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(svn r27228) -Change: Slightly more water in the non-custom sea levels (chillcore)
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@ -207,7 +207,7 @@ static HeightMap _height_map = {NULL, 0, 0, 0, 0};
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static const int MAX_TGP_FREQUENCIES = 10;
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/** Desired water percentage (100% == 1024) - indexed by _settings_game.difficulty.quantity_sea_lakes */
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static const amplitude_t _water_percent[4] = {20, 80, 250, 400};
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static const amplitude_t _water_percent[4] = {70, 170, 270, 420};
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/**
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* Gets the maximum allowed height while generating a map based on
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