(svn r1642) -Fix: solve AI related order-problem

This commit is contained in:
truelight 2005-01-24 20:20:30 +00:00
parent 7f14b69022
commit 7a5ce1cb34

9
ai.c
View File

@ -267,14 +267,11 @@ static void AiHandleGotoDepot(Player *p, int cmd)
static void AiRestoreVehicleOrders(Vehicle *v, BackuppedOrders *bak)
{
const Order *os = bak->order;
int ind = 0;
int i;
while (os++->type != OT_NOTHING) {
if (DoCommandByTile(0, v->index + (ind << 16), PackOrder(os), DC_EXEC, CMD_INSERT_ORDER) == CMD_ERROR)
for (i = 0; bak->order[i].type != OT_NOTHING; i++)
if (!DoCommandP(0, v->index + (i << 16), PackOrder(&bak->order[i]), NULL, CMD_INSERT_ORDER | CMD_NO_TEST_IF_IN_NETWORK))
break;
ind++;
}
}
static void AiHandleReplaceTrain(Player *p)