous available page before the currently selected page.
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*/
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void SelectPrevPage()
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{
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if (!_story_page_pool.IsValidID(this->selected_page_id)) return;
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/* Find the last available page which is previous to the current selected page. */
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const StoryPage *last_available;
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last_available = NULL;
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for (const StoryPage *const*iter = this->story_pages.Begin(); iter != this->story_pages.End(); iter++) {
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const StoryPage *p = *iter;
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if (p->index == this->selected_page_id) {
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if (last_available == NULL) return; // No previous page available.
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this->SetSelectedPage(last_available->index);
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return;
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}
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last_available = p;
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}
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}
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/**
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* Selects the next available page after the currently selected page.
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*/
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void SelectNextPage()
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{
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if (!_story_page_pool.IsValidID(this->selected_page_id)) return;
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/* Find selected page. */
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for (const StoryPage *const*iter = this->story_pages.Begin(); iter != this->story_pages.End(); iter++) {
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const StoryPage *p = *iter;
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if (p->index == this->selected_page_id) {
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/* Select the page after selected page. */
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iter++;
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if (iter != this->story_pages.End()) {
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this->SetSelectedPage((*iter)->index);
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}
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return;
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}
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}
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}
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/**
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* Builds the page selector drop down list.
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*/
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DropDownList *BuildDropDownList() const
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{
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DropDownList *list = new DropDownList();
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uint16 page_num = 1;
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for (const StoryPage *const*iter = this->story_pages.Begin(); iter != this->story_pages.End(); iter++) {
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const StoryPage *p = *iter;
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char *title = p->title;
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bool current_page = p->index == this->selected_page_id;
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DropDownListStringItem *item = NULL;
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if (p->title != NULL) {
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item = new DropDownListCharStringItem(p->title, p->index, current_page);
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} else {
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/* No custom title => use a generic page title with page number. */
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DropDownListParamStringItem *str_item =
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new DropDownListParamStringItem(STR_STORY_BOOK_GENERIC_PAGE_ITEM, p->index, current_page);
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str_item->SetParam(0, page_num);
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item = str_item;
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}
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list->push_back(item);
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page_num++;
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}
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/* Check if list is empty. */
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if (list->size() == 0) {
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free(list);
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list = NULL;
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}
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return list;
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}
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/**
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* Get the width available for displaying content on the page panel.
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*/
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uint GetAvailablePageContentWidth()
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{
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return this->GetWidget<NWidgetCore>(WID_SB_PAGE_PANEL)->current_x - WD_FRAMETEXT_LEFT - WD_FRAMERECT_RIGHT;
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}
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/**
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* Counts how many lines that are used by Date and Title
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* (excluding marginal after Title, as each body element has
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* an empty row before the elment).
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* @param max_width Available width to display content.
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* @return the number of lines.
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*/
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uint CountHeadLines(int max_width)
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{
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StoryPage *page = this->GetSelPage();
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if (page == NULL) return 0;
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int num_lines = 0;
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/* Title lines */
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num_lines += 1; // Date always use exactly one line.
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SetDParamStr(0, page->title != NULL ? page->title : this->selected_generic_title);
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num_lines += GetStringLineCount(STR_STORY_BOOK_TITLE, max_width);
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return num_lines;
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}
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/**
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* Decides which sprite to display for a given page element.
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* @param pe The page element.
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* @return The SpriteID of the sprite to display.
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* @pre pe.type must be SPET_GOAL or SPET_LOCATION.
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*/
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SpriteID GetPageElementSprite(const StoryPageElement &pe) const
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{
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switch (pe.type) {
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case SPET_GOAL: {
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Goal *g = Goal::Get((GoalID) pe.referenced_id);
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if (g == NULL) return SPR_IMG_GOAL_BROKEN_REF;
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return g->completed ? SPR_IMG_GOAL_COMPLETED : SPR_IMG_GOAL;
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}
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case SPET_LOCATION:
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return SPR_IMG_VIEW_LOCATION;
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default:
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NOT_REACHED();
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}
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}
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/**
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* Count the number of lines used by a given page element.
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* @param pe The story page element.
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* @param max_width Available width to display content.
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* @return the number of lines.
