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(svn r21234) -Codechange: Make Train::UpdateVisualEffect work for all vehicle types (Hirundo)
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@ -148,10 +148,12 @@ void Train::UpdateVisualEffect(bool allow_power_change)
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this->vcache.cached_vis_effect = 0;
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const Engine *e = Engine::Get(this->engine_type);
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if (this->type == VEH_TRAIN) {
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if (e->u.rail.visual_effect != 0) {
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this->vcache.cached_vis_effect = e->u.rail.visual_effect;
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} else {
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if (this->IsWagon() || this->IsArticulatedPart()) {
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Train *t = Train::From(this);
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if (t->IsWagon() || t->IsArticulatedPart()) {
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/* Wagons and articulated parts have no effect by default */
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SetBit(this->vcache.cached_vis_effect, VE_DISABLE_EFFECT);
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} else if (e->u.rail.engclass == 0) {
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@ -162,6 +164,10 @@ void Train::UpdateVisualEffect(bool allow_power_change)
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SB(this->vcache.cached_vis_effect, VE_OFFSET_START, VE_OFFSET_COUNT, VE_OFFSET_CENTRE);
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}
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}
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} else {
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/* Non-trains do not have a visual effect by default. */
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SetBit(this->vcache.cached_vis_effect, VE_DISABLE_EFFECT);
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}
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/* Check powered wagon / visual effect callback */
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if (HasBit(e->info.callback_mask, CBM_VEHICLE_VISUAL_EFFECT)) {
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