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https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-16 00:12:51 +00:00
(svn r12737) -Codechange: Replace vector with a cut down class to allocate space as necessary. This avoids copying data around for vector's push_back() function.
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@ -2271,6 +2271,10 @@
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RelativePath=".\..\src\misc\hashtable.hpp"
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>
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</File>
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<File
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RelativePath=".\..\src\misc\smallveh.h"
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>
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</File>
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<File
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RelativePath=".\..\src\misc\str.hpp"
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>
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@ -2268,6 +2268,10 @@
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RelativePath=".\..\src\misc\hashtable.hpp"
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>
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</File>
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<File
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RelativePath=".\..\src\misc\smallveh.h"
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>
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</File>
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<File
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RelativePath=".\..\src\misc\str.hpp"
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>
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@ -515,6 +515,7 @@ misc/dbg_helpers.cpp
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misc/dbg_helpers.h
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misc/fixedsizearray.hpp
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misc/hashtable.hpp
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misc/smallveh.h
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misc/str.hpp
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misc/strapi.hpp
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44
src/misc/smallvec.h
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44
src/misc/smallvec.h
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@ -0,0 +1,44 @@
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/* $Id$ */
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/* @file smallvec.h */
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#ifndef SMALLVEC_H
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#define SMALLVEC_H
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template <typename T, uint S> struct SmallVector {
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T *data;
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uint items;
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uint capacity;
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SmallVector() : data(NULL), items(0), capacity(0) { }
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~SmallVector()
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{
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free(data);
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}
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/**
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* Append an item and return it.
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*/
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T *Append()
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{
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if (items == capacity) {
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capacity += S;
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data = ReallocT(data, capacity);
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}
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return &data[items++];
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}
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const T *Begin() const
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{
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return data;
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}
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const T *End() const
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{
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return &data[items];
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}
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};
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#endif /* SMALLVEC_H */
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@ -28,8 +28,7 @@
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#include "settings_type.h"
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#include "station_func.h"
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#include "core/alloc_type.hpp"
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#include <vector>
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#include "misc/smallvec.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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@ -139,8 +138,8 @@ enum FoundationPart {
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FOUNDATION_PART_END
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};
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typedef std::vector<TileSpriteToDraw> TileSpriteToDrawVector;
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typedef std::vector<StringSpriteToDraw> StringSpriteToDrawVector;
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typedef SmallVector<TileSpriteToDraw, 64> TileSpriteToDrawVector;
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typedef SmallVector<StringSpriteToDraw, 4> StringSpriteToDrawVector;
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struct ViewportDrawer {
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DrawPixelInfo dpi;
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@ -488,15 +487,13 @@ void DrawGroundSpriteAt(SpriteID image, SpriteID pal, int32 x, int32 y, byte z,
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{
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assert((image & SPRITE_MASK) < MAX_SPRITES);
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TileSpriteToDraw ts;
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ts.image = image;
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ts.pal = pal;
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ts.sub = sub;
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ts.x = x;
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ts.y = y;
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ts.z = z;
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_cur_vd->tile_sprites_to_draw.push_back(ts);
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TileSpriteToDraw *ts = _cur_vd->tile_sprites_to_draw.Append();
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ts->image = image;
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ts->pal = pal;
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ts->sub = sub;
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ts->x = x;
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ts->y = y;
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ts->z = z;
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}
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/**
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@ -787,16 +784,14 @@ void AddChildSpriteScreen(SpriteID image, SpriteID pal, int x, int y, bool trans
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/* Returns a StringSpriteToDraw */
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void AddStringToDraw(int x, int y, StringID string, uint64 params_1, uint64 params_2, uint16 color, uint16 width)
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{
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StringSpriteToDraw ss;
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ss.string = string;
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ss.x = x;
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ss.y = y;
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ss.params[0] = params_1;
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ss.params[1] = params_2;
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ss.width = width;
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ss.color = color;
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_cur_vd->string_sprites_to_draw.push_back(ss);
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StringSpriteToDraw *ss = _cur_vd->string_sprites_to_draw.Append();
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ss->string = string;
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ss->x = x;
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ss->y = y;
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ss->params[0] = params_1;
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ss->params[1] = params_2;
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ss->width = width;
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ss->color = color;
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}
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@ -1333,7 +1328,8 @@ void UpdateViewportSignPos(ViewportSign *sign, int left, int top, StringID str)
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static void ViewportDrawTileSprites(const TileSpriteToDrawVector *tstdv)
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{
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for (TileSpriteToDrawVector::const_iterator ts = tstdv->begin(); ts != tstdv->end(); ts++) {
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const TileSpriteToDraw *tsend = tstdv->End();
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for (const TileSpriteToDraw *ts = tstdv->Begin(); ts != tsend; ++ts) {
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Point pt = RemapCoords(ts->x, ts->y, ts->z);
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DrawSprite(ts->image, ts->pal, pt.x, pt.y, ts->sub);
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}
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@ -1444,7 +1440,8 @@ static void ViewportDrawStrings(DrawPixelInfo *dpi, const StringSpriteToDrawVect
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dp.width = UnScaleByZoom(dp.width, zoom);
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dp.height = UnScaleByZoom(dp.height, zoom);
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for (StringSpriteToDrawVector::const_iterator ss = sstdv->begin(); ss != sstdv->end(); ss++) {
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const StringSpriteToDraw *ssend = sstdv->End();
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for (const StringSpriteToDraw *ss = sstdv->Begin(); ss != ssend; ++ss) {
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uint16 colour;
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if (ss->width != 0) {
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@ -1541,7 +1538,7 @@ void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom
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* is checked) */
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assert(vd.parent_list <= endof(parent_list));
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if (!vd.tile_sprites_to_draw.empty()) ViewportDrawTileSprites(&vd.tile_sprites_to_draw);
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if (vd.tile_sprites_to_draw.items != 0) ViewportDrawTileSprites(&vd.tile_sprites_to_draw);
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/* null terminate parent sprite list */
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*vd.parent_list = NULL;
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@ -1551,7 +1548,7 @@ void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom
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if (_draw_bounding_boxes) ViewportDrawBoundingBoxes(parent_list);
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if (!vd.string_sprites_to_draw.empty()) ViewportDrawStrings(&vd.dpi, &vd.string_sprites_to_draw);
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if (vd.string_sprites_to_draw.items != 0) ViewportDrawStrings(&vd.dpi, &vd.string_sprites_to_draw);
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_cur_dpi = old_dpi;
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}
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