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*/
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uint CountPageElementLines(const StoryPageElement &pe, int max_width)
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{
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switch (pe.type) {
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case SPET_TEXT:
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SetDParamStr(0, pe.text);
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return GetStringLineCount(STR_BLACK_RAW_STRING, max_width);
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break;
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case SPET_GOAL:
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case SPET_LOCATION: {
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Dimension sprite_dim = GetSpriteSize(GetPageElementSprite(pe));
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int line_height = GetStringHeight(STR_JUST_NOTHING, INT_MAX);
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if (line_height == 0) return 1;
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return max((uint)1, sprite_dim.height / (uint)line_height);
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break;
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}
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default:
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NOT_REACHED();
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}
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}
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/**
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* Count the number of lines in this window.
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* @return the number of lines.
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*/
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uint CountLines()
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{
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StoryPage *page = this->GetSelPage();
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if (page == NULL) return 0;
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int max_width = GetAvailablePageContentWidth();
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/* Head lines */
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int num_lines = CountHeadLines(max_width);
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/* Body lines */
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for (const StoryPageElement **iter = this->story_page_elements.Begin(); iter != this->story_page_elements.End(); iter++) {
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const StoryPageElement *pe = *iter;
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num_lines += 1; // For the space between previous element and current element.
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num_lines += CountPageElementLines(*pe, max_width);
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}
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return num_lines;
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}
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/**
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* Draws a page element that is composed of a sprite to the left and a single line of
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* text after that. These page elements are generally clickable and are thus called
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* action elements.
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* @param y_offset Current y_offset which will get updated when this method has completed its drawing.
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* @param width Width of the region available for drawing.
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* @param line_height Height of one line of text.
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* @param action_sprite The sprite to draw.
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* @return the number of lines.
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*/
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void DrawActionElement(int &y_offset, int width, int line_height, SpriteID action_sprite) const
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{
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Dimension sprite_dim = GetSpriteSize(action_sprite);
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uint element_height = max((uint)1, sprite_dim.height / (uint)line_height) * line_height;
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uint sprite_top = y_offset + (element_height - sprite_dim.height) / 2;
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uint text_top = y_offset + (element_height - line_height) / 2;
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DrawSprite(action_sprite, PAL_NONE, 0, y_offset);
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DrawString(sprite_dim.width + WD_FRAMETEXT_LEFT, width, text_top, STR_JUST_RAW_STRING, TC_BLACK);
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y_offset += element_height;
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}
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/**
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* Internal event handler for when a page element is clicked.
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* @param pe The clicked page element.
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*/
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void OnPageElementClick(const StoryPageElement& pe)
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{
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switch (pe.type) {
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case SPET_TEXT:
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/* Do nothing. */
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break;
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case SPET_LOCATION:
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if (_ctrl_pressed) {
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ShowExtraViewPortWindow((TileIndex)pe.referenced_id);
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} else {
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ScrollMainWindowToTile((TileIndex)pe.referenced_id);
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}
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break;
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case SPET_GOAL:
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ShowGoalsList();
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break;
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default:
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NOT_REACHED();
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}
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}
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public:
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StoryBookWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc)
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{
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this->CreateNestedTree();
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this->vscroll = this->GetScrollbar(WID_SB_SCROLLBAR);
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/* Initalize page sort. */
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this->story_pages.SetSortFuncs(StoryBookWindow::page_sorter_funcs);
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this->story_pages.ForceRebuild();
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this->BuildStoryPageList();
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this->story_page_elements.SetSortFuncs(StoryBookWindow::page_element_sorter_funcs);
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/* story_page_elements will get built by SetSelectedPage */
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this->FinishInitNested(window_number);
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/* Initialize selected vars. */
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this->selected_generic_title[0] = '\0';
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this->selected_page_id = INVALID_STORY_PAGE;
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this->OnInvalidateData(-1);
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}
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/**
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* Updates the disabled state of the prev/next buttons.
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*/
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void UpdatePrevNextDisabledState()
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{
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this->SetWidgetDisabledState(WID_SB_PREV_PAGE, story_pages.Length() == 0 || this->IsFirstPageSelected());
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this->SetWidgetDisabledState(WID_SB_NEXT_PAGE, story_pages.Length() == 0 || this->IsLastPageSelected());
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this->SetWidgetDirty(WID_SB_PREV_PAGE);
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this->SetWidgetDirty(WID_SB_NEXT_PAGE);
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}
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/**
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* Sets the selected page.
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* @param page_index pool index of the page to select.
