mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-02 09:40:35 +00:00
Fix excessive amounts of vehicle smoke when reversing at waypoints.
This commit is contained in:
parent
7bcd090a0f
commit
79da755c45
@ -3095,6 +3095,17 @@ static Vehicle *CheckTrainAtSignal(Vehicle *v, void *data)
|
||||
return t;
|
||||
}
|
||||
|
||||
uint16 ReversingDistanceTargetSpeed(const Train *v)
|
||||
{
|
||||
int target_speed;
|
||||
if (_settings_game.vehicle.train_acceleration_model == AM_REALISTIC) {
|
||||
target_speed = ((v->reverse_distance - 1) * 5) / 2;
|
||||
} else {
|
||||
target_speed = (v->reverse_distance - 1) * 10 - 5;
|
||||
}
|
||||
return max(0, target_speed);
|
||||
}
|
||||
|
||||
/**
|
||||
* Move a vehicle chain one movement stop forwards.
|
||||
* @param v First vehicle to move.
|
||||
@ -3113,14 +3124,7 @@ bool TrainController(Train *v, Vehicle *nomove, bool reverse)
|
||||
}
|
||||
|
||||
if (v->reverse_distance > 1) {
|
||||
v->vehstatus |= VS_TRAIN_SLOWING;
|
||||
int target_speed;
|
||||
if (_settings_game.vehicle.train_acceleration_model == AM_REALISTIC) {
|
||||
target_speed = ((v->reverse_distance - 1) * 5) / 2;
|
||||
} else {
|
||||
target_speed = (v->reverse_distance - 1) * 10 - 5;
|
||||
}
|
||||
uint16 spd = max(0, target_speed);
|
||||
uint16 spd = ReversingDistanceTargetSpeed(v);
|
||||
if (spd < v->cur_speed) v->cur_speed = spd;
|
||||
}
|
||||
|
||||
|
@ -2395,6 +2395,8 @@ static void SpawnAdvancedVisualEffect(const Vehicle *v)
|
||||
}
|
||||
}
|
||||
|
||||
uint16 ReversingDistanceTargetSpeed(const Train *v);
|
||||
|
||||
/**
|
||||
* Draw visual effects (smoke and/or sparks) for a vehicle chain.
|
||||
* @pre this->IsPrimaryVehicle()
|
||||
@ -2423,10 +2425,12 @@ void Vehicle::ShowVisualEffect() const
|
||||
/* For trains, do not show any smoke when:
|
||||
* - the train is reversing
|
||||
* - is entering a station with an order to stop there and its speed is equal to maximum station entering speed
|
||||
* - is approaching a reversing point and its speed is equal to maximum approach speed
|
||||
*/
|
||||
if (HasBit(t->flags, VRF_REVERSING) ||
|
||||
(IsRailStationTile(t->tile) && t->IsFrontEngine() && t->current_order.ShouldStopAtStation(t, GetStationIndex(t->tile)) &&
|
||||
t->cur_speed >= max_speed)) {
|
||||
t->cur_speed >= max_speed) ||
|
||||
(t->reverse_distance >= 1 && t->cur_speed >= ReversingDistanceTargetSpeed(t))) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user