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*/
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void SetSelectedPage(uint16 page_index)
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{
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if (this->selected_page_id != page_index) {
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this->selected_page_id = page_index;
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this->RefreshSelectedPage();
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this->UpdatePrevNextDisabledState();
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}
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}
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virtual void SetStringParameters(int widget) const
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{
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if (widget != WID_SB_SEL_PAGE) return;
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StoryPage *page = this->GetSelPage();
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SetDParamStr(0, page != NULL && page->title != NULL ? page->title : this->selected_generic_title);
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}
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virtual void DrawWidget(const Rect &r, int widget) const
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{
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if (widget != WID_SB_PAGE_PANEL) return;
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StoryPage *page = this->GetSelPage();
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if (page == NULL) return;
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const int x = r.left + WD_FRAMETEXT_LEFT;
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const int y = r.top + WD_FRAMETEXT_TOP;
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const int right = r.right - WD_FRAMETEXT_RIGHT;
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const int bottom = r.bottom - WD_FRAMETEXT_BOTTOM;
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/* Set up a clipping region for the panel. */
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DrawPixelInfo tmp_dpi;
|
||||
if (!FillDrawPixelInfo(&tmp_dpi, x, y, right - x + 1, r.bottom - y + 1)) return;
|
||||
|
||||
DrawPixelInfo *old_dpi = _cur_dpi;
|
||||
_cur_dpi = &tmp_dpi;
|
||||
|
||||
/* Draw content (now coordinates given to Draw** are local to the new clipping region). */
|
||||
int line_height = GetStringHeight(STR_JUST_NOTHING, INT_MAX);
|
||||
int y_offset = - this->vscroll->GetPosition() * line_height;
|
||||
|
||||
/* Date */
|
||||
SetDParam(0, page->date);
|
||||
DrawString(0, right - x, y_offset, STR_JUST_DATE_LONG, TC_BLACK);
|
||||
y_offset += line_height;
|
||||
|
||||
/* Title */
|
||||
SetDParamStr(0, page->title != NULL ? page->title : this->selected_generic_title);
|
||||
y_offset = DrawStringMultiLine(0, right - x, y_offset, bottom - y, STR_STORY_BOOK_TITLE, TC_BLACK, SA_TOP | SA_HOR_CENTER);
|
||||
|
||||
/* Page elements */
|
||||
for (const StoryPageElement *const*iter = this->story_page_elements.Begin(); iter != this->story_page_elements.End(); iter++) {
|
||||
const StoryPageElement *const pe = *iter;
|
||||
y_offset += line_height; // margin to previous element
|
||||
|
||||
switch (pe->type) {
|
||||
case SPET_TEXT:
|
||||
SetDParamStr(0, pe->text);
|
||||
y_offset = DrawStringMultiLine(0, right - x, y_offset, bottom - y, STR_JUST_RAW_STRING, TC_BLACK, SA_TOP | SA_LEFT);
|
||||
break;
|
||||
|
||||
case SPET_GOAL: {
|
||||
Goal *g = Goal::Get((GoalID) pe->referenced_id);
|
||||
if (g != NULL) {
|
||||
SetDParamStr(0, g->text);
|
||||
DrawActionElement(y_offset, right - x, line_height, GetPageElementSprite(*pe));
|
||||
} else {
|
||||
y_offset += line_height;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case SPET_LOCATION:
|
||||
SetDParamStr(0, pe->text);
|
||||
DrawActionElement(y_offset, right - x, line_height, GetPageElementSprite(*pe));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/* Restore clipping region. */
|
||||
_cur_dpi = old_dpi;
|
||||
}
|
||||
|
||||
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
|
||||
{
|
||||
if (widget != WID_SB_SEL_PAGE && widget != WID_SB_PAGE_PANEL) return;
|
||||
|
||||
Dimension d = GetStringBoundingBox(STR_JUST_NOTHING);
|
||||
d.width = 0;
|
||||
|
||||
switch(widget) {
|
||||
case WID_SB_SEL_PAGE: {
|
||||
|
||||
/* Get max title width. */
|
||||
for (uint16 i = 0; i < this->story_pages.Length(); i++) {
|
||||
const StoryPage *s = this->story_pages[i];
|
||||
|
||||
if (s->title != NULL) {
|
||||
SetDParamStr(0, s->title);
|
||||
} else {
|
||||
SetDParamStr(0, this->selected_generic_title);
|
||||
}
|
||||
Dimension title_d = GetStringBoundingBox(STR_BLACK_RAW_STRING);
|
||||
|
||||
if (title_d.width > d.width) {
|
||||
d.width = title_d.width;
|
||||
}
|
||||
}
|
||||
|
||||
d.width += padding.width + WD_DROPDOWNTEXT_LEFT + WD_DROPDOWNTEXT_RIGHT;
|
||||
d.height += padding.height + WD_DROPDOWNTEXT_TOP + WD_DROPDOWNTEXT_BOTTOM;
|
||||
*size = maxdim(*size, d);
|
||||
break;
|
||||
}
|
||||
|
||||
case WID_SB_PAGE_PANEL: {
|
||||
resize->height = d.height;
|
||||
|
||||
d.height *= 5;
|
||||
d.height += padding.height + WD_FRAMETEXT_TOP + WD_FRAMETEXT_BOTTOM;
|
||||
*size = maxdim(*size, d);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
virtual void OnResize()
|
||||
{
|
||||
this->vscroll->SetCapacityFromWidget(this, WID_SB_PAGE_PANEL, WD_FRAMETEXT_TOP + WD_FRAMETEXT_BOTTOM);
|
||||
this->vscroll->SetCount(this->CountLines());
|
||||
}
|
||||
|
||||
virtual void OnClick(Point pt, int widget, int click_count)
|
||||
{
|
||||
switch (widget) {
|
||||
case WID_SB_SEL_PAGE: {
|
||||
DropDownList *list = this->BuildDropDownList();
|
||||
if (list != NULL) {
|
||||
/* Get the index of selected page. */
|
||||
int selected = 0;
|
||||
for (uint16 i = 0; i < this->story_pages.Length(); i++) {
|
||||
const StoryPage *p = this->story_pages[i];
|
||||
if (p->index == this->selected_page_id) break;
|
||||
selected++;
|
||||
}
|
||||
|
||||
ShowDropDownList(this, list, selected, widget);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case WID_SB_PREV_PAGE:
|
||||
this->SelectPrevPage();
|
||||
break;
|
||||
|
||||
case WID_SB_NEXT_PAGE:
|
||||
this->SelectNextPage();
|
||||
break;
|
||||
|
||||
case WID_SB_PAGE_PANEL: {
|
||||
uint clicked_row = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_SB_PAGE_PANEL, WD_FRAMETEXT_TOP);
|
||||
uint max_width = GetAvailablePageContentWidth();
|
||||
|
||||
/* Skip head rows. */
|
||||
uint n_head_rows = this->CountHeadLines(max_width);
|
||||
if (clicked_row < n_head_rows) return;
|
||||
|
||||
/* Detect if a page element was clicked. */
|
||||
uint row = n_head_rows;
|
||||
for (const StoryPageElement *const*iter = this->story_page_elements.Begin(); iter != this->story_page_elements.End(); iter++) {
|
||||
const StoryPageElement *const pe = *iter;
|
||||
|
||||
row += 1; // margin row
|
||||
|
||||
uint content_rows = CountPageElementLines(*pe, max_width);
|
||||
if (clicked_row >= row && clicked_row < row + content_rows) {
|
||||
this->OnPageElementClick(*pe);
|
||||
return;
|
||||
}
|
||||
|
||||
row += content_rows;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
virtual void OnDropdownSelect(int widget, int index)
|
||||
{
|
||||
if (widget != WID_SB_SEL_PAGE) return;
|
||||
|
||||
/* index (which is set in BuildDropDownList) is the page id. */
|
||||
this->SetSelectedPage(index);
|
||||
}
|
||||
|
||||
/**
|
||||
* Some data on this window has become invalid.
|
||||
* @param data Information about the changed data.
|
||||
* -1 Rebuild page list and refresh current page;
|
||||
* >= 0 Id of the page that needs to be refreshed. If it is not the current page, nothing happens.
|
||||
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
|
||||
*/
|
||||
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
|
||||
{
|
||||
if (!gui_scope) return;
|
||||
|
||||
/* If added/removed page, force rebuild. Sort order never change so just a
|
||||
* re-sort is never needed.
|
||||
*/
|
||||
if (data == -1) {
|
||||
this->story_pages.ForceRebuild();
|
||||
this->BuildStoryPageList();
|
||||
|
||||
/* Was the last page removed? */
|
||||
if (this->story_pages.Length() == 0) {
|
||||
this->selected_generic_title[0] = '\0';
|
||||
}
|
||||
|
||||
/* Verify page selection. */
|
||||
if (!_story_page_pool.IsValidID(this->selected_page_id)) {
|
||||
this->selected_page_id = INVALID_STORY_PAGE;
|
||||
}
|
||||
if (this->selected_page_id == INVALID_STORY_PAGE && this->story_pages.Length() > 0) {
|
||||
/* No page is selected, but there exist at least one available.
|
||||
* => Select first page.
|
||||
*/
|
||||
this->SetSelectedPage(this->story_pages[0]->index);
|
||||
}
|
||||
|
||||
this->SetWidgetDisabledState(WID_SB_SEL_PAGE, this->story_pages.Length() == 0);
|
||||
this->SetWidgetDirty(WID_SB_SEL_PAGE);
|
||||
this->UpdatePrevNextDisabledState();
|
||||
} else if (data >= 0 && this->selected_page_id == data) {
|
||||
this->RefreshSelectedPage();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
GUIStoryPageList::SortFunction * const StoryBookWindow::page_sorter_funcs[] = {
|
||||
&PageOrderSorter,
|
||||
};
|
||||
|
||||
GUIStoryPageElementList::SortFunction * const StoryBookWindow::page_element_sorter_funcs[] = {
|
||||
&PageElementOrderSorter,
|
||||
};
|
||||
|
||||
static const NWidgetPart _nested_story_book_widgets[] = {
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
|
||||
NWidget(WWT_CAPTION, COLOUR_BROWN, WID_SB_CAPTION), SetDataTip(STR_STORY_BOOK_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
|
||||
NWidget(WWT_SHADEBOX, COLOUR_BROWN),
|
||||
NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
|
||||
NWidget(WWT_STICKYBOX, COLOUR_BROWN),
|
||||
EndContainer(),
|
||||
NWidget(NWID_HORIZONTAL), SetFill(1, 1),
|
||||
NWidget(NWID_VERTICAL), SetFill(1, 1),
|
||||
NWidget(WWT_PANEL, COLOUR_BROWN, WID_SB_PAGE_PANEL), SetResize(1, 1), SetScrollbar(WID_SB_SCROLLBAR), EndContainer(),
|
||||
NWidget(NWID_HORIZONTAL),
|
||||
NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_SB_PREV_PAGE), SetMinimalSize(100, 0), SetFill(0, 0), SetDataTip(STR_STORY_BOOK_PREV_PAGE, STR_STORY_BOOK_PREV_PAGE_TOOLTIP),
|
||||
NWidget(NWID_BUTTON_DROPDOWN, COLOUR_BROWN, WID_SB_SEL_PAGE), SetMinimalSize(93, 12), SetFill(1, 0),
|
||||
SetDataTip(STR_BLACK_RAW_STRING, STR_STORY_BOOK_SEL_PAGE_TOOLTIP), SetResize(1, 0),
|
||||
NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_SB_NEXT_PAGE), SetMinimalSize(100, 0), SetFill(0, 0), SetDataTip(STR_STORY_BOOK_NEXT_PAGE, STR_STORY_BOOK_NEXT_PAGE_TOOLTIP),
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
NWidget(NWID_VERTICAL), SetFill(0, 1),
|
||||
NWidget(NWID_VSCROLLBAR, COLOUR_BROWN, WID_SB_SCROLLBAR),
|
||||
NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
|
||||
EndContainer(),
|
||||
EndContainer(),
|
||||
};
|
||||
|
||||
static WindowDesc _story_book_desc(
|
||||
WDP_CENTER, "view_story", 400, 300,
|
||||
WC_STORY_BOOK, WC_NONE,
|
||||
0,
|
||||
_nested_story_book_widgets, lengthof(_nested_story_book_widgets)
|
||||
);
|
||||
|
||||
void ShowStoryBook()
|
||||
{
|
||||
AllocateWindowDescFront<StoryBookWindow>(&_story_book_desc, 0);
|
||||
}
|
@ -0,0 +1,26 @@
|
||||
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** @file goal_widget.h Types related to the goal widgets. */
|
||||
|
||||
#ifndef WIDGETS_STORY_WIDGET_H
|
||||
#define WIDGETS_STORY_WIDGET_H
|
||||
|
||||
/** Widgets of the #GoalListWindow class. */
|
||||
enum StoryBookWidgets {
|
||||
WID_SB_CAPTION, ///< Caption of the window.
|
||||
WID_SB_SEL_PAGE, ///< Page selector.
|
||||
WID_SB_PAGE_PANEL,///< Page body.
|
||||
WID_SB_SCROLLBAR, ///< Scrollbar of the goal list.
|
||||
WID_SB_PREV_PAGE, ///< Prev button.
|
||||
WID_SB_NEXT_PAGE, ///< Next button.
|
||||
};
|
||||
|
||||
#endif /* WIDGETS_STORY_WIDGET_H */
|
Loading…
Reference in New Issue